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03-30-2013, 11:03 PM | #21 |
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Not to sound to bah-humbug but is there anyway to keep the draft as is and international scouting as is?
I hate the way International free agents work IRL where they don't have to go through the draft. I actually really enjoyed the way OOTP has worked where most enter the league through the draft but occasionally you find some really young ones that you can sign early (aka Hidden Players)
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03-30-2013, 11:13 PM | #22 |
OOTP Developments
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The new system of generation of international players is completely optional/customizable.
You can set the game to not generate any international players under the new system if you wish. You can also set the percentages of international players generated for the draft, so that you have international players subject to the draft, just like before. |
03-31-2013, 10:20 AM | #23 |
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Good thing I preordered today
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03-31-2013, 10:43 AM | #24 | |
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Good question - Markus - if you use feeders, can you still use the options for nationality %? |
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03-31-2013, 11:13 AM | #25 |
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If you use feeders, then surely those will need to be set with their own nationality%
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03-31-2013, 12:01 PM | #26 |
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03-31-2013, 01:45 PM | #27 | |
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It's not. It's a screenshot of the percentages for international finds. There's a similar screen for the draft, and for default player origin in the main league. There isn't a similar screen for feeder leagues, they still work how they did before. |
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03-31-2013, 02:03 PM | #28 | |
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2. Just because there's no screen shot of feeder leagues doesn't mean they aren't affected by these additions to the game. That is why he asked the question about it affecting feeders. And it's a perfectly logical question because I'd also like to know from Markus if it affects feeders. |
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03-31-2013, 03:36 PM | #29 | ||
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Regardless, the answer is still no. As of now, none of those screens affect the nationalities of players in the feeder leagues. Quote:
Last edited by Lukas Berger; 03-31-2013 at 03:44 PM. |
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03-31-2013, 05:20 PM | #30 | ||
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If no, then you don't know one way or the other. If yes, then welcome to the team and thanks for sharing the inside info. |
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03-31-2013, 05:23 PM | #31 | |
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03-31-2013, 05:32 PM | #32 |
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Question for Markus - is it possible in the future that the new settings for draft nationality % can be programmed to affect feeder leagues too?
Tks |
03-31-2013, 11:35 PM | #33 |
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this is excellent stuff. building a fictional world just became about 5x easier and more customizable. just convinced me to preorder. this is exactly what I would have done if I could choose one change to make (with promotion/relegation quickly behind but that's another story).
brilliant stuff guys, why it's the best game on the market. |
04-01-2013, 01:24 AM | #34 |
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guys...with a few exceptions (limited resources) I feel this release my take OOTP to the solid ground we have wanted for years. In other words, a lot of the under the hood stuff is going to make it that much better. This release is likely not going to be about "flash"
Last edited by PSUColonel; 04-01-2013 at 01:26 AM. |
04-01-2013, 10:18 AM | #35 | |
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This may be one of the things I am most pumped about. Not to get all Malleus Dei here but one thing that drives me a little bit crazy is to have scouting turned on and, 20 years into my deadball era league, have like half the players hailing from Japan or Taiwan or the Dominican Republic. Now I'll be able to bring those other countries in as I see fit to bring them in over the course of a league.
TMHKUTGW!
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04-02-2013, 01:39 PM | #36 | |
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You could always do that, just adjust the % of foreign players when you want to. I have mine at 5% for early 1900s and bring it up a little as I go. Or if you want it high to start just edit the baseball talent in each nation as you see fit, and adjust as time goes on. |
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04-02-2013, 02:40 PM | #37 | ||
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As far as percentage of foreign players goes, that applies only to players created in the initial pool so far as I can tell. The draft pool is based on whatever country you're based in (so for US-based leagues, all draftees in 13 anyway will come from the US), and if you have scouting turned on, one of the things that the scouts will do is uncover talent in foreign nations depending on the overall talent level of the country, the amount of money you're spending on it, and I think how many teams are spending cash there. They will do that regardless of the initial foreigner percentage. One 13esque "fix" for this which to me isn't really a fix at all is to restrict teams to having only a few foreign players. This isn't really a fix because what ends up happening there is that because the supply of foreigners is fixed but not the relative talent level, you get a bunch of relatively short careers from the really, really good foreign players the game finds as well as a lot of instances where a guy comes up, plays for 2 years, and then sits in the minor leagues for 10 years before someone else decides to use their Foreigner Belt on them for a year or two.
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04-02-2013, 03:18 PM | #38 | ||
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This is quoted from the newsletter, it's immediately above the image in the para explaining what the image is showing. Quote:
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04-03-2013, 12:46 PM | #39 |
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Nice RTR #2!!!
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04-03-2013, 01:15 PM | #40 |
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There are four new screens that allow you to set the nationality percentages within a league. They cover the following four areas of player generation:
1. Default Player Origin - covers initial league creation 2. Amateur Draft Pool Origin 3. International amateur free agents that are part of the new international complex system. 4. Established International free agents, i.e. older player from Cuba and Japan. Each of these are separate and fully customizeable. The screen showed in the initial post is the Default Player Origin screen. I don't quite understand why bluenoser keeps insisting it's the draft screen. Yes the initial post mentions the draft just before the screenshot, but it isn't the draft screen. When you look at the default draft screen in game you'll see that it only has nationality %'s selected for Americans, Canadians and Puerto Ricans, the only three nations actually covered by the real life rule 4 draft. The overview of the game setup screen, which is the 4th screenshot down, shows a preview of the origins that show up on each screen with the default settings, that will help to confirm this. However, it doesn't really matter, which screen is actually shown in the initial post, the important part is that all four screens exist, and provide an unprecedented level of customization options for OOTP14 Last edited by Lukas Berger; 04-03-2013 at 01:20 PM. |
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