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03-23-2020, 05:24 PM | #21 |
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baseball amateur draft ≠ nfl or nba draft
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03-23-2020, 05:49 PM | #22 |
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This is really just about sematics and how to define potential. You could absolutely make the argument that everyone in the first round should be rated 70+, or that nobody in the first round should be rated above 60.
For example, looking at the Top 100 prospects on fangraphs there are only three players rated at 70 or higher. The first overall pick Adley Rutchsman is rated as a mere 60. Nevertheless they give him almost a 30% chance of becoming a 70+ value player. Even most of the 50FV prospects are given a 5-10% chance of becoming 70+ value. You could argue all these players should be given 70-80 potential since that is that is their true ceiling, but baseball scouting typically doesn't work like that - OOTP similarly. In game you can expect a number of those 60 grade prospects to become 70+ players at their peak. I'd also be interested in seeing what the draft classes look like. I'd also be interested in seeing what the typical path through the minors of the highest rated prospects looks like in this version. Last edited by greenOak; 03-23-2020 at 05:53 PM. |
03-23-2020, 05:50 PM | #23 | |
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03-23-2020, 05:51 PM | #24 | |
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03-23-2020, 06:17 PM | #25 |
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I'd be curious to see how the fictional draft classes look to those first 3 years.
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03-23-2020, 06:25 PM | #26 | |
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Id say for every 70+ potential prospect that reaches that potential, theres a handful of 40-60 potential draftees that outperform their potential. |
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03-23-2020, 06:56 PM | #27 |
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I'm in agreement with OP, something seems off to me. I have been playing the base game for like 6 years so I'm pretty familiar with how drafting typically plays out.
I totally understand what everyone is saying, I'm not expecting impact players outside the top few picks. I get that later rounds are fliers, many will bust, etc. That's all good and realistic. But my past two seasons (2nd and 3rd overall) have just had absolutely dreadful draft classes. The first one was normal but after that it's been awful. I have literally lost interest starting in the second round because there are no exciting prospects left already. And I don't mean "all star"...I mean "platoon role player ceiling" or "borderline useful bullpen arm". Even those guys are all gone already by the second round. |
03-23-2020, 07:30 PM | #28 |
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There are draft classes like that in real life, the last few have been terribly top heavy
Also are you playing the real life game or fictional? Bc the real MLB game absolutely does not have this going on. There's more than enough 3 star specs to run into the 3rdnir 4th round Last edited by qcbandits; 03-23-2020 at 07:32 PM. |
03-23-2020, 07:32 PM | #29 | |
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It's about development...what many are failing to realize is that a bunch of the draftees you think are below average or worse, will actually develop beyond expectations. |
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03-23-2020, 08:38 PM | #30 |
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I agree with the original poster. I would like to see beefed up potential for draft classes.
I'm finding it hard discerning between good players and normal players. Wish there was an option to change this |
03-23-2020, 09:10 PM | #31 |
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Why would the game strive to be unrealistic?
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03-23-2020, 09:17 PM | #32 |
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03-23-2020, 09:42 PM | #33 | |
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Welcome to reality. If it was easy Mike Trout wouldn't have been the 25th pick of the first round.
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03-23-2020, 09:43 PM | #34 |
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No one should discount the weight of OOTP's philosophical bent over the last few years to ease presentations of draft classes toward audience demands. This was discussed thoroughly, and not without dissenting views, over those versions. It is possible I'm misreading direction or intent, but I've perceived a leaning toward a return to the realism and accurate portrayals of baseball for which OOTP is known. I count that a good decision.
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03-23-2020, 09:50 PM | #35 |
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03-23-2020, 09:55 PM | #36 | |
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03-23-2020, 10:02 PM | #37 |
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I read the reports and flip back and forth between my scout and the OSA. But it's hard to get excited when I have the 5th pick in the draft and I'm deciding between 2.5 stars.
I would prefer my scout to be all in on a player. Let me give an example. Lets say my scout is bullish on a Centerfield prospect, and he thinks that player is going to be a 4 star or 5 star potential player. The OSA has that player going 12th in the mock draft and the OSA says hes a 3.5 star. My scout might be wrong and when I sign him, his actual potential is revealed. I think where I'm losing the fun in scouting and drafting is, I request reports on the entire first round and my scout says the majority are 2 star to 2.5 stars. No 4 stars. No 3.5 stars. No 5 stars. What about the kid who is injury prone and slips to the second round and is a diamond in the rough? I'm not asking for realism to be sacrificed. I'm asking for storylines around the prospects that dynamically change how they are perceived by the OSA and Mock drafts and other drafting teams. I know that that those 2.5 stars can develop into 5 star players. But the hype of picking between 15 2.5 stars with the 5th pick is what is nagging me. |
03-23-2020, 10:41 PM | #38 | |
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03-24-2020, 01:43 AM | #39 |
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If you want more of a "good player" draft and less focus on development you can play like I play.
Drop talent randomness way down, to 25 or below...sometimes I play at 10 or even 5 Then up your player ceation modifiers to like 1.025, You will get better players...less movement of potential. It is not the "realism" way OOTP is showing, but I prefer to play with a more NHL, NFL style draft and few minor leagues so this works for me |
03-24-2020, 01:58 AM | #40 | |
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