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05-03-2015, 10:15 AM | #1121 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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News items are sometimes published in this format...
20150415 <a href="http://www.ootpdevelopments.com/board/ootp-16-technical-support/teams/team_58.html">Texas Rangers</a>: <Rougned Odor: player#36627> sets the AL regular season game record for doubles with 3. This causes the HTML report to crash with an error message (unknown tag type). The correct format is... <a href="http://www.ootpdevelopments.com/board/ootp-16-technical-support/players/player_36627.html">Rougned Odor</a> Note: the path is obviously not correct in the example, but I can't post the HTML tag without the forum inserting this path. Last edited by Orcin; 05-03-2015 at 10:18 AM. |
05-03-2015, 12:23 PM | #1122 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 247
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This does not seem to be known about / have a solution.
Notes: OOTP 16.4.17 (settings in attached thread) Please see this thread: http://www.ootpdevelopments.com/boar...en-before.html |
05-03-2015, 03:09 PM | #1123 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,627
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Leagues that have international complex disabled are somehow signing players from the MLB's IFA.
Since the complex is disabled in the league, the new signing are left in limbo. |
05-03-2015, 04:55 PM | #1124 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,627
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The Bug Report Thread
Bug still here from last year.
When a player that was ranked as a top 100 prospect from another league (Indy league in my case) is purchased, he is put on the top 100 prospects list for his new league bumping better prospects off despite having inferior ratings. I use annual list so it shouldn't even been updated. Example... Brown and Sherman are recently purchased players from the Indy Leagues and Frost was the #1 prospect for the Padres. Last edited by SirMichaelJordan; 05-03-2015 at 05:15 PM. |
05-04-2015, 03:37 PM | #1125 |
Hall Of Famer
Join Date: Dec 2001
Posts: 3,326
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This issue occurred in OOTP 14 and OOTP 15 - is it still an issue with OOTP 16?
"Noticed with signing free agent players (traditional free agency, not international signings) to minor league deals with a signing bonus, my available team cash doesn't drop the corresponding bonus amount when the player signs. My team has ~$180M in cash available, and I sign a player to a $13M bonus, my available cash should drop $13M, but doesn't." |
05-05-2015, 01:01 PM | #1126 |
All Star Reserve
Join Date: Apr 2003
Posts: 572
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Unknown City of Birth Bug
I have some information on the Unknown City of Birth Bug. Go the red font at the bottom for the tl;dr version.
After reading up on some of the other people that have seen this issue it appears that it is related to using regions for your leagues. I have the World Baseball Association set up with regions and also my current solo game. I noticed this issue pop up in both universes and also something very interesting that may related to the cause. In my solo game the regions are all custom regions of the United States. The team that I selected to control was therefore obviously in the United States. The game is set up with 8 leagues, one for each of the custom regions. Now here's the thing. 7 of the 8 leagues created just fine with players only from that region or else foreign, just as my settings indicated. However, the league my team was in did not create properly but instead contained American players from all over the United States. It appears that OOTP assigned players randomly from the home nation of the user controlled team for only the league in which the user controlled team resided. This will be important later. Now in the online league I run there are two regions. One is the stock AMERICAS: Western Hemisphere region and the other is an INTERCONTINENTAL: Non-Americas region that I created with the rest of the nations in the game. I chose to control Santo Domingo (Dominican Republic) and then created the game. The Intercontinental League created properly with cities of birth for all players while the Americas League did not. The Americas League players were properly created in terms of nation distribution but they did not have cities of birth. But this is the key thing: in reviewing a rosters export the players with unknown cities of birth actually have an ID for the city but no name, BUT THE CITY ID FOR EACH PLAYER IS FOR A CITY IN THE DOMINICAN REPUBLIC. And accordingly, the only players in the Americas League that have cities of birth are those that were born in the Dominican Republic. So the best I could tell was that for some reason the game was looking at the country that the user controlled team is in when it creates the game. Players for the league that the user is in are distributed properly by nation, however when it assigns city IDs it is improperly choosing city IDs from the user team's nation only. So I ran a few tests with a two regions setup. Fictional Leagues with International Regions, Start Unemployed: The game chose one country seemingly at random for each league (Americas and Intercontinental). In each league the players were distributed properly by nation but were all given city IDs from one nation in the league. I guess it was at random. Fictional Leagues with Regions, Start Employed: The game again chose one country for each region. And it wasn't my team's country. I was wrong. Players were still distributed properly by nation but the cities were all from one nation in each league (that had a team). Fictional Leagues with USA Regions, Start Unemployed: All American players were properly assigned and were from the proper region. Foreign players were assigned American city IDs so showed as unknown cities of birth. Fictional Leagues with USA Regions, Start Employed: All American players were properly assigned and were from the proper region. Foreign players were assigned American city IDs so showed as unknown cities of birth. I have no idea why the one league got messed up in my solo game. WHAT EXACTLY IS THE BUG OOTP is properly assigning nations/states of birth based on the region you select for your league. However when it selects the city ID of birth for each player it is choosing only cities from one of the nations in your league. So ultimately there are players that have a city ID of birth that is not found in the world_default.xml file as part of the nation ID of birth; essentially the players' city ID and nation ID do not match. The game is displaying Unknown for those cities of birth. WORKAROUND SOLUTIONS: For an international game based on regions I think the best option is to set up your league by manually entering your player origin percentages but NOT SELECTING A REGION FOR THE LEAGUE. The game will properly utilize the origin settings that you enter but if you enter a region then the players will be assigned city IDs of birth all from one nation in the league. Players that aren't of that nationality will show Unknown for the city of birth. For a domestic league with regions you are mostly going to be okay. Only your foreign players will have the unknown city of birth issue. As of now there isn't really a workaround for that issue that I can think of. Perhaps, unfortunately, a very low foreigner percentage and then manual city of birth correction. If you unassign the regions then the players will come from all over the nation instead of just the region. So if you want to have a league based on a domestic region then foreign players will not show a city of birth. If you have set up a game where there will be both international teams and then regions within some of the nations you're basically out of luck. POSSIBLE FIX? Obviously I don't know how the game is coded but it seems like for some reason the flow is not going like this, as I would think it should, when dealing with regions and creating a player: Is the player being created for a league that has a region (in our case yes so) Roll the dice based on league setup to see if he's a foreign player If foreign, assign nation. THEN ASSIGN CITY BASED ON THAT NATION. If not foreign, assign NATION or STATE based on type of REGION. THEN ASSIGN CITY BASED ON THAT NATION or STATE. Is there a reason that isn't the logical progression in creating a player? Last edited by Huckleberry; 05-05-2015 at 01:47 PM. |
05-05-2015, 02:03 PM | #1127 |
Minors (Single A)
Join Date: May 2014
Posts: 50
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Why doesn't computer have to 'warm up' relievers?
Playing against the computer, the opposing team used a different reliever for four consecutive batters. None of them gave up a run. If a human manager tries this, at least the last two will be cold and almost certainly get rocked.
Also would like to see who the computer manager has "warming up" in order to think ahead for matchups. |
05-05-2015, 04:43 PM | #1128 | |
Hall Of Famer
Join Date: Apr 2006
Location: Lakeville, Minnesota
Posts: 2,416
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Quote:
__________________
"The Minneapolis Lakers moved to Los Angeles, where there are no lakes; The Oilers moved to Tennessee where there is no oil; the Jazz moved to Salt Lake City where they don't allow music; The Oakland Raiders moved to Los Angeles and then back to Oakland, no one in Los Angeles seemed to notice." Note to self: Princess Kenny was really off-putting. |
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05-05-2015, 11:24 PM | #1129 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 247
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Double-Header bug
Teams are scheduled to play a double header on Monday, June 29th when both teams have an off day on the day preceding the start of the series (June 26th) Screen Shots of both team's schedules attached NOTE* #1: This was scheduled like this as of May 1 (i.e., May 26 was not a rain-out) #2: Matt Arnold stated this was intended and based it on incorrect information as noted by Le Grande Orange here: http://www.ootpdevelopments.com/boar...934-post8.html Last edited by MKG1734; 05-06-2015 at 01:43 PM. |
05-06-2015, 12:20 AM | #1130 |
Major Leagues
Join Date: Apr 2006
Location: New Jersey
Posts: 448
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I think this issue still exists: http://www.ootpdevelopments.com/boar...repancies.html
I'm not using stars and am instead using 20-80 scale. With relative ratings on, overall/potential ratings for OSA and my scout are the exact same for every single player, even though the individual ratings differ. |
05-06-2015, 09:00 AM | #1131 | ||
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Quote:
Quote:
It turns out that my problem was being caused by my naming my minor league teams the same as the parent clubs. So, for example, all of the Cleveland Indians teams were named "Cleveland Indians (AAA)," "Cleveland Indians (AA)," and so on. Apparently this was confusing the game when I would visit a minor league player and it checked on the uniform (I'm speculating on this). Finding none, it would create a default uniform which would then be applied to the parent club because the team name was the same. The solution was to simply rename the minor league teams so that they all had unique names.
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05-06-2015, 11:04 AM | #1132 |
Minors (Rookie Ball)
Join Date: Apr 2004
Posts: 47
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Error in owner goals
I just ended a season and there was a error in one of the areas for owner goals.
Upgrade a position: #ERROR: TEXT_CATEGORY::get_text() didn't find a text object for category 789. I know I improved the position. My right fielder improved. Duran was replaced by Terry. |
05-06-2015, 03:43 PM | #1133 | ||
Minors (Triple A)
Join Date: Jun 2014
Posts: 247
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AI in-game defensive alignment bug (continues from previous versions and previous releases):
Quote:
Quote:
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05-07-2015, 10:39 PM | #1134 |
Minors (Triple A)
Join Date: Dec 2001
Posts: 272
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Is there an issue where a league recalculates all of the ratings in a league for the players even if recalculation is not set?
I recently started an online historical league, with no recalculation, using the below settings for the historical players: So, when we rolled over to February 1962 during our first offseason, we were all very surprised to see everyone's ratings dramatically change. I've picked Don Clendenon, who went from 3s to 7s in the span of a day, which doesn't generally happen with regular ratings, but definitely could with re-calculation activated. |
05-07-2015, 11:41 PM | #1135 |
All Star Starter
Join Date: Jul 2014
Posts: 1,098
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When setting up a league with no playoffs sub-league winners don't show up in the league history.
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05-08-2015, 11:40 AM | #1136 |
Minors (Single A)
Join Date: Apr 2015
Posts: 61
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So I'll set my promotion/demotion controls to be run by me.
Pretty much everything is run by me, the only two exceptions being minor league free agent signings and minor league depth charts/rotations/lineup. Yet, I'll constantly see guys being promoted to levels I haven't promoted them to. Does anyone know why this is? I find it super annoying. Additionally, another weird thing will happen. Every so often, I'll get a notification that I have illegal rosters. I'll go to my roster page and all the sudden, ALL of my minor league teams will have nobody on it. So then I'll have to go to my settings and switch the minor league depth chart option to minor league managers. Then I simulate a day and everyone goes back to their team, though again, it will promote players that I didn't promote. |
05-08-2015, 11:49 AM | #1137 | |
Minors (Double A)
Join Date: May 2010
Location: Durham, NC
Posts: 154
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Quote:
The page that is displayed by the game is an HTML file. Here is the path for my game, on my Macbook: Macintosh HD ▸ Users ▸ dunningrb ▸ Library ▸ Application Support ▸ Out of the Park Developments ▸ OOTP Baseball 16 ▸ saved_games ▸ MLB Color Corrected.lg ▸ news ▸ html ▸ history The path will be similar on a Windows machine. You can navigate to the directory and then open this file: league_100_index.html and manually add the pennant winners for each season. Here's is some example code: <tr> <td class="dc"><a href="http://www.ootpdevelopments.com/board/history/sl_stats_100_0_1871.html">AL</a></td> <td class="dc">.292</td> <td class="dc">3.83</td> <td class="dc">Philadelphia Athletics<a class="a1" href="http://www.ootpdevelopments.com/board/history/team_0_index.html"> </a></td> <td class="dc">1871</td> <td class="dc">Boston Red Stockings<a class="a1" href="http://www.ootpdevelopments.com/board/history/team_0_index.html"> </a></td> <td class="dc">3.09</td> <td class="dc">.280</td> <td class="dc"><a href="http://www.ootpdevelopments.com/board/history/sl_stats_100_1_1871.html">NL</a></td> </tr> In this example, I've added "Philadelphia Athletics" and "Boston Red Stockings" manually. The links to "team_0_index.html" do not go anywhere. To get the links to the team pages, find the links associated with the team abbreviations near the top of the file. After you edit the file and save it, you can reopen it in OOTP 16, and the league winners will be there.
__________________
-- Rodney Dunning Last edited by dunningrb; 05-08-2015 at 11:55 AM. Reason: Information I provided is not correct. |
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05-08-2015, 03:21 PM | #1138 |
All Star Starter
Join Date: May 2008
Posts: 1,735
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Lefty removed at beginning of inning for a righty to face a righty. Gives up a hit and is then removed for a lefty to face the lefty up. He faces a lefty and a switch hitter and then is removed for a righty to face the next lefty. He gets him out and then is replaced by a lefty to face the switch hitter coming up. WTF is up with all of the pitching changes? Gecchini posted to show he doesn't have unusual splits that would make it logical to bring a righty in to face him.
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05-08-2015, 03:27 PM | #1139 |
Hall Of Famer
Join Date: Dec 2005
Posts: 15,739
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^^^^ This is an issue introduced in v16, I believe. I don't recall it being a problem before.
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05-08-2015, 11:42 PM | #1140 |
All Star Starter
Join Date: May 2008
Posts: 1,735
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I was watching a World Series game and I noticed that on the lineup screen in the broadcast view, it wasn't updating the batting average properly after a batter reached on an error.
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