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04-07-2017, 09:01 PM | #21 | |||
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So far, with some tweaks to the setup, I'm finding that I'm also able to use historical transactions for the majors. And I'm also able to get many minor-leaguers to import to their actual teams, as long as the real team names exist in these fictional minor leagues. |
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04-12-2017, 05:56 AM | #22 |
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I've never actually folded a league, so what steps do you take to do that? Do you delete it? If so, does OOTP still show that league's history? Or do you move/delete all teams from the league, make sure there is no schedule, and then the league is effectively defunct?
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04-12-2017, 12:33 PM | #23 | |
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04-12-2017, 02:32 PM | #24 |
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I'm playing around with this setup, and I cannot keep fictional players from being generated for the minor league. It's happening during the season. First in May, Indianapolis has a bunch of players generated:
Then in September, the same thing happens to Grand Rapids: Anyone have any clues?
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04-12-2017, 03:05 PM | #25 |
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Double-check:
League Settings > Rules: Disable automatic creation of Free Agents is checked League Settings > Players: Default Player Origin = 0; the four Generate/Discovery values are set to None |
04-12-2017, 04:06 PM | #26 |
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Yup, those are set correctly. I'm wondering if there are injuries and the clubs are running out of cash and/or the remaining free agents are refusing to sign minor league contracts. In previous versions, the sim would stop if lineups were not able to be filled. I'd prefer that behavior in this case. At any rate, more experimentation is necessary.
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04-12-2017, 04:38 PM | #27 | |
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04-12-2017, 05:07 PM | #28 | |
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I'd wait and see what some others - mitchkenn? davidwatts? - might have to add to this, and then consider reporting as a bug. If anything, this reinforces the need for a checkbox: Create none-zip-zero fictional players under any circumstances, ever, no matter what, despite what other settings might indicate. Never. Ever. Nill. None. Not a single one. Zero (0)... And then have that feature actually work. Last edited by thehef; 04-12-2017 at 05:15 PM. Reason: clarity |
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04-12-2017, 05:44 PM | #29 | |
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I'm suspicious of some safety valve being triggered; not wanting the rosters to get too low, so the rosters are "restocked". I created my 1901 minor league with 8 teams. I'm going to drop it to 6 and see if things change.
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04-12-2017, 05:58 PM | #30 | |
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If you are following Tiger Fan's instructions, rosters being too low wouldn't be the issue; you'd have enough free agents to fill 8 teams, no problem. And as you progress through the next few seasons, you'll have enough free agents to fill out many more minor-league teams. (I quickly expanded an 8-team league to 16, then added 32 more teams a couple years later. I could've probably doubled both of those numbers and had enough players.) |
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04-12-2017, 06:04 PM | #31 |
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I'm following the setup outlined in this thread. And there are still free agents in the pool when the fictionals are created. That's what makes it so puzzling.
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04-12-2017, 06:19 PM | #32 | |
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As for fictionals appearing at other times during the season, I have not seen that. And I hope I don't. Last edited by thehef; 04-12-2017 at 06:21 PM. Reason: grammar |
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04-12-2017, 06:55 PM | #33 |
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Only had a few minutes but I think there is a problem that wasn't there in previous builds when I created a league. The game keeps generating fictional players to fill rosters in a 1901 league.
I set the fictional league so all created fictional players would only be From Japan to make it easy to identify them in a 1901 historical world. I delete all of the fictional players, sim a week and there are more created despite there being real free agents available to be signed. Don't have anymore time tonight to look at it but there is definitely something not right that was fine in a previous build
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04-13-2017, 01:02 PM | #34 |
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Definitely something to do with talent and/or position distribution among the remaining free agents.
Started another sim in 1901 with an 8 team minor league. Made it through 1901 with no fictional players. Added another 8 team minor league for 1902. There were a couple of teams that just refused to fill out their rosters, resulting in the generation of fictional players. I rolled back to 1/1/1902, released all the players currently on the existing minor league clubs reserve rosters. This seemed to help. There were "better" players available, which helped the recalcitrant clubs fill their rosters.
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04-13-2017, 01:40 PM | #35 |
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I'm guessing it's a build issue that relates not so much to the build that you're on, but the build you were on when you created the game.
Both Spritze & Tiger Fan have reported this bug in beta, and along with your report in the bug forum, hopefully that will be enough to get this irritating bug squashed. |
04-13-2017, 02:21 PM | #36 |
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It appears to be a "Would you rather" issue. In Historical play the game would rather fill rosters with fictional players than poorly rated real players and it would also rather use Jim Unknown ghost players during games than poorly rated real players on the roster. It also likes to give pitching staff rotation spots to Jim Unknown rather than poorly rated real players even if they have lots of stamina and could start.
I guess Historical play really means Semi-Historical and the game just reflects that design concept. It came into play when the minors were added in OOTP17. Before that since the minors were fictional and had a limited pool of MLB players to draw from this probably made sense. With the much larger pool of players available when a gamer chooses to play with real minor leagues on it probably does not but not everyone likes to play with that option on. I think we may just need to play Semi-Historical to accommodate those that do not play with real minor leagues at all. Even so adding a Fictional/Real choice in player lists would be a big help for those of us who would prefer playing only real players. If we had that and were diligent at deleting we could also get to the game we would like to play.
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04-13-2017, 05:01 PM | #37 | |
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04-13-2017, 06:45 PM | #38 |
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Which is exactly what used to happen. This automagically creating players to fill rosters behind the scenes is rather new (and dare I say unwanted) behavior.
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04-17-2017, 10:32 AM | #39 |
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Hey, Spritze: I believe at one point you mentioned the possibility of creating a "super database" with all players (MLB, minors, NeL) available. Anything new on that?
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04-17-2017, 12:54 PM | #40 |
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Depends on if the player import issues get fixed and if the Japanese and Korean Leagues get added.
So we will need to wait and see.
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