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Old 10-29-2019, 10:59 AM   #21
mcdog512
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That silver card is either part of a live mission or a team mission, so you can't determine its value based on a "pack" mission.
The pack missions are bonuses to the team missions.

I thought about that to. Looking through them all sounds worse than drinking hemlock. Hopefully next year they can list on the card the missions they are part of in some kind of tab.
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Old 10-29-2019, 11:53 AM   #22
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I thought about that to. Looking through them all sounds worse than drinking hemlock. Hopefully next year they can list on the card the missions they are part of in some kind of tab.
Probably easiest to just look at what team he plays for and in what era, then it should be easy enough to find (unless he's part of an obscure mission that's not team related)
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Old 10-29-2019, 12:04 PM   #23
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Every card is part or will be part of a mission except for a handful of the new weekly releases, so if its expensive thats because its part of a good collection.

That also contributes to the problem. There is zero risk in stocking up on a bunch of historicals since you know they will eventually have a demand created for them. Any random NYY diamond is going to sell for 25K the day that collection gets released and then some will end up 60K+ depending on how it's organized.

Last edited by dkgo; 10-29-2019 at 12:10 PM.
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Old 11-01-2019, 06:42 AM   #24
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The other thing to consider is that PT 20 will be a one off in the sense that now that missions are added and tournaments are coming soon, the way we roll out content, mission rewards and tournament rewards will be completely different in PT 21. So the AH strategy that people are using now, might not necessarily work in 5 months
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Old 11-01-2019, 07:04 AM   #25
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Let's hope not because as they are some missions are literally impossible for even an active every day player to complete, let alone a more casual one.

What are people supposed to do when cards simply never show up?

There's not even a reason to buy points because you can't use them.

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Old 11-01-2019, 07:19 AM   #26
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Let's hope not because as they are some missions are literally impossible for even an active every day player to complete, let alone a more casual one.

What are people supposed to do when cards simply never show up?

There's not even a reason to buy points because you can't use them.
Buy packs? If everyone stopped relying on everyone else to buy packs for them, the supply would go up.
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Old 11-01-2019, 07:25 AM   #27
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I've maintained for quite a while that the way to combat whaling and hoarding and rice manipulation is to buy packs. It seems that many of us, sometimes myself included, get caught up in the rush to finish that mission and get frustrated when it's hard to. Be patient. If it was easy, it wouldn't be fun. Buy packs. Break the market open.
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Old 11-01-2019, 07:37 AM   #28
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Packs are a way for me to turn 1000 PP into 50 PP. I have never opened anything worth a **** in standard packs. I won't claim they are rigged, but we all know there are still tons of bugs such as the historic auction prices so I don't trust them.
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Old 11-01-2019, 07:53 AM   #29
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I've maintained for quite a while that the way to combat whaling and hoarding and rice manipulation is to buy packs. It seems that many of us, sometimes myself included, get caught up in the rush to finish that mission and get frustrated when it's hard to. Be patient. If it was easy, it wouldn't be fun. Buy packs. Break the market open.
patience is definitely the key here, especially when you get down to the last couple players needed to finish out a mission/collection.... been sitting on points trying to finish a handful of different missions here.


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Packs are a way for me to turn 1000 PP into 50 PP. I have never opened anything worth a **** in standard packs. I won't claim they are rigged, but we all know there are still tons of bugs such as the historic auction prices so I don't trust them.
heh... I get that same type of luck with my main team... get the random Live gold card now and then, but haven't pulled anything better than that (outside of a Diamond pack).... now, on one of my other teams (strictly packs, so all points just go towards standard packs), I've actually pulled three perfect cards and a good number of diamonds (some historical), so it's all just dumb luck
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Old 11-01-2019, 07:55 AM   #30
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Also, the odds of getting a specific historic diamond in a standard pack assuming each drops at the same rate is .000014

1/30 chance in a pack according to the posted odds of getting any diamond
30% chance that diamond is historical
1/700 of getting the right one (there are about that many historical diamonds which is way too many IMO)

So yeah that is not a viable answer to finding a bill freehan

Some teams have dumb luck. I don't.

Then you have to factor in that opening packs and selling the contents is an extremely tedious and time-consuming process. The two day max auction time is bad since it literally just reduces activity on the auction house and increases manual work. Same with the fact there is no way to easily "relist" a card; you have to scour through your inactive list to repeat the whole process each time something doesn't sell while checking prices again and trying to remember if it's a card where they are accurate or not.

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Old 11-01-2019, 08:45 AM   #31
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Packs are a way for me to turn 1000 PP into 50 PP. I have never opened anything worth a **** in standard packs. I won't claim they are rigged, but we all know there are still tons of bugs such as the historic auction prices so I don't trust them.
It's the same for everyone though. And my point is still valid, as long as people refuse to open pack and expect someone else to find them their players AND sell them for cheap, it's not going to happen.

Why should I not hoard cards? Or sell rare bronzes for way too much? I lose a ton of PP opening packs, I want to get paid when I can get paid, to open more packs. I don't open packs to help the guys in the Official Laughing at Auction thread to complete their missions.

And regarding your follow up post, I'm not saying you specifically would get your Freehan card, I'm saying that if more people buy packs it helps increasing supply for everyone to get their key pieces.

Maybe it's the "PP Hoarders" that are the problem, not the ones who buy packs?
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Old 11-01-2019, 08:59 AM   #32
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I mean, I agree it is better for the economy if people open packs. That isn't controversial.

The problem is that packs have a massively negative expected value even with a couple very inflated cards thrown in there.

You admit you are losing a ton of PP from opening packs, everyone does on average. So I can either have points and wait for a card to show up, or rip open packs and by the end have no points nor the card anyway.

FIFA solves this by injecting tons of packs into their economy to keep it moving. PT some people get two standard packs a week if they spend 15 minutes cheesing challenge mode.
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Old 11-01-2019, 09:41 AM   #33
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I mean, I agree it is better for the economy if people open packs. That isn't controversial.

The problem is that packs have a massively negative expected value even with a couple very inflated cards thrown in there.

You admit you are losing a ton of PP from opening packs, everyone does on average. So I can either have points and wait for a card to show up, or rip open packs and by the end have no points nor the card anyway.

FIFA solves this by injecting tons of packs into their economy to keep it moving. PT some people get two standard packs a week if they spend 15 minutes cheesing challenge mode.
They also force anyone who spends real money to spend them on packs.
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Old 11-01-2019, 09:55 AM   #34
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Yep. I was actually surprised PT didn't work that way.

I certainly understand the developers are working with a very delicate balance between card generation, card removal, point generation, and point removal within the economy. Any factor skewed too far would send the market into turmoil and for starting from scratch with major features introduced as we go it isn't bad (and they've shown willingness to adjust some things such as 15K diamond packs), but I can't imagine that the complete disappearance of required cards to participate in a key part of the game was intended.

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Old 11-01-2019, 10:17 AM   #35
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...but I can't imagine that the complete disappearance of required cards to participate in a key part of the game was intended.
Its not merely the fact that certain cards have disappeared due to missions locking them, its also that some mission rewards are popular enough that every future card will also be locked. In this regard, its almost as though the functional market quantity for these cards is not merely zero but well below zero. While the scarcity has increased the worth of these cards, their utility has completely bottomed out. It used to be possible for players to logically target a card like the 90 OVR Appling to use in their infields, but doing so now is a completely irrational and illogical proposition unless they are also attempting to complete the related White Sox missions.
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Old 11-01-2019, 11:08 AM   #36
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Packs from tournaments are hopefully so numerous that they can count as remedy.
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Old 11-05-2019, 09:56 AM   #37
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Remember that PP is an infinite input inflationary spiral, whose only limiting factor is Time.

Artificial rarity is the standard answer to that dilema.

Think the devs *need* some hoarders to slow down price inflation vs Time.

And I think the once-annually card collection forced reset is their ultimate hand brake that keeps everything from exploding.
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Old 11-05-2019, 10:00 AM   #38
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In theory that is what the auction house tax does.

It is definitely a tough balancing act.
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Old 11-05-2019, 10:18 AM   #39
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Packs from tournaments are hopefully so numerous that they can count as remedy.
If they give away too many packs, there is no incentive to spend real money. The shortest tournament is an 8 player one and done, so win 3 games in a row, you win a tournament. With games occurring every 10 minutes, you can theoretically win 6 packs an hour (with a strong team times 3 separate entries, twice per hour).
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Old 11-05-2019, 04:46 PM   #40
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Corsairs are keeping even with bailing the water out of the ship at 20-19.
Reavers are 19-20... as usual.
Subway Rats 21-18 still scampering on track.
Marble Cutters at 16-23 apparently need to sharpen their chisels.
Rifles at 21-19 are keeping a few of the other teams ducking and covering.
Elitist Scum are lording it over their division at 26-12.
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