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09-03-2013, 09:22 AM | #41 |
Minors (Double A)
Join Date: Oct 2011
Posts: 175
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If you think EHM managed that without issues, you really didn't play EHM very much.
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09-03-2013, 09:22 AM | #42 | |
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Never played EHM. |
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09-03-2013, 09:29 AM | #43 |
Minors (Double A)
Join Date: Oct 2011
Posts: 175
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And people seem to be forgetting that the precious EHM (of which I was and am, honestly, still a fan) never amounted to that great of a game.
The 2004 and 2005 versions had their very fair share of flaws, and the 2007 version was released entirely unplayable due to the player decline bug. It took four patches (version 1.14) for us to even be able to remotely play EHM07. Yeah, there's issues. The biggest ones will/should be fixed for today's release. More issues will happen. The FHM Crew will be on top of them. Sports Interactive is many times the size of OOTP Developments. And EHM was still **** at launch. Give these guys a little more credit and a little less prepubescent whining. :/ How would anyone feel if community naysaying, instead of support, actually led the devs to throw in the towel? |
09-03-2013, 09:30 AM | #44 |
Major Leagues
Join Date: Jun 2012
Location: Scotland
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Again misquoted did I say there were no issues with EHM and generated players. 'EHM managed that without many issues' doesnt mean there werent any. Also I played it from freeware to EHM 2007. And I remember the amount of patches that were involved. I also remember using the Pregame editor and saved game editor to try and fix some of the decline issues. The editors created by guys like ArchibaldUK and other users were invaluable.
Last edited by Mickeyb37; 09-03-2013 at 09:32 AM. |
09-03-2013, 09:32 AM | #45 | |||
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I have no idea about the sales in NA or Europe but I guess that with more leagues and with e.g. custom mode, the game will attract more people. Please keep in your minds that this game has enormous potential and what really matters is how the game will look like in next few years. It would be good to have absolutely flawless game supporting NHL only but if it should end in this state I wouldn't be happy. And believe me that the developers are working hard to eliminate as many bugs as possible. Well... EHM didn't particularly amazed me with their player regeneration system actually.
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09-03-2013, 09:33 AM | #46 |
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Regardless of what happens today, I am sure not everyone will be happy. In terms of what was built, well coulda, woulda, shoulda.
I know the developers have been working tirelessly over the past few weeks to ensure the most complete product will be ready and am quite confident that in a few short weeks or months most of you will appreciate the product. As someone said recently, the game has made huge strides between betas and I look forward to this game being the best on the Market. Will it be at the level OOTP14 is? No and that's a given, but in time and after more versions it can/will be. |
09-03-2013, 09:33 AM | #47 | |
FHM Moderator
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Location: Brantford, ON
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For example, if i were to request a far out thing such as an Agent mode or Owner Mode, i wouldn't expect it in this version but if that gets added to a list and get's the dev thinking alittle bit, what's the harm of making the request. Again you are quite off base placing blame on the customers, even if some appear to be impatient.
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? Last edited by dave1927p; 09-03-2013 at 09:35 AM. |
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09-03-2013, 09:40 AM | #48 | |
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09-03-2013, 09:49 AM | #49 | |
Minors (Double A)
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I could be wrong, but whatever. You can't argue for or against intent with someone you don't know. Regardless, to go on a tangent, EHM's player regeneration had many issues, so to say there "weren't many" was still egregious. Player regen and an incredibly flawed AI with bad gameplay ruined EHM. Had it continued development, it may have one day been a good/great game.
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09-03-2013, 09:49 AM | #50 |
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Things will be much more clear in about 15 minutes
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09-03-2013, 09:55 AM | #51 |
Minors (Triple A)
Join Date: May 2009
Location: Philadelphia
Posts: 256
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Well, this thread is certainly taking a turn...
So who's excited for release? We're only about 10 minutes away, now, from the first significant hockey management sim in six years. I'm definitely excited. OOTP Developments making a hockey game? Yes, please. Last edited by Stinson; 09-03-2013 at 09:58 AM. |
09-03-2013, 09:56 AM | #52 | |
Minors (Double A)
Join Date: Feb 2013
Location: Finland
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Regens certainly were too easy to find, which is why I prefer the system FHM has, it's a lot better. |
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09-03-2013, 09:57 AM | #53 | |
Minors (Double A)
Join Date: Oct 2011
Posts: 175
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I never insinuated that people have to use any discretion on what requests take priority, and if I did it was very inadvertent. I'd also like it pointed out so I could fix the wrong wording. Requesting is one thing, complaining is another. People can request away -- once every (realistic) request is able to be implemented, the game will only be better for all of us. I do not, however, think that people should complain away, belittle the devs, or accuse the devs of having an agenda, or use words like "deplorable." That's really not productive and really isn't the way for us to motivate indie developers to continue to produce a product that we really, really want. And your example is fine? I'd never consider hampering a user who makes an interesting request. Requests of this more inquisitive nature interest and excite me, and now I'm trying to imagine those modes myself. |
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09-03-2013, 09:58 AM | #54 | |
Minors (Rookie Ball)
Join Date: May 2005
Posts: 28
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I pre-ordered the game when the option was first available, but largely haven't participated in the beta process, so I'm in the dark as to how the game plays at this point. If this topic is taken at face value, it certainly sounds like we can expect major Day 1 bugs, but at the same time, we don't know that for a fact just yet. Speculation is fine of course, but I think the postmortem discussion might prove to be premature, given that we don't have v1.0 yet. The biggest bugs from previous versions might still be addressed in v1.0 or shortly thereafter. The latter wouldn't be ideal, but they also wouldn't be the first game to have to deal with issues post-release and while that's never popular, delaying a game is also usually met with hostility. So we'll have to see what happens, but I'm at least still cautiously optimistic. Worst case scenario, I waited this long and I might have to wait a little longer for everything to be stable. |
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09-03-2013, 09:59 AM | #55 |
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Sooooo uh 4 minutes!
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09-03-2013, 10:00 AM | #56 |
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Who's not?
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FHM tester, fan and former researcher (Czech Republic and KHL) since FHM 1. |
09-03-2013, 10:02 AM | #57 | |
Minors (Double A)
Join Date: Oct 2011
Posts: 175
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We've used EHM for 6 seasons, and in this kind of controlled environment you can really see the exploits and flaws of a game. We really had to regulate weight, and then it still got exploited. Someone with 400 points to spend (about an average of 13 for every attribute in EHM) with a weight of 170 would be ridiculously worse than someone with a weight of 230. We made the range smaller (170-230) to try and minimize the effect, but eventually everyone was just making their player 230 pounds for the benefit. It's one of the reasons Martin St. Louis, despite being amazing in attributes, never really gets over an 8.00 rating for a season. But I put Georges Laraque on my second line and he had 60 points and an 8.50 rating haha |
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09-03-2013, 10:04 AM | #58 | |
Minors (Double A)
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Not to mention this game was already delayed 9 months. I would assume another delay could very well do more harm than a release and follow-up patch. |
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09-03-2013, 10:05 AM | #59 |
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At least today's going to be a lot better than OOTP14 release date was. Even if the server crashes from all the downloads.
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09-03-2013, 10:07 AM | #60 | |
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Still I think it should be up to the devs what to implement and what to put aside for now.
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