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11-02-2019, 11:00 AM | #21 |
Minors (Double A)
Join Date: Oct 2019
Posts: 110
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Honestly, it's a nice solution to a problem that shouldn't exist. I'd rather they came up with a better way of getting the market more active tbh, but this is a workable solution to the collection problem. (although I'm sure some people would find a way to abuse this, as they do with everything)
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11-02-2019, 11:19 AM | #22 |
Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 11,886
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Packs from tournaments are the solution. Packs, packs, packs. If people are so smart not to open packs with their precious PP, force them to open packs until they weep. That's my solution.
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11-02-2019, 11:39 AM | #23 | |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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Quote:
I will agree that I'm not exactly crying for people who absolutely refuse to open packs at all. I view this as a calculation/strategic decision they've made--there are pros and cons to each strategy.
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11-02-2019, 12:03 PM | #24 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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Packs are going to lose you points in the long run and you arent going to find the cards you need anyway, so whats the point?
To me there are way too many cards which lowers the frequency of specific cards. Like why do we need six different mike trouts? cards have multiple versions within the same rating |
11-02-2019, 12:06 PM | #25 | |
Minors (Double A)
Join Date: Oct 2019
Posts: 170
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Quote:
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11-02-2019, 12:14 PM | #26 |
All Star Reserve
Join Date: Dec 2018
Posts: 762
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Because opening packs is fun. It doesn't all have to be based in logic. Let's say a pack costs 1000 PP and the EV is 700 PP (pulling numbers out of thin air). To some, the excitement of opening a pack is worth that 300 PP deficit, especially if they aren't targeting a specific card.
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11-02-2019, 12:18 PM | #27 | |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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Quote:
Also, I'm not so sure that "packs lose you points in the long run" is entirely accurate. I've been subsisting off of my same slug of PP for months now. Opening, selling, repeating...it does take some work though. There have been several attempts at calc'ing expectation values, but everything I've seen is just way too small of a sample--and generally seems to be coming from a biased starting point. I agree that we probably don't need sixteen versions of the same player card. I am especially not a fan of having two of the same player in the same tier or even in the same overall number. Seems a bit much to me.
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11-02-2019, 05:33 PM | #28 | |
All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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Quote:
Additionally, I believe the larger amount of cards is a strength of 20 and one reason why it is better than 19. However, I also believe that the number of cards is too large for current pack probabilities. What I would personally do to help start to fix this is to additionally weight unowned cards. Don't go so far as to eliminate duplicates, but giving packs better odds to at least increase the variety of options on a team plays into one of this game's strengths. Team building and the choices pertaining to it is what makes this mode of play special, and duplicate cards - whether it be a 2nd Jon Jay or a 2nd Cy Young (God, if only... ) - do not directly increase the choices we face and do not make the game more interesting. All they are at that point is a check we can cash in the Auction House. Packs need to be more than that.
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team Collection Rewards (Cards & Packs) F2P Theme Team Movers F2P Theme and Adam Schlesinger Memorial Team Last edited by Dogberry99; 11-02-2019 at 05:39 PM. |
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11-02-2019, 05:59 PM | #29 | |
All Star Starter
Join Date: Jan 2016
Posts: 1,272
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Quote:
It's fine if people make a strategic decision to not open packs. But, then they are completely relying on others to make the cards they need available.
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11-02-2019, 06:35 PM | #30 |
Hall Of Famer
Join Date: Dec 2018
Location: Pack Robert Gibson; November 9, 1935 – October 2, 2020
Posts: 2,339
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I'm not remotely a fan of collections but I've come to learn, for me, any of my free to play teams I spend PP to get a solid core lineup from the AH. Once I've got a solid foundation and upgrades are going to be 1 guy every few weeks, it's pack time.
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