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Bug Reports Forum Have a bug to report? Please post here. |
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Thread Tools |
03-25-2023, 09:43 AM | #1 |
Bat Boy
Join Date: Mar 2023
Posts: 9
|
Game freezes and craches gameplay
The game freezes or crashes in different places during the match. Sometimes it's when I'm going into a game when you see the lineups and sometimes it's in the middle of the game. It also varies how often it happens. Sometimes it's games 1-5 and sometimes I can play over 20 games. Usually I still hear the sound of the audience etc. But then it crashes. I managed to find the trace file, but it was too big to add up, as I played many matches before the error.
I play on pc laptop and have it on steam. It's a Lenovo IdealPad 3 15IAU7 8GB Ram Intel Iris Xe Graphics. Hope you can help me solve this. Then the game basically becomes unplayable as it is now. The fact that it can also take hours between the crashes and freezing makes it very difficult to test just about all the adjustments that you are talking about. Grateful for answers! |
03-25-2023, 11:10 AM | #2 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
Have you updated your video card drivers? That might not solve things, but it can definitely help in similar cases, so it's a very good first step to take.
Also, what game mode are you using? classic 3d modern 3d modern 2d classic 2d
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-25-2023, 11:39 AM | #3 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
The biggest help for us here will be if we can get a trace file showing the crash. So even if it's big, if you can just take the whole file and attach it to a post here (or if it's too big, upload to Dropbox/Google Drive and post a link to that, it would be a big help.
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-25-2023, 12:10 PM | #4 |
Bat Boy
Join Date: Mar 2023
Posts: 9
|
Thanks for the quick response. Everything is up to date on the computer. Bought it yesterday and updated the rumble. I run modern 3d view. I can also announce that when it freezes, I can still move the mouse. But I can't push anything. I can paste in the last bit on trace. I hope its usefull. I mean the whole thing is over 2 hours of gameplay.
2023-03-25 15:09:17 handle_3d_event: **/R22.1475/R19.9375/R20.7167/R21.7650/R21.3825/R22.6433/R21.2125/L23.3658/R22.5583/L27.1667/27.1667/27.2667/0/12/6/\ 23, 1.5500, , 1/5/, , -1.0000/2/0/ 14, .0000, 0/, 2/3/, , 817/.5000/3/1/0/.0000/0/ 1, -0.8222, 1/, , , 4/.3700/.0000/2.1504/-1/6/0/0/1.0000/ 3, -0.8222, 1/, 4/, , 3.6000/.8500/.0000/.0000/.3700/78/0/817/1.0000/.0000/ 4, .0000, 3/, 7/8/9/17/18/, 2/, 4/-1.0000/.0000/-1.0000/-1.0000/138/2/0/1/18/0/0/0/0/0/ 14, .0500, 0/, 6/, , 36/.1700/14/1/0/.0000/0/ 0, .0500, 5/, , , 4, .5000, 4/, 10/11/12/13/14/15/16/22/23/, 1/, 3/-1.0000/.0000/-1.0000/-1.0000/138/2/0/1/105/200/0/1/0/0/ 23, 1.0000, 4/, , , 999.0000/4/0/ 2, .4500, 4/, 19/, , 12/1/1/5/0/.0000/ 1, .3500, 7/, , , 5/.0000/.0000/.0000/106/5/0/0/1.0000/ 1, .7100, 7/, , , 8/.0000/.0000/.0000/107/5/0/0/1.0000/ 1, 1.0300, 7/, , , 6/.0000/.0000/.0000/107/1/1/0/.5000/ 1, .7500, 7/, , , 7/.0000/.0000/.0000/108/5/0/0/1.0000/ 1, .9900, 7/, 16/, 15/, 3/.7500/.2600/-1.0000/4/5/1/0/1.0000/ 0, 3.0900, 7/, , , 1, 1.0000, 14/7/, 21/, , 3/-1.0000/-1.0000/-1.0000/87/5/0/0/1.0000/ 2, .1500, 4/, 18/, , 14/3/2/2/1/.1000/ 2, .2000, 17/4/, 20/, , 14/2/1/0/0/.0000/ 12, .0000, 9/, , , 12/106/.3000/ 12, .0000, 18/, , , 14/107/.3000/ 1, .0100, 16/22/, , 23/, 3/-1.0000/-1.0000/-1.0000/87/5/1/0/1.0000/ 0, .1900, 7/, 21/, , 0, 5.2500, 7/, , , 2023-03-25 15:09:17 ENGINE_3D::empty: empty, time: 2.105840 2023-03-25 15:09:17 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 3.188138 2023-03-25 15:09:17 ENGINE_3D::empty: empty, time: 7.225420 2023-03-25 15:09:17 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 2.888138 2023-03-25 15:09:17 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 6.587809 2023-03-25 15:09:17 ENGINE_3D::empty: empty, time: 4.325420 2023-03-25 15:09:17 ENGINE_3D::empty: empty, time: 9.385420 2023-03-25 15:09:19 game_sound: Play: SID 12/rally12.ogg, CH 5, VOL 80 2023-03-25 15:09:20 game_sound: Play: SID 7/catch_ball2.ogg, CH 12, VOL 71 2023-03-25 15:09:20 game_sound: Play: SID 19/ambient_lemonade.ogg, CH 7, VOL 42 2023-03-25 15:09:20 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:20 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:20 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:20 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:20 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:21 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:21 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:21 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:23 set_achievement: Setting achievement 16 2023-03-25 15:09:23 SetAchievement: Calling to Steam for A_PLAYER_GAME_WALKOFF_HR 2023-03-25 15:09:23 SetAchievement: Calling StoreStats 2023-03-25 15:09:23 set_achievement: Set achievement 16 complete 2023-03-25 15:09:24 OnUserStatsStored: Stored stats for Steam 2023-03-25 15:09:24 handle_3d_event: **/R22.1475/R19.9375/R20.7167/R21.7650/R21.3825/R22.6433/R21.2125/L23.3658/R22.5583/R25.7667/0/0/0/8/0/\ 23, .7500, , 1/4/5/34/34/34/34/, , -1.0000/2/0/ 14, .0000, 0/, 2/3/34/, , 817/.5000/3/1/0/.0000/0/ 1, -0.8222, 1/, 34/, , 4/.2600/.0000/2.1504/-1/6/0/0/1.0000/ 3, -0.8222, 1/, 6/9/10/18/19/26/28/29/30/, , 3.5000/.9200/.0000/.0000/.2600/78/0/817/1.0000/.0000/ 14, .1700, 0/, , , 36/.5000/13/1/0/.0000/0/ 14, .0600, 0/, , , 36/.4400/14/1/0/.0000/0/ 14, -0.1667, 3/, 7/, , 330/2.0000/12/1/0/.0600/0/ 0, .1000, 6/, 8/17/, , 0, .0500, 7/, , , 23, .0000, 3/, , 12/, 999.0000/3/0/ 3, .0000, 3/, 11/13/14/15/16/31/32/33/34/, , 34.7000/.0000/.1689/.4000/.3350/98/1/0/1.0000/149.0000/ 20, .0000, 10/, 12/, , 2/ 23, .0000, 11/, , 16/, 999.0000/12/0/ 22, 1.5000, 10/, , , 5.0000/ 0, .0000, 10/, , , 0, .0000, 10/, , , 23, 1.0000, 10/, , 32/36/, 999.0000/4/0/ 2, .0000, 7/, 20/, , 12/1/3/1/1/.0000/ 2, .0000, 3/, 21/, , 13/2/3/0/1/.0000/ 2, .0000, 3/, 22/, , 14/3/3/0/1/.0000/ 2, .0000, 17/, 23/, , 12/2/0/1/1/.0000/ 2, .0000, 18/, 24/, , 13/3/0/0/1/.0000/ 2, .0000, 19/, , , 14/0/4/0/1/.0000/ 2, .0000, 20/, 25/, , 12/3/4/1/1/.0000/ 2, .0000, 21/, , , 13/0/4/0/1/.0000/ 2, .0000, 23/, , , 12/0/1/1/0/.0000/ 1, .2000, 3/, 27/, 10/, 9/.1689/.0000/.3350/98/0/1/0/.9000/ 12, .0000, 26/, 34/, 10/, 9/-1/1.0000/ 14, .5000, 3/, , , 32/.0000/4/1/0/.0000/0/ 1, 1.0300, 3/, 34/, 11/, 7/.1689/.4000/.3350/49/5/1/0/.0500/ 1, 1.0300, 3/, 34/, 11/, 8/.1689/.4000/.3350/49/5/1/0/.0500/ 17, .5000, 10/, , 25/, .0000/.0000/.0000/0/2/ 23, .0000, 10/, , , -1.0000/51/0/ 0, .2000, 10/, , , 0, 1.0000, 1/2/0/0/29/30/27/0/0/10/, 35/36/, 25/24/22/3/, 11, .0000, 34/, , , 1/0/ 23, .0000, 34/, , , -1.0000/51/0/ 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 2.173410 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 2.223410 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 5.317059 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 6.470127 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 6.470127 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 2.173410 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.857855 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 1.857855 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 6.044288 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 5.285710 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 5.160477 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 9.659427 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 8.808013 2023-03-25 15:09:24 ENGINE_3D::runner_move_to_base: runner_move_to_base, time: 13.485310 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 6.670126 2023-03-25 15:09:24 ENGINE_3D::empty: empty, time: 19.021790 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_red loaded successfully 2023-03-25 15:09:24 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2023-03-25 15:09:24 OIMAGE::load_image_file_type_independent: shoes_black loaded successfully 2023-03-25 15:09:25 game_sound: Play: SID 10/hit_hard4.ogg, CH 11, VOL 71 2023-03-25 15:09:26 game_sound: Play: SID 12/rally13.ogg, CH 5, VOL 80 2023-03-25 15:09:27 game_sound: Play: SID 22/anticip1.ogg, CH 6, VOL 66 2023-03-25 15:09:29 game_sound: Play: SID 23/antic_HR.ogg, CH 3, VOL 92 2023-03-25 15:09:29 game_sound: Play: SID 27/horn.ogg - 80 2023-03-25 15:09:30 game_sound: Play: SID 11/ooh5.ogg, CH 2, VOL 68 2023-03-25 15:09:35 set_achievement: Setting achievement 4 2023-03-25 15:09:35 SetAchievement: Calling to Steam for A_PLAYER_GAME_HR_B 2023-03-25 15:09:35 SetAchievement: Calling StoreStats 2023-03-25 15:09:35 set_achievement: Set achievement 4 complete 2023-03-25 15:09:35 OnUserStatsStored: Stored stats for Steam 2023-03-25 15:09:35 game_sound: Play: SID 19/ambient5.ogg, CH 7, VOL 96 2023-03-25 15:09:41 game_sound: Play: SID 19/ambient9.ogg, CH 8, VOL 96 2023-03-25 15:09:51 game_sound: Play: SID 19/ambient6.ogg, CH 7, VOL 96 |
03-25-2023, 12:12 PM | #5 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
That's the end of the trace?
"2023-03-25 15:09:51 game_sound: Play: SID 19/ambient6.ogg, CH 7, VOL 96" is the last line? Also, can you post the first part of the trace too, where it gives some info on your system and the resolution etc? Thanks!
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-25-2023, 12:31 PM | #6 |
Bat Boy
Join Date: Mar 2023
Posts: 9
|
Yes that's the last line. But I'll also say that just this time, I was thrown out of the game and into steam at once. Usually it freezes and then after a time when absolutely nothing happens, I have to finish everything myself by changing the window by dragging three fingers over the pointing fabric. And then everything hangs and the only way is to end the game by pressing stop through steam. I'll attach the start as well.
Out of the Park Baseball 24 Version 24.1 Build 39 (64 bit) Steam Edition (Windows) (C) 2023 Out of the Park Developments Ltd. All rights reserved. System info: In-Game Overlay is available Uses OpenGL for display Uses default image resize code CPU: 12 CPUs, 2496 MHz Free disk space: 173,038 MB Physical memory: 7,916 MB, free: 2,913 MB Virtual memory: 134,217,727 MB, free: 2,913 MB Desktop Resolution: -1 x -1, Window Resolution: 0 x 0 Chilkat version: 9.5.0.88 2023-03-25 13:36:46 startup: Starting game 2023-03-25 13:36:46 load_steam_workshop_items: Loading published_workshop_items 2023-03-25 13:36:46 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined) 2023-03-25 13:36:46 startup: Built with setting ONLINE_BACKEND_CLIENT 2023-03-25 13:36:46 startup: Built with setting PT_ENABLED 2023-03-25 13:36:46 startup: Built with setting PT_IAP_ENABLED 2023-03-25 13:36:46 startup: MOBILE_EDITION is false 2023-03-25 13:36:46 startup: Checking command line parameters: 2023-03-25 13:36:46 startup: gs_trace_mode set to TRUE 2023-03-25 13:36:47 startup: Using custom back buffer allocation function 2023-03-25 13:36:47 startup: Program started with command line parameters: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\ootp24.exe tracemode 2023-03-25 13:36:47 startup: Chilkat version: 9.5.0.88 2023-03-25 13:36:47 startup: Initial $USERAPP: C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24 2023-03-25 13:36:47 startup: $USERDATA: C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24 2023-03-25 13:36:47 startup: $USERPREFS: C:\Users\robin\OneDrive\Dokument\Out of the Park Developments\OOTP Baseball 24 2023-03-25 13:36:47 startup: $USERSAVES: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 startup: $SYSAPP: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24 2023-03-25 13:36:47 startup: $SYSDATA: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 startup: $SYSPREFS: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 startup: single_folder_setup is FALSE 2023-03-25 13:36:47 startup: Folder for app.cfg file set to config_files_path C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24\config 2023-03-25 13:36:47 startup: Folder for key.cfg file set to default: C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24\config 2023-03-25 13:36:47 startup: Folder for engine.cfg file set to config_files_path C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24\config 2023-03-25 13:36:47 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24\config 2023-03-25 13:36:47 startup: Folder for paths.cfg file set to config_files_path C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24\config 2023-03-25 13:36:47 startup: app.cfg file exists and contains thankyou page status = 2 2023-03-25 13:36:47 startup: Using C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data as DMPT_CUST_DATA now because use_default_data_folder_for_installation is false 2023-03-25 13:36:47 startup: Successfully created $USERPREFS/saved_games, using C:\Users\robin\OneDrive\Dokument\Out of the Park Developments\OOTP Baseball 24 as DMPT_USER_DATA now 2023-03-25 13:36:47 startup: Set DMPT_CUST_DATA_RO to: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 create_pt_folders: DMPT_ONLINE_DATA set to C:\Users\robin\OneDrive\Dokument\Out of the Park Developments\OOTP Baseball 24\online_data 2023-03-25 13:36:47 startup: This is the DMPT_APP path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24 2023-03-25 13:36:47 startup: This is the DMPT_APP_DATA path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 startup: This is the DMPT_PREF_DATA path now: C:\Users\robin\AppData\Roaming\Out of the Park Developments\OOTP Baseball 24\config 2023-03-25 13:36:47 startup: This is the DMPT_CUST_DATA path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 startup: This is the DMPT_CUST_DATA_RO path now: C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data 2023-03-25 13:36:47 startup: This is the DMPT_USER_DATA path now: C:\Users\robin\OneDrive\Dokument\Out of the Park Developments\OOTP Baseball 24 2023-03-25 13:36:47 startup: This is the DMPT_SAVED_GAMES path now: C:\Users\robin\OneDrive\Dokument\Out of the Park Developments\OOTP Baseball 24\saved_games 2023-03-25 13:36:47 open_graphics: Starting open_graphics with setting window_size = 98 2023-03-25 13:36:47 open_graphics: get_desktop_width = 1920 2023-03-25 13:36:47 open_graphics: get_desktop_height = 1080 2023-03-25 13:36:47 open_graphics: Determined window width = 1920 2023-03-25 13:36:47 open_graphics: Determined window height = 1080 2023-03-25 13:36:47 open_graphics: Fullscreen = On 2023-03-25 13:36:47 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT 2023-03-25 13:36:47 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows 2023-03-25 13:36:47 glGetString(GL_VERSION): 4.6.0 - Build 31.0.101.3251 2023-03-25 13:36:47 set_opengl_modes: Anisotropic filtering is supported: 16 2023-03-25 13:36:47 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME 2023-03-25 13:36:47 startup: Opened folder fonts 2023-03-25 13:36:47 startup: Opened folder font0 : C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\fonts\font0 2023-03-25 13:36:47 startup: $FONTDATA is now C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\fonts\font0 2023-03-25 13:36:47 startup: Initializing threading: USE_CPP11_THREAD is DISABLED. 2023-03-25 13:36:47 startup: Initializing threading: USE_CPP11_MUTEX is DISABLED. 2023-03-25 13:36:47 startup: Initializing threading: USE_CPP11_CV is DISABLED. 2023-03-25 13:36:47 startup: Initializing threading: Number of threads is 12 2023-03-25 13:36:47 news system: Usage tracker is enabled. Loaded usage data from file. 2023-03-25 13:36:47 load_messages_from_server: Loading messages 2023-03-25 13:36:47 news system: News from server are enabled. Requesting news 2023-03-25 13:36:47 gui_skin: gui_skin is not loaded yet 2023-03-25 13:36:47 gui_skin: Try to load gui_skin ootp dark from file 2023-03-25 13:36:48 GUI_SKIN::load: Loaded skin.bin file from C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\skins\ootp dark 2023-03-25 13:36:48 gui_skin: Successfully loaded gui_skin ootp dark 2023-03-25 13:36:48 startup: Called loading_skin_callback 1524 times and blit_to_window 4 times while loading the skin 2023-03-25 13:36:48 startup: Number of fonts loaded: 22 2023-03-25 13:36:48 startup: Font # 0 : bb_bold 2023-03-25 13:36:48 startup: Font # 1 : bb_condensed 2023-03-25 13:36:48 startup: Font # 2 : bb_italic 2023-03-25 13:36:48 startup: Font # 3 : bb_light 2023-03-25 13:36:48 startup: Font # 4 : bb_medium 2023-03-25 13:36:48 startup: Font # 5 : bb_regular 2023-03-25 13:36:48 startup: Font # 6 : bold 2023-03-25 13:36:48 startup: Font # 7 : digit 2023-03-25 13:36:48 startup: Font # 8 : handwritten 2023-03-25 13:36:48 startup: Font # 9 : italic 2023-03-25 13:36:48 startup: Font # 10 : l_averia 2023-03-25 13:36:48 startup: Font # 11 : l_ball 2023-03-25 13:36:48 startup: Font # 12 : l_black 2023-03-25 13:36:48 startup: Font # 13 : l_college 2023-03-25 13:36:48 startup: Font # 14 : l_college2 2023-03-25 13:36:48 startup: Font # 15 : l_emilio 2023-03-25 13:36:48 startup: Font # 16 : l_font 2023-03-25 13:36:48 startup: Font # 17 : l_staubach 2023-03-25 13:36:48 startup: Font # 18 : light 2023-03-25 13:36:48 startup: Font # 19 : medium 2023-03-25 13:36:48 startup: Font # 20 : merriweather 2023-03-25 13:36:48 startup: Font # 21 : regular 2023-03-25 13:36:48 load_ootp_style_sets: Starting to load the non-mobile style sets... 2023-03-25 13:36:48 load_ootp_style_sets: Starting to load the common style sets... 2023-03-25 13:36:48 load_ootp_style_sets: Finished loading of the style sets 2023-03-25 13:36:48 startup: starting reading settings from config file 2023-03-25 13:36:48 startup: creating online league interface 2023-03-25 13:36:48 startup: loading hints... 2023-03-25 13:36:48 startup: loading facegen & opengl... 2023-03-25 13:36:48 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2023-03-25 13:36:48 startup: glewInit = 0 2023-03-25 13:36:48 startup: Successfully initialized GLEW, using GLEW 1.10.0 2023-03-25 13:36:48 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available 2023-03-25 13:36:48 startup: OpenGL caps -------------------------------------------------------------------- 2023-03-25 13:36:48 startup: 4.6.0 - Build 31.0.101.3251 GL_MAJOR_VERSION: 4 GL_MINOR_VERSION: 6 Intel Intel(R) UHD Graphics GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_coarse_fragment_shader GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_shader_subgroup GL_KHR_shader_subgroup_arithmetic GL_KHR_shader_subgroup_ballot GL_KHR_shader_subgroup_basic GL_KHR_shader_subgroup_clustered GL_KHR_shader_subgroup_quad GL_KHR_shader_subgroup_shuffle GL_KHR_shader_subgroup_shuffle_relative GL_KHR_shader_subgroup_vote GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_OVR_multiview GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL Version: 4.60 - Build 31.0.101.3251 Number of supported glsl versions: 13 Supported glsl versions: 1.10 - Build 31.0.101.3251 1.20 - Build 31.0.101.3251 1.30 - Build 31.0.101.3251 1.40 - Build 31.0.101.3251 1.50 - Build 31.0.101.3251 3.30 - Build 31.0.101.3251 4.00 - Build 31.0.101.3251 4.10 - Build 31.0.101.3251 4.20 - Build 31.0.101.3251 4.30 - Build 31.0.101.3251 4.40 - Build 31.0.101.3251 4.50 - Build 31.0.101.3251 4.60 - Build 31.0.101.3251 GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 GL_MAX_VARYING_FLOATS_ARB: 64 Opengl profile information: GL_CONTEXT_CORE_PROFILE_BIT: 0 GL_CONTEXT_COMPATIBILITY_PROFILE_BIT: 1 GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT: 0 GL_CONTEXT_FLAG_DEBUG_BIT: 1 2023-03-25 13:36:48 startup: End of OpenGL caps ------------------------------------------------------------- 2023-03-25 13:36:48 startup: Going to initialize Facegen. 2023-03-25 13:36:48 startup: fg_opengl_init() succeeded 2023-03-25 13:36:48 myfacegen: myfacegen object created, opengl_major_version = 4 2023-03-25 13:36:48 MYFACAGEN::init: Trying to open C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\facegen\3d\si.ctl 2023-03-25 13:36:48 MYFACEGEN::init: Trying to load fg file C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\facegen\3d\fg0.fg 2023-03-25 13:36:48 MYFACEGEN::init: Finished loading fg file C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\facegen\3d\fg0.fg 2023-03-25 13:36:48 startup: myfacegen successfully initialized 2023-03-25 13:36:48 startup: myfacegen->load_modellists() successfully executed 2023-03-25 13:36:48 startup: Beard textures loaded successfully 2023-03-25 13:36:48 startup: Hair textures loaded successfully 2023-03-25 13:36:48 startup: facegen has been loaded 2023-03-25 13:36:48 startup: Help engine loaded 2023-03-25 13:36:48 startup: Help engine ID list filled 2023-03-25 13:36:48 check_help_files: ok, html files found in help_path 2023-03-25 13:36:48 startup: Help files checked 2023-03-25 13:36:48 startup: Creating db object from local_user.current_game_path 2023-03-25 13:36:48 startup: db object created successfully 2023-03-25 13:36:48 startup: saved games list updated 2023-03-25 13:36:48 startup: text file cache created 2023-03-25 13:36:48 startup: temporary player object created 2023-03-25 13:36:48 startup: browser history object created 2023-03-25 13:36:48 TEAM_NICK_NAMES::load_data: Successfully loaded C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\database\team_nick_names.xml 2023-03-25 13:36:48 startup: Successfully loaded team nick names 2023-03-25 13:36:48 OOTP_TRANSLATION_PARSER: Unknown tag TUTORIAL_ITEMS 2023-03-25 13:36:48 TUTORIAL::load_data: Successfully loaded C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\text\tutorial_data.xml 2023-03-25 13:36:48 startup: Importing WPA table 2023-03-25 13:36:48 startup: Loading Player Animations 2023-03-25 13:36:48 load_player_animations: Reading animations from C:\Program Files (x86)\Steam\steamapps\common\Out of the Park Baseball 24\data\ballparks\models\misc\player\animations 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 1 from idle.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 97583 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 35 from idle_stand_streight.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 36311 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 36 from stand_straight_to_idle_transition.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 71749 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 2 from walk.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 52163 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 3 from jog_slow.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 45503 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 4 from jog.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42483 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 5 from run.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 6 from slide.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 140952 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 8 from HI_swing_1_0.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 14828 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 7 from hit_idle.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 189015 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 10 from pitch.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 43863 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 13 from dive.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87419 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 14 from stand_up.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 65031 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 15 from jump_catch.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 13911 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 16 from ready.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69671 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 17 from catch_low.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125264 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 18 from pass_throw.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 49911 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 19 from catcher_pose.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 37399 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 33 from catch_first.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94431 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 34 from fielding.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99359 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 22 from catch_over_head.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 38160 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 32 from c_stand_up.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 120398 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 101 from CA_blocking_and_get_up_and_turn_around_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 131982 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 102 from CA_blocking_down_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150154 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 103 from CA_crouch_get_up_and_throw_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173346 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 104 from CA_crouch_throw_from_knees_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152013 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 105 from CA_throw_back_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156470 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 201 from G_1_hand_of.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 193502 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 202 from G_low_gb_catch.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161282 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 203 from G_one_hand_catch.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161282 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 204 from G_regular_throw_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158194 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 205 from G_regular_throw_2.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124538 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 206 from G_shuffle_step.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 127650 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 207 from G_side_arm_throw.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141612 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 301 from HI_bunt_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 97728 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 302 from HI_Check _Swing_back.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 95492 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 303 from HI_Check _Swing_middle.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124540 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 304 from HI_Check_Swing_front_trim_59.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139248 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 305 from HI_Getting_HBP_back.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 242100 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 306 from HI_HR_admiring_swing_arms.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 243320 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 314 from HI_HR_admiring_swing_arms_lefty.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 93048 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 307 from HI_smaller_step_swing_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161024 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 308 from HI_Step_swing_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 121084 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 309 from HI_Step_swing_2.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 140952 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 310 from HI_swing_1_0.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 91124 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 311 from HI_swing_1_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114644 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 312 from HI_swing_run_RHB.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 91592 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 313 from HI_swing_run_LHB.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 143654 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 401 from IF_1B_High.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 142850 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 402 from IF_1B_low.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152498 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 403 from IF_1B_stretch_and_catch_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 121450 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 404 from IF_bunt_field_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167626 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 405 from IF_Charging_and_sidearming_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141462 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 406 from IF_DP_catch_and_throw_in_place_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146106 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 407 from IF_get_down_catch_left.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158074 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 408 from IF_get_down_catch_right.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124706 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 409 from IF_leaping_catch_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173706 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 410 from IF_Low_pickup_and_sidearm_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210498 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 411 from IF_low_pickup_and_throw_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161354 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 412 from IF_mid_pickup_and_throw_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145914 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 413 from IF_low_pickup_and_throw_2.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 149170 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 414 from IF_regular_catch_and_throw.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 184142 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 601 from OF_1_hand_head_level.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167434 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 602 from OF_2_hands_of.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167650 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 603 from OF_bending_knee_pickup.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 92390 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 604 from OF_diving_catch_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167698 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 605 from OF_leaping_running_backward.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 118458 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 606 from OF_outfielder_turning_around.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150702 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 607 from OF_over_the_shoulder.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 201378 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 608 from OF_sac_fly_motion.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147446 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 609 from OF_shoestring_catch_1.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139642 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 610 from OF_sliding_catch.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83954 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 801 from PI_pickoff_1st.pod 2023-03-25 13:36:48 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109902 2023-03-25 13:36:48 OBJECT_MANAGER::load_animation: Successfully loaded anim 802 |
03-25-2023, 01:00 PM | #7 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
We're working on debugging this but given it doesn't happen on all systems (or even most), it's taking some time.
One thing that may help is if you're seeing this, if you go to main screen > settings > 3d & facegen > Open GL Mode > then select 'Use OpenGL only for 3D' Please try that out and let us know if you still see this after that or not.
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-25-2023, 01:59 PM | #8 |
Bat Boy
Join Date: Mar 2023
Posts: 9
|
All right... I test Use only OpenGL for 3D and then I return with results. Thank you again for your work
|
03-26-2023, 07:48 AM | #9 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
For anyone having these issues, we've made a build that will hopefully fix the black screens and crashing when pinch-hitting for a pitcher or switching to or from 2d modes.
If you're on Steam, you can access this by doing the following: Joining the OOTP 24 beta
If you're on the standalone/Fastspring version then please download and install the patch from any of the following links: Windows: https://cdnfiles.ootpdevelopments.co...otp24setup.exe Mac: https://cdnfiles.ootpdevelopments.co...4Installer.dmg Please let us know if this fixes the crashing issues for you (and also runs smoothly otherwise). We'd like to release this as a hotfix asap but need a few more eyes on this first to make sure things are properly fixed. Thanks
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-26-2023, 12:28 PM | #10 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
This should be fixed in the new patch we've just released. If you run into any similar issues, please let us know exactly where and exactly what was happening just before.
https://forums.ootpdevelopments.com/...d.php?t=345365
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-29-2023, 12:51 PM | #11 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,906
|
If anyone is still having issues like this, please try out the new public beta patch and let us know if that helps:
https://forums.ootpdevelopments.com/...d.php?t=345558
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
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