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Old 01-23-2015, 08:06 PM   #1
simcrazy
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Join Date: May 2009
Posts: 547
Stat Realism

Hi and thanks in advance for any input you have,

The way I enjoy playing is by starting a brand new league with fictional players and holding an inaugural draft. I imagine that baseball has just been invented, but we're in 2014.

I neutralize park factors, give every team a retractable roof, grass stadium with 50,000 capacity and neutralize all owner/market/budget variables. I take these steps to even the playing field.

Everything else is pretty straightforward, maybe a few nuances like DH in both leagues, but other than that MLB rules and structure.

I am having problems with stat realism, particularly (and it appears to be only) with batting average. I played one league and over two years there was a .400 hitter as well as 14 additional players with seasonal averages of over .350. Obviously if you follow real life MLB closely, you know this is ridiculous: there has been ZERO .350 hitters in the past four years, no one has hit .400 since 1941 and the leading averages in the NL/AL last year was .319/.341. Frustrating.

If I look at the whole league, in real life the AL's average over the last 2 years were .256 and .253 and in my league the AL/NL league averages were all between .259-.263. So, it appears that although there is a slight issue with overall average (within a range I wouldn't mind), it appears the issue is far better described as the best players are too many standard deviations away from the mean.

I started another league and for the first time used the "Auto-Calc Modifiers" feature in League Settings-->Stats & AI. The problem is persisting. Any advice? I am appreciative. I have a team I really love and want to play 100 years with, but I really want the stats to be present day MLB!
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