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08-03-2015, 04:50 PM | #1 |
Minors (Triple A)
Join Date: Mar 2013
Posts: 200
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Randomness vs. Coded
Hey Cole! I hope you can look into this for me. I am very curious about this while playing other hockey games killing time while I wait for FHM2. In other games I have 2 issues with players and potential.
1) Let's say you have a player that has a 3rd line potential but you had him on the first line for a couple of seasons and he produced at a clip well above what he should getting 50-60pts. Will his trade value be reflected on the hard coded matrix or would it reflect the actual production? I ask because in real life, the other teams will look at what he did and pay to get him as such. Also his wage would reflect that. 2) Also does FHM2 offer the potential for draft surprises? I mean you look at some players in the league today and they were drafted in the lower rounds, but because their potential was less tangible not because they were not good, and the teams who took the risk got the reward. Thanks Cole! |
08-03-2015, 06:24 PM | #2 |
Minors (Triple A)
Join Date: Jun 2013
Posts: 269
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Very good question!
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08-03-2015, 10:38 PM | #3 |
All Star Reserve
Join Date: Feb 2015
Posts: 905
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I know that in EHM:EA what you get paid depends mostly on your rep and attributes. In real life it does have a lot to do with production and i hope that this game will reflect that. I wanna see teams over pay for players because they had a few good seasons in a row. It happens all the time in real life. You get a guy playing with Crosby and his stock goes up higher then it should.
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08-03-2015, 11:03 PM | #4 | ||
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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#127 overall, 2023: 3 consecutive 60+ point seasons with the Penguins #155 overall, 2032: 50-60 point guy in his late 20's, on the first line of Boston's cup winner in 2040 #56 overall, 2036: in his prime right now, 70-80 points per season #157 overall, 2041: coming off a 48-point season at 22 And not exactly a sleeper, but proof the best guy doesn't always go at #1: the runaway top player in the 30 years of my test game (10x NHL points leader, 7x NHL goal leader, 6x MVP, 2x playoff MVP, best season was 142 points) went #5 overall. The #1 that year had about four good seasons and was average the rest of his career. To add onto Jeff's point, I have seen similar things.. There's a really cool screen in FHM 2 where you can go review old drafts and see the statistics of everyone drafted... I've definitely noticed years later some guys who went top 10 in first round who didn't really make much of their NHL careers and I've also seen guys in later rounds who became solid contributors. |
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08-04-2015, 06:17 AM | #5 |
Minors (Triple A)
Join Date: Jun 2013
Posts: 269
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It's very difficult to code those logics correct, it will take years to mature a game like this. Just look at Football Manager and how well they have done with contracts over the years.
So much relative and connected logic comes together while getting a contract done with a player. It's really nice and just like real life. Players have personalities, you have the, I only sign for the most money type of players but you also have the I would rather play for my hometown team and take a bit less money type of players. Beside that you have agents personalities, your GM creates himself a personality and system players my like or not. If some good player has a bad agent you end up paying this agent lots of money - sure thing when a lot of teams are after this guy and your team isn't the most populair team interested. In the NHL it's almost the same, this year you only had a few goalies and defenders on the open market, that led to huge overpaying some guys because they could go everywhere.. On the flip side, look at Ward ( former Washington ) I couldn't believe this guy was taken so late on the open market this year. I think San Jose stole a great player there while everybody was sleeping. Wished Philly took him haha, but we already have Simmonds which is almost the same type of player, tough in the corners and around the net and not afraid of anyone. I love those type of players. Also I would like to see, good and bad GM's by the CPU. Like kinda Paul Holmgren type of GM whom lock up Vinny and McDonald for long term bad contracts and you'll never get them out of your system anymore because even if you take some money back on every other roster there are youngsters who can do the same as above mentioned players for only 2M a year. Overpaying should be part of the game, sure thing when there is lots of interests in X players and less market to deal with. I'll understand it's difficult to code all those relative logics together and stuff like that but I think in the years to come those eye for details kinda features will really make a game or your game becomes very boring after 4 or 5 seasons and you'll start a fresh one. I always had this with older FM games, I never could get past 5 or 6 years because it was so easy to 'legally cheat' around and find yourself a system so you could buy all premium youngsters for 800K and sell them one year later for 10+ million. You could do that a few times and you have budget enough to create a huge club. That's not what it is like in real life.
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FHM gamer since 2013 #oldskool |
08-04-2015, 09:57 AM | #6 |
Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 25
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Good question, there should be a 7th round guy scoring 30 goals a year or a top 2 defensemen. To many games are to predictable but what every franchise sim comes down to no matter how many features you have is AI roster management and the trade/ drafts logic, the whole game boils down to this.
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08-04-2015, 04:34 PM | #7 | |
Minors (Triple A)
Join Date: Mar 2013
Posts: 200
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Quote:
I definitely understand the logic behind the trading thing. It limits realism very slightly, but it also prevents abusing the game which ruins the realism a lot more. I was wondering if you or Jeff could show an example of that screen where you see a previous draft and how a few players in lower rounds? Is there a sort by points feature? I would love to see a screen that shows who had the most points in an entire draft class and seeing what round they were drafted. |
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08-04-2015, 06:17 PM | #8 | |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
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08-05-2015, 09:20 AM | #9 | |
Major Leagues
Join Date: Jun 2012
Location: Chicago
Posts: 362
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I've been wanting something like this in OOTP for years so I'm even more stoked now. Silly, I know, haha. |
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08-05-2015, 11:46 AM | #10 |
Minors (Rookie Ball)
Join Date: May 2002
Location: London UK
Posts: 29
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Hi Cole,
Thanks for all of this. Small question -- can we amend the stats engine so that the game produces at a statistical pace closer to 1992? (a good mix of 100 point and sub 3.00 GAA players). Or, is the game hard-wired to produce stats in the current (dull) dead puck-oversized goalie equipment era. Thanks |
08-05-2015, 12:07 PM | #11 | |
Hall Of Famer
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Location: Fredericton, New Brunswick
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08-07-2015, 09:34 AM | #12 |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,888
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And it works quite well too.
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? |
08-07-2015, 09:51 AM | #13 |
All Star Starter
Join Date: Aug 2002
Location: West Virginia
Posts: 1,064
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Indeed it does. I was playing around recently, and ran a "what if?" scenario, in which the NHL mandated better enforcement of obstruction, removed the fighting instigator, and did away with the shootout.
I adjusted the goals/game and penalties/game, as well as the fights/game setting. Then changed league rules to remove the shootout and return to tie games--but with the new 3-on-3 system. Such fun!
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Franchise Hockey Manager - NHL Researcher |
08-07-2015, 10:29 AM | #14 | |
Minors (Double A)
Join Date: Dec 2012
Posts: 125
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Quote:
Free agency on the other hand (particularly in previous years) is impacted a lot by performance, and I recall the sims I've played not being very good with that. Actually I recall FHM2014 had issues with this. I remember having prospects that played the entire year in the AHL asking for big dollar contracts. I hope this has been improved. |
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08-07-2015, 11:28 AM | #15 | |
All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 574
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Quote:
I'm sorry to flood you with questions it's just I've been waiting for them to give the fighting aspect some much needed attention and eager to get Colton Orr back into the NHL on a contract =) Last edited by BlackIce; 08-07-2015 at 11:31 AM. |
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08-07-2015, 11:38 AM | #16 | |
All Star Starter
Join Date: Aug 2002
Location: West Virginia
Posts: 1,064
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Quote:
The fighting system has been revamped and has been tweaked often recently. I'm seeing very realistic results. I'm also a fan of the fisticuffs, so I pay close attention to enforcers and their ratings--it's not an afterthought.
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08-07-2015, 11:43 AM | #17 | |
All Star Reserve
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Location: Calgary, AB
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09-02-2015, 07:07 PM | #18 | |
Bat Boy
Join Date: Sep 2015
Posts: 7
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Quote:
This is good news! I'm also a huge fan of the fighting/brawling and very physical hockey (grew up watching in the 70s and clearly remember the old Broad Street Bullies, the Big Bad Bruins, and the big rivalry brawlfests of the 80s like Calgary-Edmonton, Quebec-Montreal, Boston-Montreal, Chicago-Detroit, Philly vs anyone.... etc.). Regarding fighting and penalties - can you share whether there were any multi-player fights and/or line brawls - (I'm guessing full-on bench clears aren't in the game at this time?) - and how the game handles misconducts and game misconducts? I agree that this is an area that sorely needs attention in the realism department, particularly for those of us who prefer historical seasons. I'd love to start in the early 70s and play the whole decade forward to the late 80s - and fighting/brawling/physical play was at its zenith then. Has this area been properly addressed in the game? |
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