Home | Webstore
Latest News: OOTP 25 Available - FHM 10 Available - OOTP Go! Available

Out of the Park Baseball 25 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 19 > OOTP 19 - Technical Support > Bug Reports Forum

Bug Reports Forum Have a bug to report? Please post here.

Reply
 
Thread Tools
Old 04-07-2018, 12:10 AM   #61
aks62
Major Leagues
 
Join Date: Mar 2018
Posts: 388
Additionally, after each throw to first base for the out, the first baseman runs toward a few steps toward the pitcher for no apparent reason.
aks62 is offline   Reply With Quote
Old 04-07-2018, 12:15 AM   #62
aks62
Major Leagues
 
Join Date: Mar 2018
Posts: 388
Sorry, one more catch: on a drop-third strike, the batter is depicted running faster than Usain Bolt to first base in an attempt to beat out the throw. It needs to be slowed down.
aks62 is offline   Reply With Quote
Old 04-08-2018, 01:11 PM   #63
Aumakua
Major Leagues
 
Join Date: Apr 2010
Location: Flat lands
Posts: 421
facegen going wacky, changing player looks

So this is happening with 2 players, the facegen has some of their features but skewed, one of them I can import a new fictional picture and then reload the correct one and it fixes it (but keeps changing it back every time I start the game again).

This one with Ty Cobb I can't get right. I checked the fg file and it hasn't been changed, but the game keeps loading a skewed image of him (skinnier head and bulging eyes).

does anyone know how to fix this, seems to be the only player effected

EDIT: WOW so I went into the editor and just started looking at everything and noticed his weight was 136 pounds, and thought WTF. I changed it to 185 and reloaded the fg file and BOOM fixed! not sure how his weight got changed (I haven't edited anything on him), maybe some sort of cancer?
so if anyone else has this problem in the future, check their weight as Facegen adjusts to that!
Attached Images
Image Image 

Last edited by Aumakua; 04-08-2018 at 01:14 PM.
Aumakua is offline   Reply With Quote
Old 04-12-2018, 03:45 PM   #64
paellis11
Minors (Rookie Ball)
 
Join Date: Sep 2012
Posts: 44
Ok . Here's one to mull over. I purchased another license (yes went out on the limb and paid more for a product I wasn't satisfied with -on a hunch) not through Steam. So far everything works fine. For some reason OOTP doesn't always sync well with Steam. Next year I will go the non-steam route to start.
paellis11 is offline   Reply With Quote
Old 04-12-2018, 03:47 PM   #65
paellis11
Minors (Rookie Ball)
 
Join Date: Sep 2012
Posts: 44
Support- no need to respond to my posts on this thread. I will be deleting the Steam version.
paellis11 is offline   Reply With Quote
Old 04-29-2018, 08:25 PM   #66
darktwain
Bat Boy
 
Join Date: Apr 2018
Posts: 1
Angry

How do i completely reinstall the game from scratch, and remove any old files? I added a ballpark mod and it brought the game to a halt. Of course, that's only slightly slower than it already ran. Ugh this game is so buggy I feel like I wasted $40
darktwain is offline   Reply With Quote
Old 05-03-2018, 10:25 PM   #67
Red Giant
Bat Boy
 
Join Date: Mar 2018
Posts: 2
3D crashes every time

I've been playing OOTP19 since release, although I haven't tried to play a 3D game in a few weeks. I noticed that my 3D mode had been set to disabled which surprised me when I tried to play a game. When I switch the settings to 3D enabled, the game crashes immediately upon trying to enter an active game and going to the game action tab.

I have tried restarting, installing drivers, and starting as an administrator. Here are my specs as requested. Please help! Cant play any 3D games at all.

================================================== =
GPU Caps Viewer v1.38.2.1 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz
- CPU Core Speed: 3503 MHz
- CPU logical cores: 4
- Family: 6 - Model: 14 - Stepping: 3
- Physical Memory Size: 16384 MB
- Operating System: Windows 10 64-bit build 16299
- PhysX Version: 9170524


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: NVIDIA GeForce GTX 1070
- GPU codename: GP104
- Device ID: 10DE-1B81
- Subdevice ID: 3842-6173
- Revision ID: A1
- Driver: 24.21.13.9731 (R397.31)
- Branch: r397_05-13
- Bus Id: 1
- Shader cores: 1920
- Texture units: 120
- ROP units: 64
- TDP: 150W
- BIOS version: 86.04.1e.00.70
- Memory size: 8191MB
- Memory type: GDDR5
- Memory bus width: 256-bit
- GPU base clock: 1594 MHz
- GPU boost clock: 1784 MHz
- GPU power target: 100 % TDP
- GPU min power target: 49 % TDP
- GPU max power target: 112 % TDP


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: GeForce GTX 1070/PCIe/SSE2
- OpenGL Version: 4.6.0 NVIDIA 397.31
- GLSL (OpenGL Shading Language) Version: 4.60 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 32768x32768
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 32768x32768
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- OpenGL Extensions: 406 extensions (GL=375 and WGL=31)
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_fragment_shader_interlock
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_polygon_offset_clamp
- GL_ARB_post_depth_coverage
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_locations
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shader_viewport_layer_array
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_sparse_texture2
- GL_ARB_sparse_texture_clamp
- GL_ARB_spirv_extensions
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_filter_anisotropic
- GL_ARB_texture_filter_minmax
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_post_depth_coverage
- GL_EXT_provoking_vertex
- GL_EXT_raster_multisample
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_sparse_texture2
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_filter_minmax
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_EXT_memory_object
- GL_EXT_memory_object_win32
- GL_EXT_win32_keyed_mutex
- GL_KHR_parallel_shader_compile
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_EXT_semaphore
- GL_EXT_semaphore_win32
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NVX_blend_equation_advanced_multi_draw_buffers
- GL_NV_blend_minmax_factor
- GL_NV_blend_square
- GL_NV_clip_space_w_scaling
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_conservative_raster
- GL_NV_conservative_raster_dilate
- GL_NV_conservative_raster_pre_snap_triangles
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_feature_query
- GL_NV_fence
- GL_NV_fill_rectangle
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_coverage_to_color
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_fragment_shader_interlock
- GL_NV_framebuffer_mixed_samples
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_geometry_shader_passthrough
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_path_rendering_shared_edge
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_query_resource
- GL_NV_query_resource_tag
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_sample_locations
- GL_NV_sample_mask_override_coverage
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_float64
- GL_NV_shader_atomic_fp16_vector
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_stereo_view_rendering
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_rectangle_compressed
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NV_viewport_array2
- GL_NV_viewport_swizzle
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_buffer_region
- WGL_ARB_create_context
- WGL_ARB_create_context_no_error
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness
- WGL_ARB_context_flush_control
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_ATI_pixel_format_float
- WGL_EXT_colorspace
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_framebuffer_sRGB
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_copy_image
- WGL_NV_delay_before_swap
- WGL_NV_float_buffer
- WGL_NV_multisample_coverage
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
- OpenGL SPIR-V Extensions: 10
- SPV_KHR_post_depth_coverage
- SPV_KHR_shader_atomic_counter_ops
- SPV_KHR_shader_ballot
- SPV_KHR_shader_draw_parameters
- SPV_KHR_storage_buffer_storage_class
- SPV_KHR_subgroup_vote
- SPV_NV_geometry_shader_passthrough
- SPV_NV_sample_mask_override_coverage
- SPV_NV_stereo_view_rendering
- SPV_NV_viewport_array2
- OpenGL core capabilities: 179 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 8
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 32768
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 4
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 32768
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 16384
- GL_MAX_ELEMENTS_VERTICES: 1048576
- GL_MAX_ELEMENTS_INDICES: 1048576
- GL_MAX_TEXTURE_UNITS: 4
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_LOD_BIAS: 15
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_TEXTURE_COORDS: 8
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VARYING_FLOATS: 124
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 124
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 32768
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 32
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 32768
- GL_MAX_SAMPLES_EXT: 32
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768
- GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: -1
- GL_MAX_SAMPLE_MASK_WORDS: 2
- GL_MAX_COLOR_TEXTURE_SAMPLES: 32
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
- GL_MAX_INTEGER_SAMPLES: 32
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 1024
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- GL_MAX_VARYING_VECTORS: 31
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- GL_MAX_IMAGE_SAMPLES: 32
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 65536
- GL_MAX_FRAMEBUFFER_WIDTH: 32768
- GL_MAX_FRAMEBUFFER_HEIGHT: 32768
- GL_MAX_FRAMEBUFFER_LAYERS: 2048
- GL_MAX_FRAMEBUFFER_SAMPLES: 32
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 32768
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 16384
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- GL_MAX_CULL_DISTANCES: 8
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- OpenGL extension capabilities: 197 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 32768 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 32768 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 32768 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 32768 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)
- GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 8388608 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 8388608 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X: 8003112 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 8640 (GL_NVX_gpu_memory_info)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 32768 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 32768 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)
- GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
- GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
- GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
- GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 5 (GL_NV_framebuffer_multisample_coverage)
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
- GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
- GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
- GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 32768 (GL_NV_texture_rectangle)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V: 128 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
- GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)


===================================[ Vulkan Capabilities ]
- Instance extensions: 12
- VK_EXT_debug_report (version: 9)
- VK_EXT_display_surface_counter (version: 1)
- VK_KHR_get_physical_device_properties2 (version: 1)
- VK_KHR_get_surface_capabilities2 (version: 1)
- VK_KHR_surface (version: 25)
- VK_KHR_win32_surface (version: 6)
- VK_KHR_device_group_creation (version: 1)
- VK_KHR_external_fence_capabilities (version: 1)
- VK_KHR_external_memory_capabilities (version: 1)
- VK_KHR_external_semaphore_capabilities (version: 1)
- VK_NV_external_memory_capabilities (version: 1)
- VK_EXT_debug_utils (version: 1)
- Instance layers: 3
- VK_LAYER_NV_optimus (version: 1.1.70, impl: 1)
- VK_LAYER_VALVE_steam_overlay (version: 1.0.3, impl: 1)
- VK_LAYER_LUNARG_standard_validation (version: 1.0.70, impl: 1)
- Physical devices: 1
- [Vulkan device 0]: GeForce GTX 1070 ------------------
- API version: 1.1.70
- vendorID: 4318
- deviceID: 7041
- driver version: 1665646592
- NVIDIA driver version: 397.31
- memory heap count: 2
- heap1: 8088MB
- heap2: 16302MB
- memory type count: 4
- mem type 7 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 8 - heap index : 0 - property flag : 1
> mem property: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
- mem type 9 - heap index : 1 - property flag : 6
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
- mem type 10 - heap index : 1 - property flag : 14
> mem property: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
> mem property: VK_MEMORY_PROPERTY_HOST_CACHED_BIT
- extensions: 53
- VK_KHR_swapchain (version: 70)
- VK_KHR_16bit_storage (version: 1)
- VK_KHR_bind_memory2 (version: 1)
- VK_KHR_dedicated_allocation (version: 3)
- VK_KHR_descriptor_update_template (version: 1)
- VK_KHR_device_group (version: 3)
- VK_KHR_get_memory_requirements2 (version: 1)
- VK_KHR_image_format_list (version: 1)
- VK_KHR_maintenance1 (version: 1)
- VK_KHR_maintenance2 (version: 1)
- VK_KHR_maintenance3 (version: 1)
- VK_KHR_multiview (version: 1)
- VK_KHR_push_descriptor (version: 2)
- VK_KHR_relaxed_block_layout (version: 1)
- VK_KHR_sampler_mirror_clamp_to_edge (version: 1)
- VK_KHR_sampler_ycbcr_conversion (version: 1)
- VK_KHR_shader_draw_parameters (version: 1)
- VK_KHR_storage_buffer_storage_class (version: 1)
- VK_KHR_external_memory (version: 1)
- VK_KHR_external_memory_win32 (version: 1)
- VK_KHR_external_semaphore (version: 1)
- VK_KHR_external_semaphore_win32 (version: 1)
- VK_KHR_win32_keyed_mutex (version: 1)
- VK_KHR_external_fence (version: 1)
- VK_KHR_external_fence_win32 (version: 1)
- VK_KHR_variable_pointers (version: 1)
- VK_KHX_device_group (version: 2)
- VK_KHX_multiview (version: 1)
- VK_EXT_blend_operation_advanced (version: 2)
- VK_EXT_conservative_rasterization (version: 1)
- VK_EXT_depth_range_unrestricted (version: 1)
- VK_EXT_discard_rectangles (version: 1)
- VK_EXT_post_depth_coverage (version: 1)
- VK_EXT_sample_locations (version: 1)
- VK_EXT_sampler_filter_minmax (version: 1)
- VK_EXT_shader_subgroup_ballot (version: 1)
- VK_EXT_shader_subgroup_vote (version: 1)
- VK_EXT_shader_viewport_index_layer (version: 1)
- VK_NV_dedicated_allocation (version: 1)
- VK_NV_external_memory (version: 1)
- VK_NV_external_memory_win32 (version: 1)
- VK_NV_fill_rectangle (version: 1)
- VK_NV_fragment_coverage_to_color (version: 1)
- VK_NV_framebuffer_mixed_samples (version: 1)
- VK_NV_glsl_shader (version: 1)
- VK_NV_win32_keyed_mutex (version: 1)
- VK_NV_clip_space_w_scaling (version: 1)
- VK_NV_sample_mask_override_coverage (version: 1)
- VK_NV_viewport_array2 (version: 1)
- VK_NV_viewport_swizzle (version: 1)
- VK_NV_geometry_shader_passthrough (version: 1)
- VK_NVX_device_generated_commands (version: 3)
- VK_NVX_multiview_per_view_attributes (version: 1)
- device layers: 1
- VK_LAYER_NV_optimus (version: 1.1.70, impl: 1)
- device features:
- robustBufferAccess: true
- fullDrawIndexUint32: true
- imageCubeArray: true
- independentBlend: true
- geometryShader: true
- tessellationShader: true
- sampleRateShading: true
- dualSrcBlend: true
- logicOp: true
- multiDrawIndirect: true
- drawIndirectFirstInstance: true
- depthClamp: true
- depthBiasClamp: true
- fillModeNonSolid: true
- depthBounds: true
- wideLines: true
- largePoints: true
- alphaToOne: true
- multiViewport: true
- samplerAnisotropy: true
- textureCompressionETC2: false
- textureCompressionASTC_LDR: false
- textureCompressionBC: true
- occlusionQueryPrecise: true
- pipelineStatisticsQuery: true
- vertexPipelineStoresAndAtomics: true
- fragmentStoresAndAtomics: true
- shaderTessellationAndGeometryPointSize: true
- shaderImageGatherExtended: true
- shaderStorageImageExtendedFormats: true
- shaderStorageImageMultisample: true
- shaderStorageImageReadWithoutFormat: true
- shaderStorageImageWriteWithoutFormat: true
- shaderUniformBufferArrayDynamicIndexing: true
- shaderSampledImageArrayDynamicIndexing: true
- shaderStorageBufferArrayDynamicIndexing: true
- shaderStorageImageArrayDynamicIndexing: true
- shaderClipDistance: true
- shaderCullDistance: true
- shaderFloat64: true
- shaderInt64: true
- shaderInt16: true
- shaderResourceResidency: true
- shaderResourceMinLod: true
- sparseBinding: true
- sparseResidencyBuffer: true
- sparseResidencyImage2D: true
- sparseResidencyImage3D: true
- sparseResidency2Samples: true
- sparseResidency4Samples: true
- sparseResidency8Samples: true
- sparseResidency16Samples: true
- sparseResidencyAliased: true
- variableMultisampleRate: true
- inheritedQueries: true
- device limits
- maxImageDimension1D: 32768
- maxImageDimension2D: 32768
- maxImageDimension3D: 16384
- maxImageDimensionCube: 32768
- maxImageArrayLayers: 2048
- maxTexelBufferElements: 134217728
- maxUniformBufferRange: 65536
- maxStorageBufferRange: 4294967295
- maxPushConstantsSize: 256
- maxMemoryAllocationCount: 4096
- maxSamplerAllocationCount: 4000
- bufferImageGranularity: 1024
- sparseAddressSpaceSize: 18446744073709551615
- maxBoundDescriptorSets: 8
- maxPerStageDescriptorSamplers: 4000
- maxPerStageDescriptorUniformBuffers: 12
- maxPerStageDescriptorSampledImages: 16384
- maxPerStageDescriptorStorageImages: 16384
- maxPerStageDescriptorInputAttachments: 8
- maxPerStageResources: 53268
- maxDescriptorSetSamplers: 4000
- maxDescriptorSetUniformBuffers: 72
- maxDescriptorSetUniformBuffersDynamic: 72
- maxDescriptorSetStorageBuffers: 4096
- maxDescriptorSetStorageBuffersDynamic: 16
- maxDescriptorSetSampledImages: 98304
- maxDescriptorSetStorageImages: 98304
- maxDescriptorSetInputAttachments: 8
- maxVertexInputAttributes: 32
- maxVertexInputBindings: 32
- maxVertexInputAttributeOffset: 2047
- maxVertexInputBindingStride: 2048
- maxVertexOutputComponents: 128
- maxTessellationGenerationLevel: 64
- maxTessellationPatchSize: 32
- maxTessellationControlPerVertexInputComponents: 128
- maxTessellationControlPerVertexOutputComponents: 128
- maxTessellationControlPerPatchOutputComponents: 120
- maxTessellationControlTotalOutputComponents: 4216
- maxTessellationEvaluationInputComponents: 128
- maxTessellationEvaluationOutputComponents: 128
- maxGeometryShaderInvocations: 32
- maxGeometryInputComponents: 128
- maxGeometryOutputComponents: 128
- maxGeometryOutputVertices: 1024
- maxGeometryTotalOutputComponents: 1024
- maxFragmentInputComponents: 128
- maxFragmentOutputAttachments: 8
- maxFragmentDualSrcAttachments: 1
- maxFragmentCombinedOutputResources: 16
- maxComputeSharedMemorySize: 49152
- maxComputeWorkGroupCount: [2147483647; 65535; 65535]
- maxComputeWorkGroupInvocations: 1536
- maxComputeWorkGroupSize: [1536; 1024; 64]
- subPixelPrecisionBits: 8
- subTexelPrecisionBits: 8
- mipmapPrecisionBits: 8
- maxDrawIndexedIndexValue: 4294967295
- maxDrawIndirectCount: 4294967295
- maxSamplerLodBias: 15.000000
- maxSamplerAnisotropy: 16.000000
- maxViewports: 16
- maxViewportDimensions: [32768; 32768]
- viewportBoundsRange: [-65536.000000 ; 65536.000000]
- viewportSubPixelBits: 8
- minMemoryMapAlignment: 64
- minTexelBufferOffsetAlignment: 16
- minUniformBufferOffsetAlignment: 256
- minStorageBufferOffsetAlignment: 32
- minTexelOffset: 4294967288
- maxTexelOffset: 7
- minTexelGatherOffset: 4294967264
- maxTexelGatherOffset: 31
- minInterpolationOffset: -0.500000
- maxInterpolationOffset: 0.437500
- subPixelInterpolationOffsetBits: 4
- maxFramebufferWidth: 32768
- maxFramebufferHeight: 32768
- maxFramebufferLayers: 2048
- framebufferColorSampleCounts: 15
- framebufferDepthSampleCounts: 15
- framebufferStencilSampleCounts: 31
- framebufferNoAttachmentsSampleCounts: 31
- maxColorAttachments: 8
- sampledImageColorSampleCounts: 15
- sampledImageIntegerSampleCounts: 15
- sampledImageDepthSampleCounts: 15
- sampledImageStencilSampleCounts: 31
- storageImageSampleCounts: 15
- maxSampleMaskWords: 1
- timestampComputeAndGraphics: 1
- timestampPeriod: 1.000000
- maxClipDistances: 8
- maxCullDistances: 8
- maxCombinedClipAndCullDistances: 8
- discreteQueuePriorities: 2
- pointSizeRange: [1.000000 ; 189.875000]
- lineWidthRange: [0.500000 ; 10.000000]
- pointSizeGranularity: 0.125000
- lineWidthGranularity: 0.125000
- strictLines: 1
- standardSampleLocations: 1
- optimalBufferCopyOffsetAlignment: 1
- optimalBufferCopyRowPitchAlignment: 1
- nonCoherentAtomSize: 64


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: GeForce GTX 1070
- Compute Capability: 6.1
- Total Memory: 4095 MB
- Shader Clock Rate: 1784 MHz
- Multiprocessors: 15
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 9.2.81
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: GeForce GTX 1070
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 397.31
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 15
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1784MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 6
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 2097152KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 8192MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 240KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 10907940
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 16384
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
Red Giant is offline   Reply With Quote
Old 05-04-2018, 03:53 PM   #68
msupoke
All Star Reserve
 
Join Date: Apr 2011
Location: Houston, TX
Posts: 621
Could this help with an online league in which I am not seeing the jerseys and caps that the commish has put into the game? The option "Game Settings" is grayed out for me.
__________________
msupoke is offline   Reply With Quote
Old 05-22-2018, 08:53 PM   #69
rjl518
Hall Of Famer
 
rjl518's Avatar
 
Join Date: Mar 2007
Location: Born in Shea Stadium, lives in LoanDepot Park.
Posts: 6,240
this happens with Citi Field's outfield wall pretty much every other game.
what do you guys think?
the 2nd pic is what it should look like all the time.
actually it's all the ballparks looking like that sometimes.
Attached Images
Image Image 
__________________
My Threads:
MLB Project 32 by SFGiants58

"Colon looking for his 1st hit of the year and he DRIVES ONE! Deep left field! Back goes Upton! Back near the wall! ITS OUTTA HERE!!! Bartolo has done it!!! THE IMPOSSIBLE HAS HAPPENED!!! This is one of the great moments in the history of baseball! Bartolo Colon has gone deep!" ---Gary Cohen. (May 7, 2016) (Petco Park) NYM 6 @ SD 3

Last edited by rjl518; 05-27-2018 at 12:22 PM.
rjl518 is offline   Reply With Quote
Old 06-26-2018, 08:14 PM   #70
italyprof
All Star Reserve
 
Join Date: Feb 2014
Posts: 975
Maybe this is the right forum for this problem? I bought a new computer. I re-downloaded the game. The 3D players are only half-formed on the field. They look like ghosts, with one leg, no torso, no head when seen from the side.

Any ideas?
italyprof is offline   Reply With Quote
Old 06-27-2018, 06:22 AM   #71
Lukas Berger
OOTP Developments
 
Lukas Berger's Avatar
 
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,755
Quote:
Originally Posted by italyprof View Post
Maybe this is the right forum for this problem? I bought a new computer. I re-downloaded the game. The 3D players are only half-formed on the field. They look like ghosts, with one leg, no torso, no head when seen from the side.

Any ideas?
Sounds like you need an update to your video card drivers. That's the first thing to try at any rate. If it doesn't fix things let me know
__________________

lukas@ootpdevelopments.com

Order Out of the Park Baseball 25!

Need to upload files for us to check out? Instructions can be found here
Lukas Berger is offline   Reply With Quote
Old 06-28-2018, 02:15 PM   #72
italyprof
All Star Reserve
 
Join Date: Feb 2014
Posts: 975
I did update the video card driver. But it didn't work. Still one leg, torso-less, headless players. At least I learned how to update a video card driver. But still need better visuals of my 3D players. Any other ideas?
italyprof is offline   Reply With Quote
Old 06-29-2018, 01:47 PM   #73
italyprof
All Star Reserve
 
Join Date: Feb 2014
Posts: 975
Lukas, I am using Windows 10. I have updated the video card driver and OpenGL is 5.1. What else could be causing this problem?

The players lack physical content. Weird. One leg, no torso, no head. Just a leg, chest, on arm and a baseball cap. The movements are all normal, the sound works, everything else looks good. But ghost-like players.

I even re-installed the game but it still looks the same.

This is what the screen looks like:
Attached Images
Image 

Last edited by italyprof; 07-01-2018 at 07:09 PM.
italyprof is offline   Reply With Quote
Old 07-02-2018, 02:51 PM   #74
RedScott
Bat Boy
 
Join Date: Jul 2018
Posts: 1
When I play I can only play with no players rendered. As soon as I try and play with any 3D rendering my system crashes. I did update my driver. I'm attaching my OpenGL Caps report.


[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
- CPU Core Speed: 2592 MHz
- CPU logical cores: 8
- Family: 6 - Model: 14 - Stepping: 3
- Physical Memory Size: 16384 MB
- Operating System: Windows 10 64-bit build 16299
- PhysX Version: drivers not installed


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp
- Num GPUs: 3

- GPU 1
- Name: Quadro M600M
- GPU codename:
- Device ID: 10DE-13B2
- Subdevice ID: 17AA-222D
- Revision ID: A2
- Driver: 8.3.2098.0 (R382.05)
- Branch: r381_99-3
- Bus Id: 1
- Shader cores: 384
- BIOS version: 82.07.84.00.15
- Memory size: 2047MB
- Memory type: GDDR5
- Memory bus width: 128-bit
- PState 0 - GPU clock: 540 MHz, memory: 2505 MHz, VDDC: 0.943V
- PState 5 - GPU clock: 405 MHz, memory: 800 MHz, VDDC: 0.943V
- PState 8 - GPU clock: 405 MHz, memory: 405 MHz, VDDC: 0.943V

- GPU 2
- Name: Intel(R) HD Graphics 530
- GPU codename: Skylake(GT2)
- Device ID: 8086-191B
- Subdevice ID: 17AA-222D
- Revision ID: 6
- Driver: 8.3.2098.0 (11-8-2017)
- Bus Id: -1
- Shader cores: 192
- Texture units: 24
- ROP units: 3
- TDP: 15W
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit

- GPU 3
- Name: DisplayLink USB Device
- GPU codename:
- Device ID: 17E9-433F
- Subdevice ID: 37FC9-1000072
- Revision ID: 0
- Driver: 8.3.2098.0 (11-8-2017)
- Bus Id: -1
- BIOS version:
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: NVIDIA Corporation
- OpenGL renderer: Quadro M600M/PCIe/SSE2
- OpenGL Version: 4.5.0 NVIDIA 382.05
- GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA
- ARB Texture Units: 4
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 2047.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 2048
- Max Varying Float: 124
- Max Vertex Bindable Uniforms: 14
- Max Fragment Bindable Uniforms: 14
- Max Geometry Bindable Uniforms: 14
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- MSAA: 16X
- MSAA: 32X
- MSAA: 64X
- OpenGL Extensions: 365 extensions (GL=332 and WGL=33)
- GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture
- GL_ARB_arrays_of_arrays
- GL_ARB_base_instance
- GL_ARB_bindless_texture
- GL_ARB_blend_func_extended
- GL_ARB_buffer_storage
- GL_ARB_cl_event
- GL_ARB_clear_buffer_object
- GL_ARB_clear_texture
- GL_ARB_clip_control
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_conservative_depth
- GL_ARB_compute_shader
- GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted
- GL_ARB_copy_buffer
- GL_ARB_copy_image
- GL_ARB_cull_distance
- GL_ARB_debug_output
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_derivative_control
- GL_ARB_direct_state_access
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility
- GL_ARB_ES3_2_compatibility
- GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_geometry_shader4
- GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image
- GL_ARB_gl_spirv
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_ARB_gpu_shader_int64
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_imaging
- GL_ARB_indirect_parameters
- GL_ARB_instanced_arrays
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment
- GL_ARB_map_buffer_range
- GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_parallel_shader_compile
- GL_ARB_pipeline_statistics_query
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_program_interface_query
- GL_ARB_provoking_vertex
- GL_ARB_query_buffer_object
- GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness
- GL_ARB_sample_shading
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counter_ops
- GL_ARB_shader_atomic_counters
- GL_ARB_shader_ballot
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_clock
- GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote
- GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size
- GL_ARB_shader_objects
- GL_ARB_shader_precision
- GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod
- GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack
- GL_ARB_shading_language_include
- GL_ARB_shading_language_packing
- GL_ARB_shadow
- GL_ARB_sparse_buffer
- GL_ARB_sparse_texture
- GL_ARB_stencil_texturing
- GL_ARB_sync
- GL_ARB_tessellation_shader
- GL_ARB_texture_barrier
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range
- GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_cube_map_array
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge
- GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_stencil8
- GL_ARB_texture_storage
- GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle
- GL_ARB_texture_view
- GL_ARB_timer_query
- GL_ARB_transform_feedback2
- GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_viewport_array
- GL_ARB_window_pos
- GL_ATI_draw_buffers
- GL_ATI_texture_float
- GL_ATI_texture_mirror_once
- GL_S3_s3tc
- GL_EXT_texture_env_add
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_bindable_uniform
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_compiled_vertex_array
- GL_EXT_Cg_shader
- GL_EXT_depth_bounds_test
- GL_EXT_direct_state_access
- GL_EXT_draw_buffers2
- GL_EXT_draw_instanced
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXTX_framebuffer_mixed_formats
- GL_EXT_framebuffer_multisample_blit_scaled
- GL_EXT_framebuffer_object
- GL_EXT_framebuffer_sRGB
- GL_EXT_geometry_shader4
- GL_EXT_gpu_program_parameters
- GL_EXT_gpu_shader4
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_pixel_buffer_object
- GL_EXT_point_parameters
- GL_EXT_polygon_offset_clamp
- GL_EXT_provoking_vertex
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_shader_objects
- GL_EXT_separate_specular_color
- GL_EXT_shader_image_load_formatted
- GL_EXT_shader_image_load_store
- GL_EXT_shader_integer_mix
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_buffer_object
- GL_EXT_texture_compression_dxt1
- GL_EXT_texture_compression_latc
- GL_EXT_texture_compression_rgtc
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_cube_map
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_combine
- GL_EXT_texture_env_dot3
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod
- GL_EXT_texture_lod_bias
- GL_EXT_texture_mirror_clamp
- GL_EXT_texture_object
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_sRGB
- GL_EXT_texture_sRGB_decode
- GL_EXT_texture_storage
- GL_EXT_texture_swizzle
- GL_EXT_timer_query
- GL_EXT_transform_feedback2
- GL_EXT_vertex_array
- GL_EXT_vertex_array_bgra
- GL_EXT_vertex_attrib_64bit
- GL_EXT_window_rectangles
- GL_EXT_import_sync_object
- GL_IBM_rasterpos_clip
- GL_IBM_texture_mirrored_repeat
- GL_KHR_context_flush_control
- GL_KHR_debug
- GL_KHR_no_error
- GL_KHR_robust_buffer_access_behavior
- GL_KHR_robustness
- GL_KTX_buffer_region
- GL_NV_alpha_to_coverage_dither_control
- GL_NV_bindless_multi_draw_indirect
- GL_NV_bindless_multi_draw_indirect_count
- GL_NV_bindless_texture
- GL_NV_blend_equation_advanced
- GL_NV_blend_equation_advanced_coherent
- GL_NV_blend_square
- GL_NV_command_list
- GL_NV_compute_program5
- GL_NV_conditional_render
- GL_NV_copy_depth_to_color
- GL_NV_copy_image
- GL_NV_deep_texture3D
- GL_NV_depth_buffer_float
- GL_NV_depth_clamp
- GL_NV_draw_texture
- GL_NV_draw_vulkan_image
- GL_NV_ES1_1_compatibility
- GL_NV_ES3_1_compatibility
- GL_NV_explicit_multisample
- GL_NV_fence
- GL_NV_float_buffer
- GL_NV_fog_distance
- GL_NV_fragment_program
- GL_NV_fragment_program_option
- GL_NV_fragment_program2
- GL_NV_framebuffer_multisample_coverage
- GL_NV_geometry_shader4
- GL_NV_gpu_program4
- GL_NV_internalformat_sample_query
- GL_NV_gpu_program4_1
- GL_NV_gpu_program5
- GL_NV_gpu_program5_mem_extended
- GL_NV_gpu_program_fp64
- GL_NV_gpu_shader5
- GL_NV_half_float
- GL_NV_light_max_exponent
- GL_NV_multisample_coverage
- GL_NV_multisample_filter_hint
- GL_NV_occlusion_query
- GL_NV_packed_depth_stencil
- GL_NV_parameter_buffer_object
- GL_NV_parameter_buffer_object2
- GL_NV_path_rendering
- GL_NV_pixel_data_range
- GL_NV_point_sprite
- GL_NV_primitive_restart
- GL_NV_register_combiners
- GL_NV_register_combiners2
- GL_NV_shader_atomic_counters
- GL_NV_shader_atomic_float
- GL_NV_shader_atomic_int64
- GL_NV_shader_buffer_load
- GL_NV_shader_storage_buffer_object
- GL_NV_texgen_reflection
- GL_NV_texture_barrier
- GL_NV_texture_compression_vtc
- GL_NV_texture_env_combine4
- GL_NV_texture_multisample
- GL_NV_texture_rectangle
- GL_NV_texture_shader
- GL_NV_texture_shader2
- GL_NV_texture_shader3
- GL_NV_transform_feedback
- GL_NV_transform_feedback2
- GL_NV_uniform_buffer_unified_memory
- GL_NV_vertex_array_range
- GL_NV_vertex_array_range2
- GL_NV_vertex_attrib_integer_64bit
- GL_NV_vertex_buffer_unified_memory
- GL_NV_vertex_program
- GL_NV_vertex_program1_1
- GL_NV_vertex_program2
- GL_NV_vertex_program2_option
- GL_NV_vertex_program3
- GL_NVX_conditional_render
- GL_NVX_gpu_memory_info
- GL_NVX_multigpu_info
- GL_NVX_nvenc_interop
- GL_NV_shader_thread_group
- GL_NV_shader_thread_shuffle
- GL_KHR_blend_equation_advanced
- GL_KHR_blend_equation_advanced_coherent
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_lod
- GL_SGIX_depth_texture
- GL_SGIX_shadow
- GL_SUN_slice_accum
- GL_WIN_swap_hint
- WGL_EXT_swap_control
- WGL_ARB_buffer_region
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_ARB_create_context_robustness
- WGL_ARB_context_flush_control
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_multisample
- WGL_ARB_pbuffer
- WGL_ARB_pixel_format
- WGL_ARB_pixel_format_float
- WGL_ARB_render_texture
- WGL_ATI_pixel_format_float
- WGL_EXT_colorspace
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_EXT_extensions_string
- WGL_EXT_framebuffer_sRGB
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_swap_control_tear
- WGL_NVX_DX_interop
- WGL_NV_DX_interop
- WGL_NV_DX_interop2
- WGL_NV_copy_image
- WGL_NV_delay_before_swap
- WGL_NV_float_buffer
- WGL_NV_gpu_affinity
- WGL_NV_multisample_coverage
- WGL_NV_render_depth_texture
- WGL_NV_render_texture_rectangle
- WGL_NV_swap_group
- WGL_NV_video_capture
- OpenGL SPIR-V Extensions: 0
- OpenGL core capabilities: 179 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 8
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 4
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 16384
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 4096
- GL_MAX_ELEMENTS_VERTICES: 1048576
- GL_MAX_ELEMENTS_INDICES: 1048576
- GL_MAX_TEXTURE_UNITS: 4
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_LOD_BIAS: 15
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_TEXTURE_COORDS: 8
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VARYING_FLOATS: 124
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 124
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 16384
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 64
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
- GL_MAX_SAMPLES_EXT: 64
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: -1
- GL_MAX_SAMPLE_MASK_WORDS: 2
- GL_MAX_COLOR_TEXTURE_SAMPLES: 64
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 64
- GL_MAX_INTEGER_SAMPLES: 64
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 1024
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- GL_MAX_VARYING_VECTORS: 31
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- GL_MAX_IMAGE_SAMPLES: 64
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 65536
- GL_MAX_FRAMEBUFFER_WIDTH: 16384
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384
- GL_MAX_FRAMEBUFFER_LAYERS: 2048
- GL_MAX_FRAMEBUFFER_SAMPLES: 64
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 4096
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 1
- GL_MAX_CULL_DISTANCES: 8
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8
- OpenGL extension capabilities: 197 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 64 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 64 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 64 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 64 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 231424 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 231424 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 64 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 64 (GL_ARB_framebuffer_no_attachments)
- GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 2097152 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX: 2097152 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NV X: 2064812 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)
- GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 64 (GL_ARB_framebuffer_object)
- GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)
- GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)
- GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)
- GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)
- GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)
- GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)
- GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 1024 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)
- GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)
- GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)
- GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 6 (GL_NV_framebuffer_multisample_coverage)
- GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)
- GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)
- GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV: 4 (GL_NV_gpu_program5)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)
- GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)
- GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)
- GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)
- GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)
- GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_N V: 128 (GL_NV_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV: 4 (GL_NV_transform_feedback)
- GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)
- GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)
- GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)


===================================[ NVIDIA CUDA Capabilities ]
- CUDA Device 0
- Device name: Quadro M600M
- Compute Capability: 5.0
- Total Memory: 2048 MB
- Shader Clock Rate: 875 MHz
- Multiprocessors: 3
- Warp Size: 32
- Max Threads Per Block: 1024
- Threads Per Block: 1024 x 1024 x 64
- Grid Size: 2147483647 x 65535 x 65535
- Registers Per Block: 65536
- Texture Alignment: 512 byte
- Total Constant Memory: 64 Kb


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 2
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 2.0
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) HD Graphics 530
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 10.18.15.4281
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 2.0
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 24
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 1050MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 381133KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1488MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 512KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
- CL_EXEC_NATIVE_KERNEL: 18727876
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 28
- Extensions:
- cl_intel_accelerator
- cl_intel_advanced_motion_estimation
- cl_intel_ctz
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_dx9_media_sharing
- cl_intel_motion_estimation
- cl_intel_simultaneous_sharing
- cl_intel_subgroups
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_khr_depth_images
- cl_khr_dx9_media_sharing
- cl_khr_fp16
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_gl_sharing
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_mipmap_image
- cl_khr_mipmap_image_writes
- cl_khr_spir

- CL_DEVICE_NAME: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 5.2.0.10094
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 2.0 (Build 10094)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 8
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 2600MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
- CL_EXEC_NATIVE_KERNEL: 18727872
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 16
- Extensions:
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_khr_depth_images
- cl_khr_3d_image_writes
- cl_intel_exec_by_local_thread
- cl_khr_spir
- cl_khr_dx9_media_sharing
- cl_intel_dx9_media_sharing
- cl_khr_d3d11_sharing
- cl_khr_gl_sharing
- cl_khr_fp64
- cl_khr_image2d_from_buffer
- CL_PLATFORM_NAME: NVIDIA CUDA
- CL_PLATFORM_VENDOR: NVIDIA Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 8.0.0
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 1

- CL_DEVICE_NAME: Quadro M600M
- CL_DEVICE_VENDOR: NVIDIA Corporation
- CL_DRIVER_VERSION: 382.05
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 CUDA
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x10DE
- CL_DEVICE_MAX_COMPUTE_UNITS: 3
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 875MHz
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 5
- CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0
- CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536
- CL_NV_DEVICE_WARP_SIZE: 32
- CL_NV_DEVICE_GPU_OVERLAP: 1
- CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1
- CL_NV_DEVICE_INTEGRATED_MEMORY: 0
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4352
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 48KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 48KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 18727876
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 256
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096
- CL_DEVICE_MAX_SAMPLERS: 32
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 16
- Extensions:
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_fp64
- cl_khr_byte_addressable_store
- cl_khr_icd
- cl_khr_gl_sharing
- cl_nv_compiler_options
- cl_nv_device_attribute_query
- cl_nv_pragma_unroll
- cl_nv_d3d10_sharing
- cl_khr_d3d10_sharing
- cl_nv_d3d11_sharing
- cl_nv_copy_opts
- cl_khr_gl_event
RedScott is offline   Reply With Quote
Old 07-03-2018, 10:52 AM   #75
italyprof
All Star Reserve
 
Join Date: Feb 2014
Posts: 975
Quote:
Originally Posted by sealbc View Post
I have pawn turned off too real players.This is what i am getting in a 3d game.I turned off face gen.I was getting players showing on and off of jerseys and pants.It was like a lose light bulb effect or if the light bulb was about too burn out.It just keeps flashing on and off during a 3 d game.his is what it looks like since i made some changes in 3d settings.Still do not show full body of players.I have all my updates.I checked them all.Not sure how too fix my problem. do i need too change my gamma settings from default 2.0? It is the only thing i have not played with yet in adjustments..I have a brand new dell inspiron 20 runing windows 10.Lucas or Markus what can i do now too fix this problem.I switched over too the pawn.I no longer have the real players blinking on and off.I was finding the blinking on and off too be annoying watching out a game.The pawn i can watch the game out with no issues.
THIS IS EXACTLY THE PROBLEM I AM HAVING FOR WEEKS NOW SINCE I BOUGHT MY NEW COMPUTER WITH WINDOWS 10. OpenGL is a new version, updated my drivers. But I get players that look like these, one leg, no torso, no face most of the time.

DID YOU EVER GET THIS FIXED? DID YOU EVER GET AN ANSWER TO HOW TO FIX IT?

THANKS.
italyprof is offline   Reply With Quote
Old 01-05-2019, 09:48 AM   #76
RoyalsBlue
Major Leagues
 
RoyalsBlue's Avatar
 
Join Date: Mar 2003
Location: Section 406, Row A, Seat 1
Posts: 375
Been having issues with FaceGen, so here are the settings i have currently. Likely it's because this is a potato of a computer, but any help would be great!

================================================== =
GPU Caps Viewer v1.38.2.1 report
http://www.geeks3d.com
http://www.ozone3d.net/gpu_caps_viewer/
================================================== =


===================================[ System / CPU ]
- CPU Name: Intel(R) Core(TM) i5-4310M CPU @ 2.70GHz
- CPU Core Speed: 2693 MHz
- CPU logical cores: 4
- Family: 6 - Model: 12 - Stepping: 3
- Physical Memory Size: 8192 MB
- Operating System: Windows 7 64-bit build 7601 [Service Pack 1]
- PhysX Version: 9131220


===================================[ Graphics Adapters / GPUs ]
- Current Display Mode: 1366x768 @ 60 Hz - 32 bpp
- Num GPUs: 1

- GPU 1
- Name: Intel(R) HD Graphics 4600
- GPU codename: Haswell(GT2)
- Device ID: 8086- 416
- Subdevice ID: 1558-5455
- Revision ID: 6
- Driver: 10.18.14.4889 (12-14-2017) - GL:ig75icd64.dll
- Bus Id: -1
- Shader cores: 20
- Texture units: 4
- ROP units: 2
- TDP: 84W
- BIOS version: Intel Video BIOS
- Memory size: 1024MB
- Memory type:
- Memory bus width: 0-bit


===================================[ OpenGL GPU Capabilities ]
- OpenGL vendor: Intel
- OpenGL renderer: Intel(R) HD Graphics 4600
- OpenGL Version: 4.3.0 - Build 10.18.14.4889
- GLSL (OpenGL Shading Language) Version: 4.30 - Build 10.18.14.4889
- ARB Texture Units: 8
- Vertex Shader Texture Units: 32
- Pixel Shader Texture Units: 32
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 255.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Geometry Uniform Components: 4096
- Max Varying Float: 64
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 4X
- MSAA: 8X
- OpenGL Extensions: 208 extensions (GL=189 and WGL=19)
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_blend_color
- GL_EXT_abgr
- GL_EXT_texture3D
- GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array
- GL_SGIS_texture_edge_clamp
- GL_SGIS_generate_mipmap
- GL_EXT_draw_range_elements
- GL_SGIS_texture_lod
- GL_EXT_rescale_normal
- GL_EXT_packed_pixels
- GL_EXT_texture_edge_clamp
- GL_EXT_separate_specular_color
- GL_ARB_multitexture
- GL_ARB_map_buffer_alignment
- GL_ARB_conservative_depth
- GL_EXT_texture_env_combine
- GL_EXT_bgra
- GL_EXT_blend_func_separate
- GL_EXT_secondary_color
- GL_EXT_fog_coord
- GL_EXT_texture_env_add
- GL_ARB_texture_cube_map
- GL_ARB_transpose_matrix
- GL_ARB_internalformat_query
- GL_ARB_internalformat_query2
- GL_ARB_texture_env_add
- GL_IBM_texture_mirrored_repeat
- GL_EXT_multi_draw_arrays
- GL_SUN_multi_draw_arrays
- GL_NV_blend_square
- GL_ARB_texture_compression
- GL_3DFX_texture_compression_FXT1
- GL_EXT_texture_filter_anisotropic
- GL_ARB_texture_border_clamp
- GL_ARB_point_parameters
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_dot3
- GL_ARB_texture_env_crossbar
- GL_EXT_texture_compression_s3tc
- GL_ARB_shadow
- GL_ARB_window_pos
- GL_EXT_shadow_funcs
- GL_EXT_stencil_wrap
- GL_ARB_vertex_program
- GL_EXT_texture_rectangle
- GL_ARB_fragment_program
- GL_EXT_stencil_two_side
- GL_ATI_separate_stencil
- GL_ARB_vertex_buffer_object
- GL_EXT_texture_lod_bias
- GL_ARB_occlusion_query
- GL_ARB_fragment_shader
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_texture_non_power_of_two
- GL_ARB_vertex_shader
- GL_NV_texgen_reflection
- GL_ARB_point_sprite
- GL_ARB_fragment_program_shadow
- GL_EXT_blend_equation_separate
- GL_ARB_depth_texture
- GL_ARB_texture_rectangle
- GL_ARB_draw_buffers
- GL_ARB_color_buffer_float
- GL_ARB_half_float_pixel
- GL_ARB_texture_float
- GL_ARB_pixel_buffer_object
- GL_EXT_framebuffer_object
- GL_ARB_draw_instanced
- GL_ARB_half_float_vertex
- GL_ARB_occlusion_query2
- GL_EXT_draw_buffers2
- GL_WIN_swap_hint
- GL_EXT_texture_sRGB
- GL_ARB_multisample
- GL_EXT_packed_float
- GL_EXT_texture_shared_exponent
- GL_ARB_texture_rg
- GL_ARB_texture_compression_rgtc
- GL_NV_conditional_render
- GL_ARB_texture_swizzle
- GL_EXT_texture_swizzle
- GL_ARB_texture_gather
- GL_ARB_sync
- GL_ARB_cl_event
- GL_ARB_framebuffer_sRGB
- GL_EXT_packed_depth_stencil
- GL_ARB_depth_buffer_float
- GL_EXT_transform_feedback
- GL_ARB_transform_feedback2
- GL_ARB_draw_indirect
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_no_attachments
- GL_EXT_texture_array
- GL_EXT_texture_integer
- GL_ARB_map_buffer_range
- GL_ARB_texture_buffer_range
- GL_EXT_texture_snorm
- GL_ARB_blend_func_extended
- GL_INTEL_performance_query
- GL_ARB_copy_buffer
- GL_ARB_sampler_objects
- GL_NV_primitive_restart
- GL_ARB_seamless_cube_map
- GL_ARB_uniform_buffer_object
- GL_ARB_depth_clamp
- GL_ARB_vertex_array_bgra
- GL_ARB_shader_bit_encoding
- GL_ARB_draw_buffers_blend
- GL_ARB_geometry_shader4
- GL_EXT_geometry_shader4
- GL_ARB_texture_query_lod
- GL_ARB_explicit_attrib_location
- GL_ARB_draw_elements_base_vertex
- GL_ARB_instanced_arrays
- GL_ARB_base_instance
- GL_ARB_fragment_coord_conventions
- GL_EXT_gpu_program_parameters
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_compatibility
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_texture_multisample
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_timer_query
- GL_ARB_tessellation_shader
- GL_ARB_vertex_array_object
- GL_ARB_provoking_vertex
- GL_ARB_sample_shading
- GL_ARB_texture_cube_map_array
- GL_EXT_gpu_shader4
- GL_ARB_gpu_shader5
- GL_ARB_gpu_shader_fp64
- GL_INTEL_fragment_shader_ordering
- GL_ARB_fragment_shader_interlock
- GL_ARB_clip_control
- GL_ARB_shader_subroutine
- GL_ARB_transform_feedback3
- GL_ARB_get_program_binary
- GL_ARB_separate_shader_objects
- GL_ARB_shader_precision
- GL_ARB_vertex_attrib_64bit
- GL_ARB_viewport_array
- GL_ARB_transform_feedback_instanced
- GL_ARB_compressed_texture_pixel_storage
- GL_ARB_shader_atomic_counters
- GL_ARB_shading_language_packing
- GL_ARB_shader_image_load_store
- GL_ARB_shading_language_420pack
- GL_ARB_texture_storage
- GL_EXT_texture_storage
- GL_ARB_compute_shader
- GL_ARB_vertex_attrib_binding
- GL_ARB_texture_view
- GL_ARB_fragment_layer_viewport
- GL_ARB_multi_draw_indirect
- GL_ARB_program_interface_query
- GL_ARB_shader_image_size
- GL_ARB_shader_storage_buffer_object
- GL_ARB_texture_storage_multisample
- GL_ARB_buffer_storage
- GL_AMD_vertex_shader_layer
- GL_AMD_vertex_shader_viewport_index
- GL_ARB_query_buffer_object
- GL_EXT_polygon_offset_clamp
- GL_ARB_debug_output
- GL_KHR_debug
- GL_ARB_arrays_of_arrays
- GL_ARB_texture_query_levels
- GL_ARB_invalidate_subdata
- GL_ARB_clear_buffer_object
- GL_ARB_texture_mirror_clamp_to_edge
- GL_INTEL_map_texture
- GL_ARB_texture_compression_bptc
- GL_ARB_ES2_compatibility
- GL_ARB_ES3_compatibility
- GL_ARB_robustness
- GL_ARB_robust_buffer_access_behavior
- GL_EXT_texture_sRGB_decode
- GL_ARB_copy_image
- GL_KHR_blend_equation_advanced
- GL_EXT_direct_state_access
- GL_ARB_stencil_texturing
- GL_ARB_texture_stencil8
- GL_ARB_explicit_uniform_location
- WGL_EXT_depth_float
- WGL_ARB_buffer_region
- WGL_ARB_extensions_string
- WGL_ARB_make_current_read
- WGL_ARB_pixel_format
- WGL_ARB_pbuffer
- WGL_EXT_extensions_string
- WGL_EXT_swap_control
- WGL_EXT_swap_control_tear
- WGL_ARB_multisample
- WGL_ARB_pixel_format_float
- WGL_ARB_framebuffer_sRGB
- WGL_ARB_create_context
- WGL_ARB_create_context_profile
- WGL_EXT_pixel_format_packed_float
- WGL_EXT_create_context_es_profile
- WGL_EXT_create_context_es2_profile
- WGL_NV_DX_interop
- WGL_ARB_create_context_robustness
- OpenGL SPIR-V Extensions: 0
- OpenGL core capabilities: 179 caps listed
- GL_MAX_LIST_NESTING: 64
- GL_MAX_EVAL_ORDER: 32
- GL_MAX_LIGHTS: 8
- GL_MAX_CLIP_PLANES: 8
- GL_MAX_TEXTURE_SIZE: 16384
- GL_MAX_PIXEL_MAP_TABLE: 65536
- GL_MAX_ATTRIB_STACK_DEPTH: 16
- GL_MAX_MODELVIEW_STACK_DEPTH: 32
- GL_MAX_NAME_STACK_DEPTH: 128
- GL_MAX_PROJECTION_STACK_DEPTH: 4
- GL_MAX_TEXTURE_STACK_DEPTH: 10
- GL_MAX_VIEWPORT_DIMS: 16384
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16
- GL_MAX_3D_TEXTURE_SIZE: 2048
- GL_MAX_ELEMENTS_VERTICES: 1048576
- GL_MAX_ELEMENTS_INDICES: 1048576
- GL_MAX_TEXTURE_UNITS: 8
- GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_LOD_BIAS: 15
- GL_MAX_DRAW_BUFFERS: 8
- GL_MAX_VERTEX_ATTRIBS: 16
- GL_MAX_TEXTURE_COORDS: 8
- GL_MAX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096
- GL_MAX_VARYING_FLOATS: 64
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
- GL_MAX_CLIP_DISTANCES: 8
- GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
- GL_MAX_VARYING_COMPONENTS: 64
- GL_MIN_PROGRAM_TEXEL_OFFSET: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET: 7
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4
- GL_MAX_RENDERBUFFER_SIZE: 16384
- GL_MAX_COLOR_ATTACHMENTS: 8
- GL_MAX_SAMPLES: 8
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7
- GL_RGBA_FLOAT_MODE_ARB: 0
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384
- GL_MAX_SAMPLES_EXT: 8
- GL_RGBA_INTEGER_MODE_EXT: 0
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4
- GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384
- GL_MAX_TEXTURE_BUFFER_SIZE: 134217728
- GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 70
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096
- GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024
- GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128
- GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128
- GL_MAX_SERVER_WAIT_TIMEOUT: 0
- GL_MAX_SAMPLE_MASK_WORDS: 1
- GL_MAX_COLOR_TEXTURE_SAMPLES: 8
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
- GL_MAX_INTEGER_SAMPLES: 8
- GL_PROVOKING_VERTEX: 36430
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4
- GL_MIN_SAMPLE_SHADING_VALUE: 0
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4
- GL_MAX_SUBROUTINES: 256
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024
- GL_MAX_PATCH_VERTICES: 32
- GL_MAX_TESS_GEN_LEVEL: 64
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_PATCH_COMPONENTS: 120
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 233472
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4
- GL_MAX_VERTEX_STREAMS: 4
- GL_NUM_PROGRAM_BINARY_FORMATS: 1
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
- GL_MAX_VARYING_VECTORS: 16
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
- GL_MAX_VIEWPORTS: 16
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
- GL_MAX_IMAGE_UNITS: 8
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16
- GL_MAX_IMAGE_SAMPLES: 8
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 40
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047
- GL_MAX_UNIFORM_LOCATIONS: 4096
- GL_MAX_FRAMEBUFFER_WIDTH: 16384
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384
- GL_MAX_FRAMEBUFFER_LAYERS: 2048
- GL_MAX_FRAMEBUFFER_SAMPLES: 8
- GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024
- GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0
- GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0
- GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0
- GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0
- GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0
- GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0
- GL_MAX_CULL_DISTANCES: 0
- GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0
- OpenGL extension capabilities: 150 caps listed
- GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)
- GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)
- GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)
- GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)
- GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 (GL_EXT_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback)
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback)
- GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)
- GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)
- GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)
- GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)
- GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)
- GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)
- GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)
- GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)
- GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)
- GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)
- GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5)
- GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)
- GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)
- GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)
- GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)
- GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)
- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472 (GL_ARB_tessellation_shader)
- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 233472 (GL_ARB_tessellation_shader)
- GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)
- GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)
- GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)
- GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)
- GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)
- GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)
- GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)
- GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters)
- GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters)
- GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)
- GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store)
- GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)
- GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store)
- GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)
- GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader)
- GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)
- GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)
- GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)
- GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)
- GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)
- GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)
- GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)
- GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)
- GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)
- GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)
- GL_NUM_COMPRESSED_TEXTURE_FORMATS: 20 (GL_ARB_texture_compression)
- GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)
- GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)
- GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)
- GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)
- GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)
- GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)
- GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100)
- GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)
- GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)
- GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)
- GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)
- GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)
- GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)
- GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility)
- GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)
- GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)
- GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)
- GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4)


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- CL_PLATFORM_NAME: Intel(R) OpenCL
- CL_PLATFORM_VENDOR: Intel(R) Corporation
- CL_PLATFORM_VERSION: OpenCL 1.2
- CL_PLATFORM_PROFILE: FULL_PROFILE
- Num devices: 2

- CL_DEVICE_NAME: Intel(R) HD Graphics 4600
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 10.18.14.4889
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 20
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 400MHz
- CL_DEVICE_ADDRESS_BITS: 64
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 332185KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1297MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 64KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 512
- CL_EXEC_NATIVE_KERNEL: 20410660
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 25
- Extensions:
- cl_intel_accelerator
- cl_intel_advanced_motion_estimation
- cl_intel_ctz
- cl_intel_d3d11_nv12_media_sharing
- cl_intel_dx9_media_sharing
- cl_intel_motion_estimation
- cl_intel_simultaneous_sharing
- cl_intel_subgroups
- cl_khr_3d_image_writes
- cl_khr_byte_addressable_store
- cl_khr_d3d10_sharing
- cl_khr_d3d11_sharing
- cl_khr_depth_images
- cl_khr_dx9_media_sharing
- cl_khr_gl_depth_images
- cl_khr_gl_event
- cl_khr_gl_msaa_sharing
- cl_khr_gl_sharing
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_icd
- cl_khr_image2d_from_buffer
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_spir

- CL_DEVICE_NAME: Intel(R) Core(TM) i5-4310M CPU @ 2.70GHz
- CL_DEVICE_VENDOR: Intel(R) Corporation
- CL_DRIVER_VERSION: 4.2.0.148
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.2 (Build 148)
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x8086
- CL_DEVICE_MAX_COMPUTE_UNITS: 4
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 2700MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 3840
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192
- CL_EXEC_NATIVE_KERNEL: 20410656
- CL_DEVICE_IMAGE_SUPPORT: YES
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 480
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048
- CL_DEVICE_MAX_SAMPLERS: 480
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1
- CL_DEVICE_EXTENSIONS: 15
- Extensions:
- cl_khr_icd
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store
- cl_khr_spir
- cl_intel_exec_by_local_thread
- cl_khr_depth_images
- cl_khr_3d_image_writes
- cl_khr_fp64
- cl_intel_dx9_media_sharing
- cl_khr_dx9_media_sharing
- cl_khr_d3d11_sharing
- cl_khr_gl_sharing
__________________
A bad day at the ballpark is still better than the best day in the office!
RoyalsBlue is offline   Reply With Quote
Old 02-16-2019, 05:15 PM   #77
mbriantyne
Bat Boy
 
Join Date: Jan 2011
Posts: 9
In every version of OOTP I have played, when I am running a fictional league over many seasons with fictional FaceGen pictures, some of the player pictures freeze and can no longer be updated. This is still the case with OOTP 19. I only noticed this when certain players would switch teams, but their pics would still show their former team's uniform. They do not update at the end of a season either. They remain locked/frozen. The only way to update is to use the auto reload function, but that changes the face to a completely different one. Only a very small percentage of players have this happen, and it seems to be completely random. It is frustrating because it breaks the immersion that the FaceGen helps to add to the game. Would love to know if others have had this problem and if there is a solution for it. I have been having this problem since OOTP 8, but I have never bothered to use the forums before. It would be AMAZING to have this finally fixed.
mbriantyne is offline   Reply With Quote
Old 03-12-2019, 11:54 AM   #78
lemur21
Bat Boy
 
Join Date: Mar 2019
Posts: 1
So - I actually started having issues with OOTP17 and again with OOTP 18 (and, truth be told, I haven't upgraded since then). Lukas and I had numerous email conversations, and - ultimately - he was right; but the issue still isn't resolved.

I purchased both through the Steam Sale. When I'd launch the application, it would instantly crash. It would try to restart and crash again. Rinse. Repeat.

He suspected it was a driver issue - specifically an OpenGL issue. I've uninstalled and reinstalled my video drivers; sent trace logs, etc. My drivers are all listed as "up-to-date." I have tried to check/update my OpenGL settings; but, there's no easy way to do that.

The only way that works - at this point - is to go to Steam, right-click on the game title and go to Properties; and then, under launch, enter "no3d" as a parameter for the launch. Then, the game DOES launch and run (but, I'm assuming, the graphics aren't nearly as impressive as they were intended).

No idea if this has ever been resolved -- it certainly hasn't been on my side; but at least I can PLAY the game (whereas, before, it didn't even launch).
lemur21 is offline   Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:37 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright © 2020 Out of the Park Developments