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08-01-2013, 09:51 PM | #81 |
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If that's how you want to play, than that's how you should play!
From my own experience when I played ratings, I tended to evaluate guys moreso on the color of their number than their statistics. There would be guys in Triple-A that would hit .330 in 120 games and I wouldn't call them up because their ratings looked atrocious. That ruined the game for me, and I quickly became bored because OOTP started to feel like any other video game where ratings dictate decisions. Again, I'm not putting you down. I like OOTP because we have so much control over how we want to play. I've just found that The Wolf's model has provided me with the most enjoyment and realism. To each his own.
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Duluth Danger (HBL) Dynasty Report -- Online League Franchise
Duluth - 1985/1989 North League Champions! |
08-01-2013, 10:00 PM | #82 | ||
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I urge every one of you reading this to give Stats Only a fair try. You have nothing to lose, and potentially a whole lot to gain.
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08-01-2013, 10:58 PM | #83 |
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For those who may consider trying stat's only, just keep in mind that the realism factor can easily be minimized if the creation of the league is not executed properly. Here are a few tips I have for those that might be intrigued by the idea.
#1: It's nearly impossible to evaluate speed, and defense can be a very difficult to determine as well. I would suggest having ratings displayed for speed and defense, though only a ten-point scale. Keep in mind that defensive ratings will still be subjective if you have scouts. Speed is an easily measurable tool with little variation, so there's no need to hide that rating. #2: Don't turn scouts off. The moment scouts are turned off, the OSA scouting reports will immediately become 100% correct. Though granted, there is still some level of doubt given that ratings are on a 1-250 scale, and the written scouting reports are generated (from my understanding) on a 1-10 scale. Furthermore, these written reports do not take into account lefty/righty shifts in performance, gap, or other such values that ratings do. They're accurate but not overly so. Nevertheless, turn scouts on. #3: Once scouts are turned on, I would suggest setting the scouting to either 'low' or for even more emphasis on stats, 'very low'. I've found very low to be the most realistic in my leagues. Low tends to me too accurate, and as a stats only player, that's what we're trying to avoid. You want maximum emphasis on stats and a minimal amount on written reports, as a real GM has to his disposal. #4: ONLY FOR ONLINE LEAGUES -- Make sure everyone's scout has the same ability and give them 100 year contracts to avoid unfairness between teams, and certain teams having an advantage based on their scouts ability. #5: Finally, feeders are a must for stats only leagues. Furthermore, the more games the better. A typical High School season is 20 games, though you will have no clue whatsoever what a players ability is after 20 games. I would suggest 80 or so games both for the college feeder and the high school one. Just a few things I learned...
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Duluth Danger (HBL) Dynasty Report -- Online League Franchise
Duluth - 1985/1989 North League Champions! Last edited by Mr. Baseball; 08-01-2013 at 11:00 PM. |
08-02-2013, 11:44 AM | #84 | |
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I joined a league about 4 years ago that had actual ratings off and haven't looked back from that. We know potentials and have star ratings, but have no idea what the actuals are. For me, it gives you a little bit of both, you are still looking at stats to see if a guy is ready to be moved up or down, declining, and to know if he is a full time player or just a platoon player. |
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08-02-2013, 12:08 PM | #85 | |
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Did you try it with both HS and college feeder leagues and simmed for four years so that your drafts had a full four years of stats to judge on?
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08-02-2013, 12:15 PM | #86 | |
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Maybe stats only just wasn't for me. I can't have actual ratings on anymore, it completely kills it for me. I have turned off stars as well, which I like. Potential ratings and stats is my kinda game that I seem to get into the most. |
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08-02-2013, 12:19 PM | #87 | |
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Where's the fun in prospects always panning out? Furthermore, I don't know the exact round, but Albert Pujols was drafted around the 9th if I remember correctly.
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Duluth Danger (HBL) Dynasty Report -- Online League Franchise
Duluth - 1985/1989 North League Champions! Last edited by Mr. Baseball; 08-02-2013 at 12:21 PM. |
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08-02-2013, 12:22 PM | #88 |
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I think in real baseball there are a lot of times that scouts see power potential in a player that doesn't show up on the stat sheet and etc. If a guy doesn't hit for power in HS, that doesn't mean the potential isn't there. Playing with no stats you would not see this....correct? Maybe I just haven't played with it enough, but led me to get more frustrated than enjoyable in my experience.
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08-02-2013, 12:24 PM | #89 | |
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08-02-2013, 12:46 PM | #91 |
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I so enjoy the unknown that I don't even sim the first years of my stats only leagues and instead jump in with both feet--controlling a team without any history to go by. I do play every inning of every game, though--even Spring Training--so my evaluations of talent on my own roster are largely gut-based and my line-up is often juggled by that gut alone. I find I only really use scouting reports early on in my first season when there is zero history and even then only to determine if an opposing base-runner is a threat to steal. After about forty games, I feel confident looking at SB's and CS's and even fielding metrics to make qualified decisions regarding those more difficult-to-ascertain attributes.
The first few drafts are very hit-and-miss with my particularly neurotic playstyle, but I like that, too. Come the fourth year, I have players hitting arbitration en masse(I reset service years before my first spring training) and I have a reasonable amount of history to base drafts, trades and free agent acquisitions upon. It is probably more immersive than is healthy, to be honest. |
08-02-2013, 12:48 PM | #92 |
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In none of his posts did I get the feeling that is what he was saying...at all...
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08-02-2013, 12:49 PM | #93 | |
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08-02-2013, 12:56 PM | #94 | ||
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08-02-2013, 01:49 PM | #95 |
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08-02-2013, 02:05 PM | #96 |
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I don't think he meant to imply it. But it's easy to take the term "vanilla OOTP" and his proselytization-like zeal for stats-only the wrong way. I've seen softer sells from Jehovah's Witnesses.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason Last edited by Cinnamon J. Scudworth; 08-02-2013 at 02:07 PM. |
08-02-2013, 02:16 PM | #97 | ||
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If it is then we know very different Jehovah's Witnesses, and I had one for a close friend. Personally I think it would be selfish of us to have found such a fun way to play the game and not to share it enthusiastically.
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08-02-2013, 02:20 PM | #98 | |
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08-02-2013, 02:20 PM | #99 | |
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Can we please leave personalities and old grudges out of this thread? It's an important one and it should stay on topic. Thank you.
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08-02-2013, 02:22 PM | #100 | |
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Standard usage.
Oxford Dictionaries: Definition of vanilla in English vanilla Syllabification: (va·nil·la) Pronunciation: /vəˈnilə/ Translate vanilla | into French | into German | into Italian | into Spanish adjective (also plain vanilla) informal having no special or extra features; ordinary or standard: choosing plain vanilla technology wherever you can will save you money the original, vanilla MP3 format is still the most commonly encountered form of the technology they seem to be quite content in their plain vanilla domestic life
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