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Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game. |
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08-15-2006, 04:53 PM | #1 | |
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Send Forced?
In the Don't Know Much About Baseball . . . Tactics" thread, one of the people had this to say about the Send Forced option:
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08-15-2006, 04:56 PM | #2 | |
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I look at it as telling the runner to go no matter what. I don't care if you don't have a good jump, didn't like the read you got on the pitcher, or whatever, just GO! I want to say it lowered by chances of success in stealing, but that might have just been just a bad few games. I would use it mostly for the high ST players, since they have, theoretically, the best chances of success in the given situation. Last edited by KBLover; 08-15-2006 at 04:57 PM. |
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08-15-2006, 05:01 PM | #3 |
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Ahhh. You are onto something there. I now recall that sometimes when you say "steal" the response is "sorry, didn't get a good jump." Still seems odd as an option, however. Why the heck would you ever force a runner to run on the very next pitch, regardless, if the hit & run is not on?
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08-15-2006, 05:27 PM | #4 | |
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Hmm...that's a good question. The only thing I can think of at present is if you're facing a weak hold pitcher and a weak armed catcher. I once had a runner have trouble on a 20 Hold pitcher and a 12 armed catcher, despite his 100 SP/100 ST attributes. Maybe instead of "hoping for the best" and working your hitter into a hole while the runner "can't get it in gear", you just send him outright on the first pitch and trust that he can make it. Still doesn't seem to be too frequent a use, though. I'm going to start using it all the time to make my runners go to see if I can't get some more insight on it/its effects. |
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08-16-2006, 08:56 AM | #5 |
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You know what I think? Of course you don't, because I haven't said anything yet.
I tossed and turned all night over this question (not really, but I like to be dramatic) and it finally came to me. Please read this, from the guide (24.4.6.3. Game Control Options, page 315): Offensive Option: Send Forced Description: The runners on base will go, no matter what happens at the plate.
I think "Send Forced" means "Send the Runners" which is what you do when there are men on base, 2 outs, and a 3-2 count. That is, make them start running with the pitch because there is no risk of getting caught off base in that situation (some players, I think, like to gamble and send the runners with less than two outs and on other pitch counts). I cannot remember if previous OOTP versions assumed this and started the runners automatically in a 2-out, 3-2 count situation, but I believe OOTP 2006, in the never-ending quest for baseball realism, has put the decision "in your hands." Anyone agree or disagree? |
08-16-2006, 09:27 AM | #6 | |
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08-16-2006, 10:53 AM | #7 | |
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Also, I don't see how that's still any different than the Run-and-Hit or Hit-and-Run. Aren't they the same thing? Runner goes and if the batter hits the ball (or not), he's still going? Or does it impact the logic of the runners after the play is resolved. For example, would "Send Forced" cause the runners to just keep going after a pop up on the infield is caught instead of trying to get back to their original bases? |
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08-16-2006, 10:59 AM | #8 |
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In Send Forced, the hitter does not swing - that's the difference from the Run & Hit and Hit & Run options. As KBLover mentioned, you do this if you want to try to steal even when you do not have a good lead (similar to using the secondary steal rating in Strat-o-matic if you've ever played that game).
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09-28-2006, 05:24 PM | #9 |
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Shows what a dummy I am! I thought 'send forced' meant only runners who were potential victims of force plays would run.
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