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OOTP 15 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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05-12-2014, 02:39 PM | #1 |
Bat Boy
Join Date: May 2014
Posts: 3
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TV Contracts in real life $
Hey all,
I purchased ootp 2014 last year and played it briefly, and I just today picked up 2015. My question stems from trying to give very real numerical figures to TV contracts that teams have. For instance I think if I remember correctly that each team is fairly far away from their real world counterparts (i.e. Angels receive $60mil in game, but in the real world I believe that number to be closer to $127 million <according to Fangraphs>.)So the question I have is whether I should plug in real numbers to help differentiate between the monstrous financial gap between some of the teams in the game? Hopefully you guys can help, but I remember last year someone mentioning that if real world numbers were plugged in that the finances in the game would go haywire after a year or two. Hopefully you guys can help me out with that. Thanks |
05-12-2014, 03:58 PM | #2 |
All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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The problem is that OOTP doesn't model the expense side to the degree that you would need to make this work. Real life teams' expenses are much bigger than OOTP teams' expenses (for example, OOTP doesn't really model stadium expenses and all other non-baseball operations expenses). Therefore the revenue has to be lower to make it work. You can model the financial gap in OOTP by giving the teams revenues so that the in-game disparity is proportional to the real world disparity (just on a smaller scale), but that's it.
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"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
05-12-2014, 04:36 PM | #3 |
All Star Starter
Join Date: Jul 2009
Posts: 1,651
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Expenses are the one lacking feature of this game in terms of revenue teams get. It is done in such a way that it works as is... but it isn't very malleable without possibly crashing the game's financial system haha. At least in my experience.
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