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Old 07-20-2014, 04:30 PM   #301
Tnarg72
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So here's the new updated file as of July 20.
There's a few hundred changes from the last file posted including some which were not included and a ton of upgrades.

https://www.dropbox.com/s/q1kyak424vy56zj/July20.zip
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Old 07-26-2014, 06:39 PM   #302
ChrisG
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Hey all...did 37 players in my latest update...mostly major leaguers this time around.

I'd be happy to "demo" any Facegen for anyone who wants to compare between this and what they currently have in their game.

And, as always, feel free to incorporate these into larger packs.
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Old 07-29-2014, 10:44 AM   #303
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Roger Maris just entered my league. I think he badly needs an upgrade, and my attempts have not improved on what's already there.

Is anyone up for taking a shot at him. I just can't get him right
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Old 07-30-2014, 06:45 PM   #304
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Quote:
Originally Posted by George_Bell View Post
Roger Maris just entered my league. I think he badly needs an upgrade, and my attempts have not improved on what's already there.

Is anyone up for taking a shot at him. I just can't get him right
Try this one out and see what you think. I named it Roger_Maris2 so it won't overwrite your current FG in case you don't like it.
Attached Files
File Type: fg roger_maris2.fg (7.5 KB, 139 views)
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Old 07-30-2014, 07:48 PM   #305
Tnarg72
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Try this one out and see what you think. I named it Roger_Maris2 so it won't overwrite your current FG in case you don't like it.
Like it!
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Old 07-31-2014, 01:53 AM   #306
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Try this one out and see what you think. I named it Roger_Maris2 so it won't overwrite your current FG in case you don't like it.
Love it, big improvement, thanks!
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Old 08-05-2014, 10:53 PM   #307
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Not sure if I should start a new topic or just ask some of the pros in this thread...

But I want to create a FaceGen of my myself that I have in game. Whats the best approach to get a very accurate file once I upload it in game. The FaceGen's I have of a lot of MLB players look so crisp, accurate, and dead on... where the one I create of myself looks more "cartoony"... are there any tips, tricks, or features on the FaceGen modeler that I should be aware of or is there anything I should be aware of prior to doing the "photofit"?
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Old 08-06-2014, 09:51 PM   #308
Tnarg72
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Originally Posted by Hockey13Playa View Post
Not sure if I should start a new topic or just ask some of the pros in this thread...

But I want to create a FaceGen of my myself that I have in game. Whats the best approach to get a very accurate file once I upload it in game. The FaceGen's I have of a lot of MLB players look so crisp, accurate, and dead on... where the one I create of myself looks more "cartoony"... are there any tips, tricks, or features on the FaceGen modeler that I should be aware of or is there anything I should be aware of prior to doing the "photofit"?
There's really only a few things to get it to look good.
1- get a high quality picture, no shadows if possible.
2- go through the usual process of making the facegen
3- increase the detail texture modulation as high as possible.

You may want to play with some of the other sliders, colors etc if you want to tweak a little.
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Old 08-06-2014, 11:16 PM   #309
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I would also say try to find a picture where the person is not smiling. Teeth don't render well and it looks awful in-game. With players who do show teeth, it is sometimes possible to fix this through the liquify/smudge tool in Photoshop by covering the smile with "lips". Then you can adjust the lips size back to normal in Facegen. It doesn't always look great in game but it looks better than liptooth IMO.

Since it appears that you're doing a self-picture, that shouldn't be too hard. As Tnarg said, try to avoid shadows.

With self-pictures, I wouldn't worry too much about trying to get side pics. It's next to impossible to do with players anyway.
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Old 08-07-2014, 07:11 PM   #310
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29 new/updated players from the Braves orginization
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File Type: zip Braves 8-7.zip (337.4 KB, 145 views)
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Old 08-09-2014, 08:03 AM   #311
ChrisG
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Did 58 players for my latest update.

As always I'll be happy to "demo" any player. Enjoy!
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Old 08-09-2014, 03:45 PM   #312
Tnarg72
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Quote:
Originally Posted by ChrisG View Post
Did 58 players for my latest update.

As always I'll be happy to "demo" any player. Enjoy!
Thanks!
In reading some of the other threads, looks like some changes were made for the mac.
Wondering if that is the reason why I had to add some color to a lot of these...
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Old 08-09-2014, 06:11 PM   #313
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Quote:
Originally Posted by Tnarg72 View Post
There's really only a few things to get it to look good.
1- get a high quality picture, no shadows if possible.
2- go through the usual process of making the facegen
3- increase the detail texture modulation as high as possible.

You may want to play with some of the other sliders, colors etc if you want to tweak a little.
Quote:
Originally Posted by ChrisG View Post
I would also say try to find a picture where the person is not smiling. Teeth don't render well and it looks awful in-game. With players who do show teeth, it is sometimes possible to fix this through the liquify/smudge tool in Photoshop by covering the smile with "lips". Then you can adjust the lips size back to normal in Facegen. It doesn't always look great in game but it looks better than liptooth IMO.

Since it appears that you're doing a self-picture, that shouldn't be too hard. As Tnarg said, try to avoid shadows.


With self-pictures, I wouldn't worry too much about trying to get side pics. It's next to impossible to do with players anyway.
Thanks guys!!!
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Old 08-09-2014, 10:08 PM   #314
ChrisG
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Originally Posted by Tnarg72 View Post
Thanks!
In reading some of the other threads, looks like some changes were made for the mac.
Wondering if that is the reason why I had to add some color to a lot of these...
Could be. I optimize these for the 2.2 Gamma LUT setting (which is what I use), so adjustments may be necessary to get them to look good in-game.
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Old 08-26-2014, 05:15 PM   #315
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I just want to thank everyone for their hard work on these Facegens. I much prefer them to the photos in-game! Well done by all.

It'd be great if somehow the running updates could be added to the in-game Mod Central - I must confess, as a newbie, I'm not sure why they aren't already.
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Old 09-30-2014, 08:36 PM   #316
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Can someone please help me out. For the life of me I can't seem to locate the facegens for these players:

Jason Kipnis
Aaron Crow
Henderson Alvarez
Giancarlo Stanton (keep getting the Pitcher Mike Stanton)
Dellin Betances
Ryan Cook
Jeff Locke
Matt Moore

Thanks in advance!
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Old 10-01-2014, 09:44 AM   #317
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Quote:
Originally Posted by DamPenguin View Post
Can someone please help me out. For the life of me I can't seem to locate the facegens for these players:

Jason Kipnis
Aaron Crow
Henderson Alvarez
Giancarlo Stanton (keep getting the Pitcher Mike Stanton)
Dellin Betances
Ryan Cook
Jeff Locke
Matt Moore

Thanks in advance!
They should all be in this thread, in their respective team's packs as made by Tnarg72.
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Old 10-01-2014, 10:32 AM   #318
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Thanks! Found most of them but still couldn't locate:

Ryan Cook (OAK)
Jeff Locke (PIT)

* edit: I had to delete the facegen I had for Giancarlo in my game and reload it, now it looks like Giancarlo and not the P- Mike Stanton

Thanks again!!

Last edited by DamPenguin; 10-01-2014 at 10:38 AM.
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Old 10-02-2014, 07:51 PM   #319
Tnarg72
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Quote:
Originally Posted by DamPenguin View Post
Thanks! Found most of them but still couldn't locate:

Ryan Cook (OAK)
Jeff Locke (PIT)

* edit: I had to delete the facegen I had for Giancarlo in my game and reload it, now it looks like Giancarlo and not the P- Mike Stanton

Thanks again!!
Here's Cook and Locke.
Attached Files
File Type: fg ryan_cook.fg (34.9 KB, 120 views)
File Type: fg jeff_locke.fg (11.4 KB, 113 views)
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Old 10-02-2014, 10:07 PM   #320
Tnarg72
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Back with a few more updates, minor league prospects and a few Hall of Famers.
Some were just a little tweak while others were completely new versions.

Couple examples, Robinson and DiMaggio.
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Attached Files
File Type: zip Update1.zip (438.4 KB, 191 views)
File Type: zip Update2.zip (256.0 KB, 183 views)
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