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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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10-22-2019, 09:06 AM | #1 |
Major Leagues
Join Date: Feb 2002
Posts: 306
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New Fictional League With Too Much Offense
Hello there!
I am always creating new fictional leagues. This is why I love Ootp. I am really enjoying this new mlb fictional league I’ve created. I’m having a big problem though. I’m getting league averages of .283 and .274 with eras of over 5.00 in the AL and 4.83 in the NL. These are just way too high. It’s a shame because I am loving the setup of this particular league in ootp 20. What is the best thing to do to get somewhat real simmed stats when creating a fictional league? How about what to do with my current league that has this issue now? I basically play the role of commissioner and sim each day and check the stats and news each day. Any information or help would be greatly appreciated! - manooly |
10-22-2019, 09:09 AM | #2 |
All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,257
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Can you post a screen shot of the modifiers. This should be able to identify the issue quickly.
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10-22-2019, 09:27 AM | #3 |
Major Leagues
Join Date: Feb 2002
Posts: 306
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Thanks for your quick reply! I actually use the default modifiers when creating leagues. I’ve never messed with those especially when creating a fictional mlb universe. I also do not have any aaa, aa or a leagues. I have always simply just used the one mlb league.
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10-22-2019, 11:03 AM | #4 |
All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,257
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It may have recalculated or been set up higher for what ever reason.
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10-22-2019, 11:20 AM | #5 |
Major Leagues
Join Date: Feb 2002
Posts: 306
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Any suggestions to make the numbers lower and more realistic? Thx!
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10-22-2019, 11:49 AM | #6 |
All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,257
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Can you post a screen shot that would make it alot easier to determine the levers to pull. Thanks
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10-22-2019, 12:50 PM | #7 |
All Star Reserve
Join Date: Jan 2005
Posts: 769
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I also find that out-of-the-box fictional leagues tend to have too much offense.
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10-23-2019, 01:58 PM | #8 |
Major Leagues
Join Date: Feb 2002
Posts: 306
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I agree Jamee999. Are there any settings or options to change to make sure that the league averages and ERAs will be lower before we start simming our games for the season? I'd love some ideas!
Thanks! - manooly |
10-23-2019, 03:36 PM | #9 |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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Please see this post from this thread for an option that will keep your league offense from spiralling out of control. I promise it doesn't require any fiddling with modifiers, and is really simple. You just use the technique once a year on the day before Opening Day, and you're good as gold.
__________________
My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
10-23-2019, 08:00 PM | #10 | |
Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
Next preseason, pick a real life year you want the stats to emulate and enter it and then auto-calc mdofiers-- this won't work during the season, but you can adjust the modifiers-- you just can't hit a target exactly if done during the season. It takes the ability of the players in the league into account for the auto-adjust, so after doing that next preseason you'll end up with the league totals almost exactly the same as for that year as the real life year you choose to emulate (it gives BA/OBP/SLG and they end up for the league at almost exactly that spot). |
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10-23-2019, 08:41 PM | #11 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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Quote:
For example, I use 1984 for my LTMs, and the game says the BABIP should be .289 for that year, but it was in fact .286, so that's what I input. Also, when your LTMs have been adjusted, some things in the strategy settings will be modified. The main ones are the two "hook" settings for starters and relievers. I like those at default, but others may like them some other way. For some reason, they are modified in the process of the LTM adjustment. Not sure what else gets modified in the strategy settings, but keep an eye on it, just in case. In order to help you make your choice, the batting numbers from each historical season are here. The pitching numbers are in the BABIP link given above. It's easy peasy. No mucking around with LTMs without having a clue of what the outcome will be. The game does it for you.
__________________
My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
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10-25-2019, 01:29 PM | #12 |
Major Leagues
Join Date: Feb 2002
Posts: 306
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Thanks for the great information. I do like the idea of picking a year that I like and setting it up that way. I also love the randomness of this great game too. Do you think there's a chance that my newly generated fictional MLB league can transform itself? Do you think it is possible that the pitching becomes more dominant as the years progress and the league batting averages and HRs calm down? If there is that chance, I love the idea of the high offense now and then thinking that just maybe that next dominant pitcher(s) come along and lower those batting stats. Whaddya think???
Thanks again for the ideas and this discussion! - manooly |
10-25-2019, 02:57 PM | #13 | |
Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,262
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Quote:
This is something I often wondered about as I was setting up my fictional league. But since I couldn't be sure about the answer and didn't want to risk things too much I settled on a 20-year span of seasons where I randomly select (using 20-sided die) just prior to each new season to determine which MLB season's statistical modifiers will be in place that season. The 20-year span I settled on was 1972-1991. This way most of the season will be a good mix of offense and pitching, with both power hitting and the speed gaming having a place. But this way I also have a couple of outlier season- 1972 for dominant pitching and 1987 for crazy offense. Using this approach has felt right for me thus far (in year 10 of the league). It could and likely will eventually lead to back to back seasons of extremes in opposite directions but that works for me also as I would take it to mean that after the first outlier season the league decided to make some changes to restore balance and just went a little too far in the other direction for the next season. I've only used auto-calc once, with unintended and not ideal results, but eventually if things creep too far in any direction due to the make-up of the league I will find a way to get things back in line.
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The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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10-25-2019, 08:42 PM | #14 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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Quote:
From what I've heard from the fictional players, it seems that the offense continues to increase as you go along. I could be wrong about that though. Remember that I'm strictly a random debut historical player, so I don't know enough about fictional to let you know what will happen in your game.
__________________
My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
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10-26-2019, 04:57 AM | #15 | |
Major Leagues
Join Date: Jul 2014
Posts: 405
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Quote:
I will change seasons, but each in-game season I pick a real season in the early to mid 1990's, the specific season just based on whether I'd like a little more offense or a little less offense, as the seasons are slightly different. I actually look up the national league and manually enter the stats, because in my fictional league neither league has the DH, so I'd have more offense than in real life from batters if I used stats that included a league with the DH (it wouldn't be a huge difference, but I don't find manually entering NL numbers much work, either). Given that I keep similar numbers each season and have it auto-calc modifiers from them each season, I get no drift (only small differences between the seasons I've chosen), so I don't know if it favors hitting if allowed to drift or not. The thing I will say is there's no reason to think it's more likely to become more balanced if allowed to drift than it is to become even more offense-oriented. I'd think they'd be equally likely to add offense or balance more. At least one who posted said that it tends to drift more and more toward offense. I'm happiest controlling the overall league totals to a real life season of my choosing, which of course isn't everyone's preference, changes coming as teams get stronger and weaker. The only point is don't assume if you allow it to drift, you'll like the direction. If you're okay with the definite possibility that the offense could become even stronger and prefer to let it drift, then that's fine, though. |
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10-26-2019, 04:03 PM | #16 | |
Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
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Quote:
__________________
My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198 My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9 |
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10-26-2019, 04:23 PM | #17 |
Hall Of Famer
Join Date: Dec 2001
Location: Union City, TN
Posts: 6,383
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Yes, there are settings to adjust this in the League Totals. Raising a number will lower that stat's numbers.
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