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Old 04-17-2015, 06:01 AM   #1
Sandmann76
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Draft pick trading in the MLB

Hi all,

well I am not new to OOTP, and also not to the MLB in general, but maybe as an European I am missing something.

Understand that other than in other sports, the MLB does not allow the trading of draft picks. Understand though that there are certain picks that under certain circumstances may be traded.

The recent Braves/Padres deal included a draft pick. Does this fall under these "certainties"? Can someone explain the rule to me or point me to a webpage where this can be found? I googled, but did not find any satisfying answer.

Thanks!
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Old 04-17-2015, 11:35 AM   #2
MBarrett
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Obscure and/or confusing Rules clarification?

Paging LGO, paging LGO.
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Old 04-17-2015, 12:40 PM   #3
Le Grande Orange
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The only draft picks that can be traded in real-life MLB are:

(1) The twelve 'Competitive Balance Draft' picks (six of which fall between the first and second rounds, and six which fall between the second and third rounds). These picks are assigned in the Competitive Balance Draft lottery. These picks can be traded only once, by the club which originally had the pick, and can only be traded during the regular season.

(2) Any forfeited draft picks due to a major league club exceeding its amateur draft signing bonus pool by 5% or more (the exact number of draft picks forfeited depends on the size of the spending overage). The limitations for trading these picks are the same as for the Competitive Balance Draft picks. (Note that so far no MLB club has exceeded its signing draft pool by 5%.)

Both types of draft pick trading were ushered in with the 2012 CBA. (And, of course, may end up being changed when the next CBA is negotiated.)
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Old 04-17-2015, 12:59 PM   #4
frangipard
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To add: Here is the 2015 draft order. You can see the Braves-Padres trade at #41. Draft Order | 2015 First-Year Player Draft | MLB.com: Events

Alas, OOTP does not have the competitive balance picks in it.
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Old 04-17-2015, 03:57 PM   #5
Le Grande Orange
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Quote:
Originally Posted by frangipard View Post
Alas, OOTP does not have the competitive balance picks in it.
That was discussed during beta. Those picks are a bit of a tricky question in that in real life there are very specific parameters attached to which clubs can have such picks, parameters which can't really be duplicated in OOTP. (There is also the fact that the exact formula used to convert a club's winning percentage into its chance of earning a pick is not publicly known, though it may have been reverse-engineered by some clever folks.)

For the regular amateur draft, OOTP at present doesn't recreate the sort of signing bonus pool system that MLB uses.
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Old 04-17-2015, 04:36 PM   #6
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Quote:
Originally Posted by Le Grande Orange View Post
That was discussed during beta. Those picks are a bit of a tricky question in that in real life there are very specific parameters attached to which clubs can have such picks, parameters which can't really be duplicated in OOTP. (There is also the fact that the exact formula used to convert a club's winning percentage into its chance of earning a pick is not publicly known, though it may have been reverse-engineered by some clever folks.)

For the regular amateur draft, OOTP at present doesn't recreate the sort of signing bonus pool system that MLB uses.

Something that might be close-ish and help in leagues where their is a huge disparity from the top teams to the bottom would be to give any team finishing below a certain threshold gets a competitive balance pick. Just because it can't be fully integrated like IRL doesn't mean OOTP can't take some liberties and simplify it. I think it'd be a welcome addition considering how quickly some leagues get so far apart talent wise from top to bottom of the league.
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Old 04-17-2015, 04:56 PM   #7
Le Grande Orange
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Quote:
Originally Posted by ra7c7er View Post
Something that might be close-ish and help in leagues where their is a huge disparity from the top teams to the bottom would be to give any team finishing below a certain threshold gets a competitive balance pick. Just because it can't be fully integrated like IRL doesn't mean OOTP can't take some liberties and simplify it.
Except that does nothing for the folks who want to mimic the MLB environment as much as possible. Fictionalizing something actively works against users with such preferences.

Ideally, users would have the option to use MLB's competitive balance lottery and draft system or a more fictionalized system. In regards to the latter, perhaps something like the competitive balance draft suggested by the Blue Ribbon Panel back in 2000. (This proposal had the bottom eight clubs each drafting a player from the eight clubs which had made the post-season during the season. Each playoff club would lose a single player not on its 40-man roster while each of the bottom eight clubs would gain one player. The draft would be held just before the Rule 5 draft.)
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Old 04-17-2015, 09:37 PM   #8
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Except that does nothing for the folks who want to mimic the MLB environment as much as possible. Fictionalizing something actively works against users with such preferences.

Ideally, users would have the option to use MLB's competitive balance lottery and draft system or a more fictionalized system. In regards to the latter, perhaps something like the competitive balance draft suggested by the Blue Ribbon Panel back in 2000. (This proposal had the bottom eight clubs each drafting a player from the eight clubs which had made the post-season during the season. Each playoff club would lose a single player not on its 40-man roster while each of the bottom eight clubs would gain one player. The draft would be held just before the Rule 5 draft.)
Because everything in OOTP is 100% accurate right?

Something is better then nothing. As a player am always looking for a way to help the lower teams when the play offs start becoming the same teams over and over again.

Just because you don't know the whole, probably overly complicated, algorithm the MLB uses doesn't mean OOTP has to. OOTP could make their own. Even games like Madden take liberties with things when they need to. Better to put it in the game a bit fictionalized then not at all.

Last edited by ra7c7er; 04-17-2015 at 09:38 PM.
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Old 04-17-2015, 11:52 PM   #9
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Originally Posted by ra7c7er View Post
Because everything in OOTP is 100% accurate right?
No, it's certainly not at the moment. But it should strive to be as much as possible IMO. The more real things (present and past) that can be put into the game the more choices users have. That includes real-world MLB and fictional players. More choices equals more ways for users to challenge themselves. I see that as a good thing.

Quote:
Originally Posted by ra7c7er View Post
Something is better then nothing.
That's debatable.

Quote:
Originally Posted by ra7c7er View Post
Just because you don't know the whole, probably overly complicated, algorithm the MLB uses doesn't mean OOTP has to. OOTP could make their own. Even games like Madden take liberties with things when they need to. Better to put it in the game a bit fictionalized then not at all.
Or, you know, OOTP could do both. Have as accurate of the real-life rules as possible and have fictionalized options as well. Everybody wins. Those who want as high a fidelity as possible win, and those who want other options win.

Not sure why things constantly seem to get reduced to a binary. either-or situation. Fight for both.
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