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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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05-23-2014, 12:04 PM | #41 | |
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I love the first idea and totally get the thought behind it. But I differ in that unless you turn ratings off you see the power, gap, etc ratings. (I've always called them "tool ratings" but that may be simplifying a bit.) I definitely have no issues with that eval scale...we all want our info presented and utilized differently! Everyone's mileage may vary. I play nearly every game out, so I am probably much more likely to notice a genie scout...and then I notice the talent drop half a season before it starts manifesting statistically and I hate the league going forward.
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05-23-2014, 12:06 PM | #42 | |
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I use 1-5 rating scale too, so from a me stand point, it makes it harder to determine the "meaning" of a player's ratings without the accompanying stats. I try and keep ratings as vague for me as possible.
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05-23-2014, 12:35 PM | #43 |
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The way I rationalize it is that any scout working for me would be damn good at paperwork and since they are solely evaluating off stats they are just giving me a round number for the players expected contribution...
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05-23-2014, 12:46 PM | #44 |
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05-23-2014, 12:51 PM | #45 | |
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There is the separate option for clearing contracts and service time, of course. Example: I just started my MLB Forever (16 team fictional MLB, 1901) and I simmed 1871-1901 and then whacked the history. The guys still had their correct service time, but I inaugural drafted, so I'm sure their new contracts were by their demand. Don't QUOTE me, but I'm pretty sure if you were to not do an inaugural draft, keeping the teams as they were at the end of the sim, and JUST nuke the entire history, their contracts and service time hold as they were. I'd have to setup a test to confirm, but I'm fairly sure in all of my tests that is what I've seen. I do an inaugural draft in almost every league to set markets, though...
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05-23-2014, 02:44 PM | #46 | |
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I talked to him and he admitted that he "might have been" the original guy. He said it was a long time ago and he's not real sure and it's not that important.
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05-23-2014, 05:26 PM | #47 |
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05-23-2014, 05:54 PM | #48 |
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The effect is that the AI will screw up and release players it shouldn't release.
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05-23-2014, 05:56 PM | #49 |
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Yea I'll just set the age limits. The AI does a great job at keeping a reasonable roster size without a limit. Its up to the human player to not go bonkers.
Last edited by SirMichaelJordan; 05-23-2014 at 05:59 PM. |
05-23-2014, 06:22 PM | #50 | |
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The AI can't deal with minor league roster limits in a rational manner yet. It starts shedding quality prospects.
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12-21-2014, 10:02 AM | #51 | |
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12-21-2014, 10:12 AM | #52 | |
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12-21-2014, 11:59 AM | #53 | ||
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12-21-2014, 12:02 PM | #54 | |
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No. There is a switch to force it to use whatever criteria you tell it to use.
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12-21-2014, 12:04 PM | #55 | |
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It's a matter of weighting choice. I use 0/50/33/17 myself. Try a few stats-only leagues and see which weighting you like. As long as the first number is 0, and the following numbers each decline in value, you're somewhere in the ballpark.
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12-21-2014, 12:23 PM | #56 |
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12-21-2014, 01:34 PM | #57 | |
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Since the basic instructions for a stats only league specify simming it for four or five seasons before you actually start playing it so that every player from the MLB to the feeder leagues all have stats, that can't possibly be an issue.
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12-21-2014, 02:58 PM | #60 | |
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Those are questions for Markus.
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