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Old 03-29-2020, 11:34 AM   #1
kq76
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Selecting Same Year Keeps Changing Modifiers?

Should selecting the year in the league totals section really change the #s like stolen base attempts and stolen base success % (that whole middle section changes) to different #s each time you select a year, even if you keep selecting the same year? Shouldn't selecting the same year select the same #s?

And if, as the manual says, "A value of 1.000 is equivalent to modern professional baseball level.", then shouldn't selecting the most recent year, 2019, produce all 1.000s? And yet, even pressing 2019 keeps spitting out different #s and many aren't even close to 1.000!

What gives? If it's working as intended, can someone please explain the thinking behind it?
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Old 03-30-2020, 10:13 AM   #2
Sweed
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My best guess is the game "autocalcs" every time you select a year, whether different years or the same year over and over. This will result in LTMs over a range just because of randomness, I would think.

Why would it work this way and not be 1.000? Again only my best guess...
It is so a player can simply select the year and start playing and get stats in line with the LTs. If it defaulted to 1.000 the stats could very well be way off since all leagues have players with different ratings. Imagine a new user coming in, he\she isn't going to have a clue why their game is producing such unrealistic stats but.... if the game automatically adjusts LTMs for them on selection they should be "good to go".

If that's wrong someone will be along to correct me

edit: I didn't mention specifically your "middle section" question. I think this too is just random to how the game autocalced, IE each time you hit it randomness in that simulation came up with differing stats (SB, DP, etc.) and adjusted the modifier accordingly.

Last edited by Sweed; 03-30-2020 at 10:18 AM.
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Old 03-30-2020, 10:03 PM   #3
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I should have clarified, I was just really talking about the middle section. I understand the theory behind the top section. It's just that the middle section is so off. I think you're probably right, that they wanted randomness, but with how much it varies and how far off from 1.000 the current year is when the manual says 1.00 is equivalent to modern day baseball, I can't help but wonder if something is wrong with it.
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Old 03-30-2020, 11:28 PM   #4
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Quote:
Originally Posted by kq76 View Post
I should have clarified, I was just really talking about the middle section. I understand the theory behind the top section. It's just that the middle section is so off. I think you're probably right, that they wanted randomness, but with how much it varies and how far off from 1.000 the current year is when the manual says 1.00 is equivalent to modern day baseball, I can't help but wonder if something is wrong with it.
Let me clarify what I meant by randomness. If you keep recalcing, I think, all categories will come up a little different each time. I think that is what happened to your middle section though, of course, I have no idea how much your numbers are changing. If I saw the actual numbers I might change my mind.

As to the 1.000 for LTMs and what they are or are not. I have never thought the 1.000 is equivalent to anything. It is just there to adjust the engine to produce whatever league totals one puts in, whether MLB or made up for fictional. What they end up being is determined by how the ratings are in your league.

My balks are approx .550 while my wild pitches are approx 1.165. Neither number surprises me in the least. They are what they are to produce the "correct" number within a certain range. Your modifiers may be different than mine because your players are rated different than the players in my game.

I guess the only way to know would be to make a backup and then run a test season and see what the results are?
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