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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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05-17-2016, 04:41 PM | #1 |
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Is This Game For Me?
I like to play historical seasons with historical players. I like to let AI play most of the regular season games - I manage a few during the season and near the end if there are close races - then play the post season games as manager.
I want situational statistics disabled. I believe the sample size is way too small on things like RISP for those stats to be valid. Also I want to edit players as I believe small sample size from a single season makes ratings on things like outfielder throwing, running speed, and L/R splits unreliable. But I don't want to use overall 5 year stats or something like that, just manually calculated adjustments on specific items. Will this game work for my style of play? Thank you! |
05-17-2016, 06:06 PM | #2 |
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Yes. Stats like "hitting with RISP" are calculated, yet there is no player attribute which improves or diminishes that ability. Players are mostly governed by the core abilities (contact, power, eye, etc.), and if a guy has a good avg with RISP, it's because he's either lucky or his skillset leads to that (I imagine a powerful hitter with few Ks and a fly ball tendency might get more sac flys, which improves his avg.) No arcadey "clutch" stat.
You can adjust player values, eg. if you think a L/R split of a player is too big, you could up his ratings against one side, lower to the other or both. You could also f.ex. only improve power against lefties if that is what you like. I'm playing my games out, but there are also a lot of ways to simulate and let the AI make decisions for you. Last edited by Number4; 05-17-2016 at 06:07 PM. |
05-17-2016, 06:16 PM | #3 | |
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This is a ratings based game engine. Now stats may be used to generate ratings, but there is no rating for RISP. Each play result is based on the ratings involved in the batter/pitcher interaction and the fielder ratings involved if the play result needs it. The genius of OOTP is its ability to generate believable and highly accurate statistical output with a development/aging curve second to none. Look at this forum. Your investment has literally no downside.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 05-17-2016 at 06:18 PM. |
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05-17-2016, 06:30 PM | #4 |
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You can't really "disable" stats per se, but you can customize a lot of views so they don't show. For example, on the teams line-up and pitching pages shown here, you can customize which stats are displayed.
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05-17-2016, 06:46 PM | #5 | |
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Quote:
Thanks in advance.
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05-17-2016, 06:50 PM | #6 |
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I feel compelled to state that stats are a result, not ratings and nothing to do with (other than their use in generating base player ratings) any game results. OOTP except in some very limited ways is not a replay engine.
Lukasberger will correct me if this is wrong.
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 05-17-2016 at 06:52 PM. |
05-17-2016, 07:19 PM | #7 |
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Yes.
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05-17-2016, 07:34 PM | #8 | ||
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Absolutely. You're most welcome.
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Mainline team SPTT team Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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05-17-2016, 07:40 PM | #9 |
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This is the game for you
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05-17-2016, 07:45 PM | #10 | |
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You can edit players to your heart's content. the player creation modifiers and league total modifiers should be able to accomplish this. this would be more for fictional play though. you can edit an individual's ratings at any time. split stats: historical leagues have an option to turn this off... in a fictional league it isn't based on small sample sizes. it may or may not be the "correct" distribution, but the results should be similar. there are a lot of historic play-specific options. especially about how they are rated and even how they develop - closer to history or let the game do it's normal thing with aging and whatnot and recreate history in many ways. Last edited by NoOne; 05-17-2016 at 07:46 PM. |
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05-17-2016, 08:07 PM | #11 | |
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RiSP results from simulations defintiely don't cause change - they are a result of change when they shift for reasons not related to randomness/luck of the draw. law of independent results precludes it. no worries on that... but a historical player's split stats can only be based on their small sample real-life data vs Lefties and a little bit of common sense - a very subjective element in those ratings. some players may actually get enough AB, but 900AB over 10 years is not the same as when you read that 990AB is the point at which a BA will become clear. it will require more the greater number of years it's sprad across, and even then you only get the overall average with confidence. how it should be distributed throughout his career is a total crapshoot. fictionally created players are just tuned based on overall league Split stats - i'd assume, which is a large sample size. Distribution could be understood to some extent too - less of an issue than for historical play, though. in general the righty numbers are most likely fine, but lefty numbers are undeniably based on low-confidence sample sizes. i could see concern for that in historical leagues. they have an option to turn that off for that reason. |
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05-17-2016, 08:20 PM | #12 | |
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2. Change your screen resolution to increase what you can see. Depends on both what your monitor is set to as well as game settings. |
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05-17-2016, 08:33 PM | #13 | |
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LH batter, career Overall 282 Against LHP 250 Against RHP 294 That's a reasonable difference in left vs right performance. But in a single season the same batter ran this: Overall 274 Against LHP 284 Against RHP 243 This season is clearly an aberration and might result in a human manager - even a computer manager - benching this LH batter against RHPs, which is silly. My view is the sample size is too small to be valid. My edit for this would be to apportion the overall 274 for the odd season according to the player's average left and right performance over his career. Some stats are bad stats to use for a game, and I think this is a good example. I want to be able to fix bad stats such as this one, and ones that result in wide year to year variations on things like fielding and speed. I'm gathering the edit feature will allow me to do this. Thanks for all the responses! |
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05-17-2016, 08:53 PM | #14 |
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You cannot edit stats. If the game uses the past stats to generate a L/R split, you can change the ratings. But the games with the strange stats have been played, why should you be able to change this? It's as you said a statistical fluke, but flukes happen in baseball.
If you played the game, you'd look at a batter ratings, which I'll show in the picture below. This will govern the performance. Stats have NO effect on future performances, except if they were used to generate the player ratings. If those ratings were generated on a small sample size and someone had for example as a lefty a better contact against lefties rating than contact against righties, you could edit this to your liking. Just a disclaimer: defense here is just a summary, the defensive side has detailed ratings as well. Last edited by Number4; 05-17-2016 at 09:00 PM. |
05-17-2016, 08:56 PM | #15 | |
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However, I will greatly miss the ambiance of an announcer. Especially one I listened to for years announcing the game of the week. https://www.youtube.com/watch?v=odTZHMQD9EM |
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05-17-2016, 11:00 PM | #16 |
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OOTP does have a text-to-speech option if you don't mind Stephen Hawking announcing your game...
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05-18-2016, 12:39 AM | #17 | |
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These are the droids you're looking for.
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05-18-2016, 12:40 AM | #18 | |
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You actually can get text-to-speech working really well, and there are some excellent voices available for it. Go look up the old threads on it.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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05-18-2016, 12:44 AM | #19 | |
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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05-18-2016, 01:51 AM | #20 | |
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So in that situation a fluke season would be an unknown until after it occurred. If it was known in advance, as it is when its part of the input, then it could be gamed by a human manager by, as in my earlier example, benching a LH hitter against RHPs. |
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