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Old 06-19-2018, 04:19 PM   #21
james17
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I totally agree. The draft pool talent is much too low to make the game as enjoyable as it was before.

If you’re planning on rebuilding through the draft, we’ll good luck with that.

First OOTP 19 draft pool has zero 5 star players, 4 4 star players.

I’m looking for guidance in adjusting player creation modifiers. Too late for currrent season as the draft is in 3 weeks. Wish we had a a pool editor!
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Old 06-19-2018, 04:34 PM   #22
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I totally agree. The draft pool talent is much too low to make the game as enjoyable as it was before.

If you’re planning on rebuilding through the draft, we’ll good luck with that.

First OOTP 19 draft pool has zero 5 star players, 4 4 star players.

I’m looking for guidance in adjusting player creation modifiers. Too late for currrent season as the draft is in 3 weeks. Wish we had a a pool editor!
I posted some modifiers that may be worth trying out. http://www.ootpdevelopments.com/boar...4&postcount=80

I wonder if the pool editor is possible now that the draft pool can be exported. Could do some kind of random number generator for each of the skills and then re import.
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Old 06-19-2018, 07:12 PM   #23
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I posted some modifiers that may be worth trying out. http://www.ootpdevelopments.com/boar...4&postcount=80

I wonder if the pool editor is possible now that the draft pool can be exported. Could do some kind of random number generator for each of the skills and then re import.

I changed my player creation modifiers to yours and unchecked automatically create historical modifiers. I left sabremetric alone.


Unfortunately, since I play out all my games I won't know until next season how well they work for me.


Yep, I'd love to have a pool editor.
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Old 06-19-2018, 07:17 PM   #24
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Too late for currrent season as the draft is in 3 weeks. !
I have been doing a work around in my league.

I put myself in Commish mode
Go to free agents
Under Actions - Create Fictional players
And I add as many players to the draft pool (I add "star" level players) as I so desire. The only problem is that once those players are drafted, they go right to your minor leagues, no negotiating of contract.
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Old 06-19-2018, 07:23 PM   #25
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I have been doing a work around in my league.

I put myself in Commish mode
Go to free agents
Under Actions - Create Fictional players
And I add as many players to the draft pool (I add "star" level players) as I so desire. The only problem is that once those players are drafted, they go right to your minor leagues, no negotiating of contract.

when you are in commish mode, you could just edit half-star scrubs to the level you want. they should be treated as regular drafted players
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Old 06-19-2018, 07:40 PM   #26
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when you are in commish mode, you could just edit half-star scrubs to the level you want. they should be treated as regular drafted players
Last draft class I added 40 players to the draft. I have a league of 40 teams, and only had 3 - 4 star players and around 7 - 3.5 star.
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Old 06-19-2018, 07:49 PM   #27
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I run fictional historical with tons of feeders, and have always set the sabermetric PCM's to 1.000 for each feeder league. The draft classes seem fine to me.
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Old 06-19-2018, 08:03 PM   #28
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Last draft class I added 40 players to the draft. I have a league of 40 teams, and only had 3 - 4 star players and around 7 - 3.5 star.
i understand that. but u said that you created extra free agents to add to the draftpool because it was weak.

instead of creating extra players, you could simply edit some of the scrubs that wouldnt get drafted in order to increase the talent pool
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Old 06-19-2018, 08:24 PM   #29
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OK, now I've really confused myself. I disabled scouting so I would see ratings changes I made via the editor immediately. It worked but I got to see the whole draft pool with scouting disabled. Looking at the ratings and stars that way, the pool looks fine. So, my guess is that the powers that be decided to make scouting quite different from the actual (scouting disabled) setting. In other words my 'Outstanding' scout isn't seeing anything close to the real ratings. They only appear when scouting is off. So my scout really ain't so hot.

Another discovery...if you simply switch scouting to OSA when you do have scouting enabled, I'm seeing the real ratings. That is, the ratings you get when scouting is disabled.

I don't understand why it's working this way. I thought OSA was supposed to be inferior to a Legendary or Outstanding scout but that appears not to be true???
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Old 06-19-2018, 08:53 PM   #30
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OK, now I've really confused myself. I disabled scouting so I would see ratings changes I made via the editor immediately. It worked but I got to see the whole draft pool with scouting disabled. Looking at the ratings and stars that way, the pool looks fine. So, my guess is that the powers that be decided to make scouting quite different from the actual (scouting disabled) setting. In other words my 'Outstanding' scout isn't seeing anything close to the real ratings. They only appear when scouting is off. So my scout really ain't so hot.

Another discovery...if you simply switch scouting to OSA when you do have scouting enabled, I'm seeing the real ratings. That is, the ratings you get when scouting is disabled.

I don't understand why it's working this way. I thought OSA was supposed to be inferior to a Legendary or Outstanding scout but that appears not to be true???
Did you look at OSA after turning off scouting and giving OSA a perfect rescout of the league? Without scouting on OSA is the only way to view players and they are always correct.
Just an idea.
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Old 06-19-2018, 09:20 PM   #31
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Either way, it seems like draft classes get weaker as the years go on and that isn't really satisfactory
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Old 06-19-2018, 09:43 PM   #32
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Did you look at OSA after turning off scouting and giving OSA a perfect re-scout of the league? Without scouting on OSA is the only way to view players and they are always correct.
Just an idea.

Awk! Didn't know that. Is there any way to re-scout the league with OSA only or if not that, any way to rescout with both OSA and Scouting enabled?
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Old 06-19-2018, 09:51 PM   #33
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I have been doing a work around in my league.

I put myself in Commish mode
Go to free agents
Under Actions - Create Fictional players
And I add as many players to the draft pool (I add "star" level players) as I so desire. The only problem is that once those players are drafted, they go right to your minor leagues, no negotiating of contract.

Wow! That's fantastic as a work around. Really appreciated!
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Old 06-19-2018, 09:57 PM   #34
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Wow! That's fantastic as a work around. Really appreciated!
You can also edit players in the draft so they go into the league as drafted players instead of straight to the minors.
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Old 06-19-2018, 09:58 PM   #35
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Awk! Didn't know that. Is there any way to re-scout the league with OSA only or if not that, any way to rescout with both OSA and Scouting enabled?
I am not 100% on that but I am pretty confident I am right. There is an option in the settings to run a rescout on the league. I have no idea what will happen after scouting has been turned off and then back on.
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Old 06-20-2018, 02:13 AM   #36
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You can also edit players in the draft so they go into the league as drafted players instead of straight to the minors.

Which factor(s) do you edit in order to do that? Do you mean make them draft eligible in the creation process or editing a factor after they are created?

Last edited by james17; 06-20-2018 at 02:14 AM.
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Old 06-20-2018, 02:17 AM   #37
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In challenge mode you can't adjust the pcms though........... what are they to do?
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Old 06-20-2018, 05:15 PM   #38
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I created a draft pool editor in let's say...pre-alpha version. Anyone willing to send me their draft pool export file? I can run it through and send it back, see what you think.
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Old 06-21-2018, 08:34 AM   #39
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You can also edit players in the draft so they go into the league as drafted players instead of straight to the minors.
Call me lazy but I am not going to edit 40 players for a draft. I find it much easier to just let the computer create them.
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Old 06-21-2018, 08:53 AM   #40
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I've found PCM after year 10ish

Contact: 1.074
Gap: 1.075
Power: 1.089
Eye: 0.994
Avoid K: 1.037
Defense: 1.187
Speed: 0.994
Stuff: 1.088
Movement: 1.127
Control: 1.088
Stamina: 0.968

Work well for standard leagues with no feeders, just fictional created players every year. They might have to be updated every 5-10 years but I haven't looked into that. Once the feeder leagues are created though, there are a ton more variables and I haven't been able to lock down something that is sustainable.
So you change the PCM to those after 10 years? I'm starting a fictional game and will be simulating from 1900-2017 (expanding along the way). At what point should I enter those as the new PCM?
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