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Old 09-26-2017, 06:12 AM   #1
PacMan1819
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RGF Universe... low knockout rate

So I created an entire universe with RGF's. However, the knockout rate (even for a fighter who is rated 7 pre-prime against a 0 rated can) is incredibly low. Does Anyone know why this might be or have suggestions on how to increase it?
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Old 09-26-2017, 01:17 PM   #2
pilight
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The RFG uses the current fighter table to balance the stats used assigned to the new fighters, however when there are little or no fighters available it does not have fighters to use as a reference. In order to create well balanced random fighters you should have at least 100 fighters of various levels to use as a baseline.
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Old 09-27-2017, 04:20 PM   #3
PacMan1819
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That explains it. I completely deleted the real fighters from the database. I guess I need to wait to do that until after creating RGF's then. Thank you
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Old 10-11-2017, 11:04 PM   #4
American_Ernesider
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This is helpful.
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Old 10-12-2017, 01:56 PM   #5
pilight
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It also means there's some customization possible within the RFG. For example, if you start with a table of fighters who are all good defensively, then the RFG will mostly generate fighters who are also good defensively. You could even have regional styles, if you wanted to make the effort to have separate databases with their own fighter tables for each region just for fighter creation. Once created, you just import the new fighters into your combined universe. There's still enough R in the RFG that not every fighter will conform, but you could easily make Sluggervania a place where stick-and-move fighters are few and far between.
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Old 10-12-2017, 04:41 PM   #6
SAL
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Quote:
Originally Posted by pilight View Post
It also means there's some customization possible within the RFG. For example, if you start with a table of fighters who are all good defensively, then the RFG will mostly generate fighters who are also good defensively. You could even have regional styles, if you wanted to make the effort to have separate databases with their own fighter tables for each region just for fighter creation. Once created, you just import the new fighters into your combined universe. There's still enough R in the RFG that not every fighter will conform, but you could easily make Sluggervania a place where stick-and-move fighters are few and far between.
Good Info! Thanks!
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Old 12-20-2017, 03:59 PM   #7
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Old 07-02-2020, 09:54 AM   #8
oliverfennell
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Quote:
Originally Posted by pilight View Post
The RFG uses the current fighter table to balance the stats used assigned to the new fighters, however when there are little or no fighters available it does not have fighters to use as a reference. In order to create well balanced random fighters you should have at least 100 fighters of various levels to use as a baseline.
Can you create say 100 random fighters at one time and achieve the above effect, or does it only gain this reference from what's already in the database?
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Old 07-02-2020, 10:30 AM   #9
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It references what's already in the database. Creating random fighters with nothing to go on will leave you with all very similar fighters and few knockouts.
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