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09-12-2013, 01:42 PM | #21 |
Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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Stop fiddling around. You won't get anything that resembles 70s hockey. The game does not know what fisticuffs are at the current state. Take your time for something useful instead, washing your car or attending the kids or something
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09-12-2013, 02:19 PM | #22 |
Minors (Single A)
Join Date: Mar 2013
Posts: 50
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Myself I stopped playing altogether until they can get this worked on and implemented. By the sounds of it JeffR seems to have more of an understanding then the rest of his staff.
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09-12-2013, 05:28 PM | #23 |
Minors (Triple A)
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Yeah I had offically stopped playing also. I just cannot sit there game after game and get frustrated at the end of my game. I am going to have to pick up NHL 14 too keep my cravings in check. Very sad and disappointed with this product.
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09-12-2013, 08:17 PM | #25 |
Bat Boy
Join Date: Jun 2013
Location: Oil City,PA
Posts: 7
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Try increasing amount of penalties per game. Depending on the teams playing will have an influence on how many fights there. I have had a few games where there were 2 fights.
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09-13-2013, 03:04 AM | #26 | |
All Star Starter
Join Date: Aug 2011
Posts: 1,921
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Quote:
that was already addressed as useless |
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09-13-2013, 06:22 AM | #27 |
All Star Starter
Join Date: Aug 2002
Location: West Virginia
Posts: 1,064
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I ran some additional tests last night to see if I could get some enforcer action into the game. I took the NHL's top fighters from last season, ensured that their "fighting" attributes were at the appropriate level, and edited them in general so that they should have been in their teams' top 12 forwards. Then simmed the season.
In every case, the AI sent the enforcer to the minors, never to be seen again, even though it was playing lesser, minor-league caliber, players on the NHL team. The number of fights was reasonably close to reality--it was just the wrong guys. Corey Perry led the league in fights, etc. So, I still think the true problem lies in getting the AI to properly value these fighters and keep them on the big rosters. If we could clear that hurdle, I'm hopeful the fighting thing would take care of itself. |
09-19-2013, 02:03 AM | #28 |
Minors (Single A)
Join Date: Mar 2013
Posts: 50
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I certainly hope this issue is finally corrected as this has been lingering since BETA was introduced and we are now entering patch 2 of a "NOT BETA" product.
Some things have been introduced like the way the fight's do have a small attribute boost up to the third line but this is not what a final result should have been out of the retail box! |
09-19-2013, 11:07 AM | #29 |
All Star Starter
Join Date: Jan 2003
Posts: 1,957
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Can't wait for this OOTP boxing sim....
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09-19-2013, 05:33 PM | #30 |
Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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09-20-2013, 11:53 AM | #31 |
All Star Starter
Join Date: Jan 2003
Posts: 1,957
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Or maybe OOTP - The Roman Coliseum
Yes, I know fighting is part of the game. And has been. Also, for historical sims the number and lengths of penalties should be realistic to get the right game results. Still I find it amusing the read the people obsessed with getting fighting correct as opposed to other aspects of the game. Carry on. |
09-20-2013, 12:08 PM | #32 | |
Minors (Triple A)
Join Date: Apr 2013
Posts: 202
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Quote:
They don't call it a Gordie Howe hat trick for nothing .... not to mention the feared Richard, the Broad Street Bullies etc While I am not satisfied with how this part of the game is being represented as of yet, I think there are other core issues that need to be addressed first. |
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09-20-2013, 12:49 PM | #33 | |
All Star Starter
Join Date: Aug 2002
Location: West Virginia
Posts: 1,064
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Quote:
Whether or not statistical realism is important to you is your own personal issue. |
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09-20-2013, 12:57 PM | #34 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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If I could eliminate two things from hockey:
a.) one point for losing(regular season) in OT/shootout b.) fighting |
09-20-2013, 01:14 PM | #35 | |
All Star Starter
Join Date: Jan 2003
Posts: 1,957
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Quote:
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09-20-2013, 05:43 PM | #36 |
Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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We all like the AI to behave realistically, i. e. sign players to reasonable contracts, make logical trades etc. But this being a hockey management simulation the developers should aim to not only get the front office part right, but the on-ice part as well.
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09-20-2013, 05:55 PM | #37 |
Major Leagues
Join Date: Apr 2007
Posts: 379
Infractions: 0/1 (1)
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If it's so integral to the game, why do most leagues not allow it?
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09-20-2013, 06:00 PM | #38 |
Major Leagues
Join Date: May 2012
Location: Germany
Posts: 390
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09-21-2013, 11:29 AM | #39 |
Minors (Single A)
Join Date: Mar 2013
Posts: 50
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Why are some of you pantywaists even bothering to post in the big boy threads such as fighting is a head scratcher ? Fighting is a big part of hockey, just like bodychecking. Are you afraid to see players throwing they're weight around as well ?
I'll tell ya what... stay in your facegen threads and other fancy "needless" features you people want to see while us real "men" and "fans" convince a team of computer developers to hopefully see the light on why "fighting" is, has been, and will always be an integral part of hockey. |
09-21-2013, 12:12 PM | #40 |
Hall Of Famer
Join Date: Mar 2013
Location: Midland, MI
Posts: 3,421
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Um...I want to see fighting/PIMs in this game, realistically done, so I can recreate 1970s hockey. Dave "Hammer" Schultz and Tiger Williams shouldn't have to spend their whole careers in the minors.
But I like facegen too. Makes the game more realistic to have actual player faces and uniforms than just cartoon faces or whatever. So insult the Greenpeace goofballs if you want, but come on. Not everybody plays OOTP/FHM the same way, or for the same reasons. Bit trollish there, don't you think?
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