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Old 09-26-2015, 09:18 AM   #41
landru22
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What is the date in the game when the expansion option is available?
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Old 09-26-2015, 09:42 AM   #42
Cole
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What is the date in the game when the expansion option is available?
July 1.
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Old 09-26-2015, 10:15 AM   #43
mgom27
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Any way to turn off Trade Deadline Date and have it all year and Trading in Drafts?

Retired Players in updated Rosters and in person BIO who they were drafted by to help me do Drafted by Teams.
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Old 09-26-2015, 01:16 PM   #44
Empach
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July 1.
Is there some kinda of notification that expansion is available on that date?
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Old 09-26-2015, 01:22 PM   #45
Orioles1966
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Question about AHL/ECHL expansion.

Are the schedules(that include expansion) realistic which minor league teams will play three games in three days?
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Old 09-28-2015, 11:08 PM   #46
ajimithing
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So, when you create an expansion team in FHM2 you can't select players from the entry draft in your inaugural year?

I'm wondering why it was built this way?? Is there any chance this could be patched at some point? That is terribly unrealistic...
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Old 09-28-2015, 11:32 PM   #47
JeffR
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Originally Posted by ajimithing View Post
So, when you create an expansion team in FHM2 you can't select players from the entry draft in your inaugural year?

I'm wondering why it was built this way?? Is there any chance this could be patched at some point? That is terribly unrealistic...
Yeah, I don't like it, either, but with the entry draft in June and the yearly changeover (and earliest possible expansion date) on July 1, that was the only way we could make it work. The alternatives are either moving the draft to July, which will really mess with roster management because it'll be in the middle of free agent season, or changing the date the new season begins to mid-June, before draft day. That's probably the long-term solution, but there's so much in the game tied to that July 1 date that it's going to be very ugly sorting it all out. Probably something we'll have to address in another year when we have months to shake it out in testing - if we tried doing it in a patch there's too much else that could break and not enough time to fix it all.
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Old 09-29-2015, 06:55 AM   #48
G-Nuke
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Yeah, I don't like it, either, but with the entry draft in June and the yearly changeover (and earliest possible expansion date) on July 1, that was the only way we could make it work. The alternatives are either moving the draft to July, which will really mess with roster management because it'll be in the middle of free agent season, or changing the date the new season begins to mid-June, before draft day. That's probably the long-term solution, but there's so much in the game tied to that July 1 date that it's going to be very ugly sorting it all out. Probably something we'll have to address in another year when we have months to shake it out in testing - if we tried doing it in a patch there's too much else that could break and not enough time to fix it all.


The obvious solution is on July 1st to expand the league for the following season. On July 1st 2015 you expand the league for the start of the 2016-2017 season. This would allow participation in the draft, and is actually pretty realistic as the expansion process takes years to go through.
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Old 09-29-2015, 08:56 AM   #49
jbaumgardt1
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Is 36 the max number of teams that you can have in a fictional league, or is it the max number of teams that can be added through expansion? I actually tried starting a fictional league with 30 teams and I was actually able to get it up to 48 without any apparent problems. So could I actually take it up to 66 (30+36)?
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Old 09-29-2015, 01:53 PM   #50
ajimithing
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Originally Posted by G-Nuke View Post
The obvious solution is on July 1st to expand the league for the following season. On July 1st 2015 you expand the league for the start of the 2016-2017 season. This would allow participation in the draft, and is actually pretty realistic as the expansion process takes years to go through.
This.
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Old 09-29-2015, 02:11 PM   #51
Orioles1966
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Originally Posted by jbaumgardt1 View Post
Is 36 the max number of teams that you can have in a fictional league, or is it the max number of teams that can be added through expansion? I actually tried starting a fictional league with 30 teams and I was actually able to get it up to 48 without any apparent problems. So could I actually take it up to 66 (30+36)?
Keep us updated.
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