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11-17-2011, 11:08 AM | #1 |
Minors (Single A)
Join Date: Nov 2011
Posts: 61
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Some suggestions
Hi, first time poster. Basically I have a couple ideas that i would love to share with the creators.
First please find a way to make coaches, Gm's and assistant coaches relevant give them attributes, specialties etc... What I think is a good idea for exemple for coaches is to give them all a teaching and motivation stat and from one to 3 attributes ex: skating, shooting and goaltending in that case any player with more than 70% attributes would benefit from these bonuses. That would be a great way to finding players that fit the coaches. The more attributes with basic overall stats the more they would be expensive. Same thing for assistant coaches but with less attributes maybe 1 only and a teaching stat. Also give us a way to have to fire staff and Not just hier and sign them, ex the board or the fans are unhappy with the coaches or GM's or the players in general. Secondly, focus on scouting, drafting and player development and try to mimic the NHL as much as possible, try to replicate the fact that every year there is 3-4 guys that are NHL ready and are often playing top 6 minutes. Something that I love in OOTP is that you CAN find gems in later rounds, that would be awesome that was virtually non existant in EHM except for Euros because they always got drafted later for some reason. It would be awesome to have some top prospect list like in OOTP, a list that comes out maybe twice a year. Last edited by Methodz; 11-17-2011 at 11:15 AM. |
12-06-2011, 10:57 PM | #2 |
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I'll bump this guy's thread with one related suggestion of my own. I'm checking out of here for a while but I get OOTPD newsletters so I will be in touch, I hope. Will news of this forthcoming game be sent to the same list of recipients?
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12-07-2011, 04:57 AM | #3 |
Developer
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Yes, the same list will be used.
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12-08-2011, 10:34 AM | #4 |
Major Leagues
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Posts: 381
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Staff (coaches etc.) attributes should be given in a written form, not by numbers.
Example - Coach A specializes in offensive skills and has a reputation of being good in this aspect. |
12-08-2011, 10:48 AM | #5 |
Major Leagues
Join Date: Nov 2011
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In my opinion there should be some way to warn a player if the player's performance is below an expected level.
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12-08-2011, 03:51 PM | #6 |
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12-08-2011, 09:09 PM | #7 |
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haha maybe in those glory olden days! ...then came the union.
Having a way to communicate to the player would be good but i'd say it's more for the coach to do. Coaches might have a talk with a player and then communicate that to the GM or the coach 'talks' by cutting his ice time or maybe if there are real problems that is only when he'll talk to the GM... ...or the players agent calls the gm and says "my clients feels ...." ---i hear that happens ALOT.
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IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? Last edited by dave1927p; 12-08-2011 at 09:11 PM. |
12-11-2011, 07:49 PM | #8 |
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12-14-2011, 08:43 PM | #9 |
All Star Reserve
Join Date: Oct 2011
Location: B.C. Canada
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With all the news about the Canadian team during the last few days leading up to the 2012 IIHF World Junior Championship here are some suggestions for the game:
A Summer Development Camp, I believe Canada invited 47 players and the USA 40 last August. A five-day training camp (that began Saturday, Dec. 10) where the coaching staff can make their final decisions from 41 players. Exhibition games before the Championship starts. Last edited by RoPa; 12-14-2011 at 08:46 PM. |
12-15-2011, 01:33 AM | #10 |
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Russia also deal with the WJC in a similar way with a summer camp, the different 4 nations tournaments, the Subway Super Series, then the 2 camps (one in Russia, one in NA) and exhibition games...
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12-15-2011, 11:50 AM | #11 | |
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12-15-2011, 01:21 PM | #12 |
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They call them development/training camps, but in reality they're selection camps. The kids display their skills, play a few red/white games and such, but it's designed to give the Coach/GM evaluations for making those final selections. They do get good stuff from these camps because of the advise/suggestions they receive on areas to improve, but it's geared toward seeing who's the best fit for the style of team they're putting together that year.
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12-16-2011, 12:38 PM | #13 |
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Join Date: Oct 2011
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Well, I would say, start adding exhibitions with the chance to call a larger roster. A camp is needed to coach to see motivations, true shape and condition, etc. For the first version I'd be content of large roster + exhibitions. I loved and hated TCs in EHM, they were great from one hand, but very poorly done from another hand.
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12-27-2011, 08:22 AM | #14 |
Bat Boy
Join Date: Dec 2011
Posts: 2
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I'm new to this forum, so i might have missed out on some developments and trashed ideas in the past. But have you thought about implementing a Create a Team feature?
And also, maybe a changeable layout in the game? (Changeable background colors) And if you don't have the manpower, to make the game and list of leagues teams bigger you could just add teams in alot of divisions have default players in them, this works well in games like Football Manager, it makes the game look more realistic and bigger than it actually is imo. Also i'm up for helping out with some info about swedish teams if u need some help! |
12-28-2011, 05:26 AM | #15 | ||
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12-28-2011, 06:46 AM | #16 |
Minors (Single A)
Join Date: Dec 2011
Posts: 58
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Will this game have a 2D Match Engine like EHM or will it be all text based like OOTP Basbeall?
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12-29-2011, 08:48 AM | #17 |
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01-01-2012, 05:26 PM | #18 | |
All Star Starter
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Location: UK
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This is perhaps a bit ambitious for your first release, but maybe the following might be a cool feature in some future release: Could the game editor generate random/place-holder players/staff? For example, if the user creates a new league and teams, it would be neat if the editor could populate the teams (and perhaps add some free agents) with some random players. Perhaps the user could have some sort of control on the range and skill of the players generated.
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01-02-2012, 02:36 PM | #19 | ||
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01-03-2012, 02:49 PM | #20 |
Minors (Double A)
Join Date: Apr 2009
Location: Chase BC Canada
Posts: 105
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An interesting thought on game generated players names. Would it not be cool to have the occasional player who's last name is the same as a previous player's name and who is 20-40 years younger than the original player be designated as the son of the older player. In the draft previews or game write-ups it could be mentioned that for example, Colby Kesler, son of former NHL star Ryan scored his first NHL goal. Would add a real interesting aspect to the game which is quite evident in real life with all the son's, nephews, etc. of former players who continue the tradition.
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