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02-08-2015, 11:47 PM | #41 | |
Minors (Rookie Ball)
Join Date: Oct 2014
Posts: 21
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Quote:
Believe me, I'm a huge fan of fighting. I'm a Flyers fan so it's basically in my blood. I just want the game to be realistic. |
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02-09-2015, 01:39 AM | #42 | |
All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,618
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Quote:
As for the perception of how often fights happen (especially line vs line or bench clearing) I watched this fight.. It was GREAT.. I'm surprised Torts didnt come over the bench himself.. I did notice though that at the 3:45 mark in the video, the commentators even say "This just does not happen anymore at this level. You don't even see it in junior hockey anymore" I can't recall seeing many bench clearing brawls in the NHL in my time as a fan.. I've seen some massive fights (Colorado vs Detroit comes to mind) but bench clearing ones no.. I know this game isnt targeted just at NHL fans though. Do bench clearing fights happen often in the KHL or european leagues? If they do I'm missing a lot of good stuff..
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02-09-2015, 12:51 PM | #43 | |
All Star Starter
Join Date: May 2002
Location: Punta Gorda FL.
Posts: 1,382
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Quote:
Realism is a tough cookie though. aggressive people sometimes snap and then all the "always", "nevers" and" I can't believe it's" suddenly become "oh wow it's happened again" especially in hockey. I'm thinking about all the tough guys who wrapped a stick around or over somebody's head. Then the spearing (Phil Kessel vs. John Scott) and that line brawl nearly went into the bench. It's the pest (think Steve Ott, Matthew Barnaby) agitating until all h*ll breaks loose and then the .01 percent suddenly happens and +150 mins of penalties in a period occurs! I just don't want the game to lose the ability to go Broad Street if I choose to play that way. If my players aggression and physicality are nearer 20 than 1, then I expect somebody to either go to the dressing room from a hit or the Friday Night fights to happen. If I'm playing a team like Buffalo with John Scott, then wouldn't I certainly be stupid if I don't do something to protect my investments from him? |
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02-17-2015, 03:47 PM | #44 |
Minors (Single A)
Join Date: Feb 2013
Posts: 74
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I'm curious about the "player rating" or "game rating" that tells how well the player performed in a game.
Is it through the filter of your scouts/coaches ability to grade a player? Or is it an objectively based good/bad system? Would be interesting to have a player look like his rating is bad, only to fire your coach and see that it was a personnel issue rather than a player one. |
02-17-2015, 06:33 PM | #45 | |
Minors (Single A)
Join Date: Oct 2013
Location: Ontario, Canada
Posts: 63
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02-18-2015, 04:58 AM | #46 |
Guest
Posts: n/a
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Sebastian, have you considered adding manager past experience to the game? Something like in FM: "unknown player", "semi-pro player", "worldwide star" e. g. It was great entering the game as Diego Maradona
As for team talks and interviews, I like them! And I think that if you will look at casual gamers, they like it too. It would make hockey players look like the people from flesh and blood. Although, of course, it's your decision. |
02-18-2015, 01:35 PM | #47 | |
Bat Boy
Join Date: Nov 2011
Location: Barcelona
Posts: 17
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Quote:
What you propose is interesting but I think it gives too much complexity, when I play I want to see if the player is doing good or bad with an objective opinion, no need to complicate it more |
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02-19-2015, 04:38 AM | #48 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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The Game Rating is based on a Good/Bad System, so every Goal, Assist, GA, TA, Hit, successful pass, bad pass, FO, ... will influence the value. We also take into account the situation on the ice (e.g. ES or PP, where the event takes place) and the role of the player.
During a game you can see the value change as the match progresses, after a game you get the final value in the after game report. In addition, you get the last 5 values shown on e.g. the roster screen, you get the average season value (one value for each game type, Pre-Season, Regular-Season, PO) which also get stored as career stats.
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02-19-2015, 09:56 AM | #49 | |
All Star Starter
Join Date: May 2002
Location: Punta Gorda FL.
Posts: 1,382
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Quote:
The immersion factor of an assistant coach telling the head coach in game that "Nick Grossman isn't skating well and we should bench his butt" is much more attractive option to me than seeing a - 1 skating, -1 energy... If I'm misreading what your saying or there is a "hide this feature" option then smack me around. But I don't want the level of the game to get too easy. |
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02-19-2015, 09:58 AM | #50 | |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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I talked about the Game Rating going up/down based on e.g. successful/missed passes.
The Game Rating basically tells you how each player performs during a game. Quote:
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02-19-2015, 10:13 AM | #51 | |
All Star Starter
Join Date: May 2002
Location: Punta Gorda FL.
Posts: 1,382
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Quote:
Currently I go into the game screen and sim the periods - then read the stats to determine my players performance and making corrections (adding/subtracting T.O.I., players moving up or down the lines) and I do this based on my own observations and looking at the performance of the player (generally from the skater 1 dropdown) AND the opponents stats... Now from that description can you penetrate my denseness and shine a light on the changes this in game ratings will make or improve? I really am supportive of this game, I just don't see the improvement other than the game player not having to do any "work" in the game. Will there be a hide this feature option? |
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02-19-2015, 10:46 AM | #52 | |
Minors (Double A)
Join Date: Jul 2012
Posts: 133
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Quote:
I hated in EHM how if i had a really good defensive player his avg rating wold be 6.5ish at best making it hard to tell if he was playing good or not, because the rating were geared for offence and physical play rather than good defensive work like Positioning and stuff like that. My ideal system would be to have two different game ratings one for offensive work and one for defensive work. I do agree however on the ability to hide the rating for people who don't want to see them. Again just my 2 cents Edit: i should also specify that i don't watch the games so much and kinda just sim day to day. Last edited by Bruins86; 02-19-2015 at 10:54 AM. |
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02-19-2015, 11:13 AM | #53 | |
All Star Starter
Join Date: May 2002
Location: Punta Gorda FL.
Posts: 1,382
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Quote:
I found the immersion factor and my ability to compete greatly increased by doing the period by period sims, I could see how the AI opponent weighted their lines against mine, and by changing the T.O.I. I could keep my best defensemen on the ice against the opponents #1 lines more often - which depends how you set your team up. My #4 line is my checking line and often gets the bulk of the minutes when I have the late lead as Marcel Goc is leading the league in FOW and LW Bergenheim and RW Kopecky are both positive +/- so it is definitely better than the AI minutes assigned to them before. There is also the fact of managing game minutes so at the games end I don't have defensemen playing 30+ minutes and my first liners having 25+ minutes. This is the one feature where FHM is clearly superior to EHM and along with scouting is probably the most underused... but as you pointed out its just my $.02 and opinions are like... |
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02-19-2015, 11:43 AM | #54 | |
Minors (Triple A)
Join Date: Apr 2013
Posts: 254
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Quote:
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02-19-2015, 01:00 PM | #55 | |
Bat Boy
Join Date: Nov 2011
Location: Barcelona
Posts: 17
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Quote:
The hide option would be cool for people that prefer to analyze everything with their own system, hopefully they add it. |
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02-19-2015, 03:14 PM | #56 |
Minors (Single A)
Join Date: Feb 2013
Posts: 66
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I think adding in a game rating for each player is a great idea and the developers should be commended for responding to this community request. Obviously we need to see how it works and what factors will affect it and by how much (i.e will making a bad pass or missing a check count as much as scoring a goal?) but I am really pleased that this attempt is being made. As others have already stated, it is a way to recognize individual contributions that aren't fully captured by the main game stats and moves closer to an immersive experience (since we can't actually "see" these guys perform). But for those who wish to use only the game stats to assess their players, there should be an option to hide this. I doubt that many will.
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02-19-2015, 03:47 PM | #57 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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A goal is much more worth then a single pass.
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02-19-2015, 04:01 PM | #58 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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No, because we don't have the internal capacities with everyone working on OOTP/iOOTP at the moment. But we will post the info from the newsletter as a thread here on the board in the next 3-4 days so thats basically the same info.
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02-19-2015, 04:24 PM | #59 |
Minors (Single A)
Join Date: Feb 2013
Posts: 66
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This certainly makes sense, but how much more? And if the bad pass was intercepted and leads to a goal against, maybe not? This is all good stuff, Sebastian, and I am looking forward to seeing how this feature works. I admit that I rely heavily on these ratings in FM, where they seem to work well.
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02-19-2015, 04:50 PM | #60 | |
Minors (Double A)
Join Date: Jul 2012
Posts: 133
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Quote:
Edit: Also Sebastian, was wondering if there are any plans to break the game ratings system between offence and defense and have them shown separate sometime down the line? Last edited by Bruins86; 02-19-2015 at 04:52 PM. |
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