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05-15-2017, 04:08 PM | #481 |
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As does the fictional crowd!
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05-15-2017, 05:03 PM | #482 |
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3d Backgrounds
I have been fooling around with 3D backgrounds and I think I can make them work. Here are a couple of examples. I think the depth of field is better and the edges are a lot sharper than when I use a 2D background and erase the sky. The problem is finding 3D backgrounds in Sketchup format. These are from 3D Warehouse and they have very few. If someone knows of place that has 3D backgrounds that are Sketchup compatibable let me know where I can work on this some more. I have been searching but haven't found much.
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05-16-2017, 04:58 PM | #483 | |
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05-17-2017, 05:49 PM | #484 | |
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Nice work... Are these available for download? If so, where? |
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05-17-2017, 06:40 PM | #485 |
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I haven't uploaded them as I was just messing around. Finding other 3D backgrounds is a challenge. I will go ahead a start a folder for parks with 3D backgrounds and add these two. One is League Park and the other, with the buildings, is Braves field and therefore the background is certainly not from that era.
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05-17-2017, 07:51 PM | #486 |
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My goodness, are they ever!!
When you start your folder, should I assume the newest will be labeled with a recent date? I want to make sure I always have the latest and greatest from adion.
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05-17-2017, 09:22 PM | #487 |
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They will probably be v2 or v3 depending on when I get some done and if Silvam has done any updates. In any case, it will be some time as those are the only 2 backgrounds that I have found in sketchup format and they take a lot of fooling around to get them sized/scaled and oriented correctly with the park model(s)..
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05-18-2017, 08:11 AM | #488 |
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adion, just a thought here, but is it possible there might be a program that converts 2D to 3D? Could that work?
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05-18-2017, 08:31 AM | #489 |
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05-18-2017, 11:30 AM | #490 |
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05-18-2017, 11:45 AM | #491 | |
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This is a stupid question because I haven't looked into this more, but how exactly is the 3d background different? Sent from my iPhone using Tapatalk
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05-18-2017, 12:00 PM | #492 |
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A stupid answer, because, well, I'm stupid. I think the primary notes were in adion's comment, "the depth of field is better and the edges are a lot sharper," but I'm assuming the ability to align sizes and relationships, e.g. buildings or trees that are distorted or look unusually tall, is more affordable in the model, rather than the flat, continuous landscape or cityscape.
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05-18-2017, 12:15 PM | #493 |
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If it's truly 3D, you should be able to move your camera into and around and through the trees and buildings, just like you're able to move to different areas of the stadium itself. In other words, your camera won't bump into an impenetrable 2D wall.
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05-18-2017, 12:59 PM | #494 | |
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Not so sure , either. He did mention what he sees. Now, we are looking at his examples and maybe if we saw them in a 3D layout, like from the game, then you might see it better. You are right in a sense that here, on these forums, you may not see it as it really looks. Hope I explained it some. At least that's what I get from this. Basically, you might have to see it from within the game itself to get a better sensation of it. Just posting a pic here might not do it so well. It does seem to look kinda roundish, though. Like it's curved some. Last edited by zappa1; 05-18-2017 at 01:09 PM. |
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05-18-2017, 01:48 PM | #495 | |
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I just made a real 3D background by adding some trees and a two buildings. The background looks sparse and it took a lot of time to do just those few things. Like Silvam has said, a true 3D background significantly increases the file size. This one, with few things in the background went from 21 MB to over 100 MB. I think I will give up on this method. Last edited by adion; 05-19-2017 at 08:59 AM. |
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05-18-2017, 02:59 PM | #496 | |
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05-18-2017, 03:36 PM | #497 |
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05-19-2017, 06:26 AM | #498 |
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05-29-2017, 07:44 PM | #499 | |
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05-29-2017, 09:01 PM | #500 |
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I will take a look at it but it would be helpful if you could send a wide angle photo you like.
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