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OOTP 14 - Historical Simulations Discuss historical simulations and their results in this forum. |
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05-29-2013, 01:31 PM | #1 |
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1957 Forever
Is it possible to setup a league with MLB history through 1957 and then freeze the original 16 teams in place (no moves to California; no expansion) but have historic players come in via the annual draft?
How would I set this up?
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05-29-2013, 01:51 PM | #2 |
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I would suggest starting two leagues, one a fictional league, only a couple teams as you will be deleting them right after the inaugural draft and one that is imported as a historical from whatever year you want to start. Make sure you set the fictional league to the same initial year.
Once you have the initial set up, advance one day, so the ficitional league does its draft and then delete those teams, but not the league. You will then need to go into the league menu and delete all the fictional free agents. In the league setup, go into the historical league and move all those teams to the ficitonal league. Delete the historical league shell and you will be set. Turn off league evolution, set up the league to import the real rookies into a draft and set the schedule up as you want it to be. If you want it to follow history till 1957, you will need to make the name changes and make sure you change the season games along the way, but you will not have any changes to the league unless you make them. As for setting anything I forgot, ask and either I will or someone might be able to answer that those for you, Hope it helps
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05-29-2013, 03:04 PM | #3 |
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It doesn't need to be that complicated. Just turn off league evolution and set up your game so that rookies are imported into an annual rookie draft. You can maintain the original 16 teams for as long as you want, and they'll draft new rookies every year.
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05-29-2013, 03:10 PM | #4 | |
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Skip all this, do what CH said. |
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05-29-2013, 10:46 PM | #5 |
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Not to highjack the thread, but is there a way to do the above plus have the league totals freeze at 1957 moving through the years?
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05-30-2013, 05:26 AM | #6 |
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Easily. Turn off the historical options to 'adjust League Strategy', 'Import adjusted financial settings' and 'Automatically adjust league totals modifiers.' It'll be 1957 (or whatever year you choose) forever.
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05-30-2013, 10:02 AM | #7 | |
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The year does change in the "League Totals", put in red. Does that matter? Also, I think I know the answer but I think I can "check" the "Automatically adjust league totals modifiers for accuracy? Doesn't that just fine tune the totals before the season? I'm more concerned when I see 1943 in the Totals from Year that it's not working correctly.
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05-30-2013, 10:06 AM | #8 | |
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05-30-2013, 10:53 AM | #9 |
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Thanks for all the responses. I will definitely give this a go this weekend.
I had not thought much about the totals, so that extra info is outstanding.
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05-30-2013, 01:21 PM | #10 |
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Can anyone explain what the league modifiers mean? Is that just some behind the scenes stuff that we don't have to concern ourselves with or it something with do? I'm assuming it's the former, but I'm just making sure. And, even if it the former, I'm curious anyway.
That 1.96 for HR is really getting me curious. I think it means that everybody's HR figures had to be adjusted up 96% in order for the league figures to match the 1943 HR/AB rates. But, I really don't know for sure. Last edited by nyy26wc; 05-30-2013 at 01:23 PM. |
05-30-2013, 01:27 PM | #11 | |
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if the home runs are listed at say 3000, but when the game does a test run and sees only 2700 get hit, it will make the hr modifier 1.100 to get 10% more home runs. I have spent the last few months just learning how the modifiers affect the game, and they are very important- even though i still don't fully understand how they work sort of like the weather |
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05-31-2013, 12:20 PM | #12 | |
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Basically, the league totals modifiers are designed to ensure that the game is generating overall league statistics that are in line with the real life season from a given year. So, while OOTP simulates individual games and individual player performances, it's also working behind the scenes to ensure accuracy in league-wide totals. This is a simulation system that you won't find in any other product, so it's foreign to most baseball simmers. I generally advise people to leave the totals alone unless they've developed an expertise on the topic and, for some reason, don't like or don't want the game to use the existing numbers. |
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05-31-2013, 06:39 PM | #13 | |
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05-31-2013, 08:50 PM | #14 | |
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05-31-2013, 09:57 PM | #15 | |
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06-01-2013, 01:19 PM | #16 |
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Marginally yes, but only if the hitters that DH have significant power rating. If you just turn on the DH in 1921, it probably doesn't change much at all because the other hitters are mostly still line drive hitters.
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06-10-2013, 10:05 AM | #17 |
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I have the box unchecked, however the year still advances. Tried it three times and advancement always occurs, that is, after five seasons the box reads "1962", for example.
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06-10-2013, 10:19 AM | #18 |
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06-10-2013, 11:45 AM | #19 |
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Thanks. I'll take a closer look at the modifiers and compare, but you're likely right.
The results I'm getting were a little strange at first (batting stats stable but ERA soared), but the third iteration is in line, so far.
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06-10-2013, 12:04 PM | #20 |
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I used 1976 for the first 5 season of my current random debut league, but after 5 seasons(1982), I found myself getting bored. Starting in 83, I decided to use a dice roll to determine which seasons numbers I will use. Using 1969-1976.
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