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Old 09-18-2016, 11:07 PM   #1
PSUColonel
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Only 35 rounds in draft

I just went through the 2016 first year player draft, and despite having it set for 40 rounds, only 35 were actually held. Is there a reason for this?
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Old 09-19-2016, 06:50 AM   #2
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Originally Posted by PSUColonel View Post
I just went through the 2016 first year player draft, and despite having it set for 40 rounds, only 35 were actually held. Is there a reason for this?
Did you make sure there were enough created players?
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Old 09-19-2016, 07:03 AM   #3
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Did you import a draft.csv file at any point during the process?
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Old 09-19-2016, 09:27 AM   #4
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No...here is what I did: I started the 2016 MLB game, but changed a few things. When the draft pool was announced, I deleted all of the players (as I was told to do since I did not want the real draft players who have no stats) and then re-scheduled the draft pool announcement for 5 days later. I thought I had 40 rounds scheduled, with players created for 41 rounds.

I can't understand what happened here. The only thing I could think of is if the rounds were at 35 when the pool was created, but I don't think it was.
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Old 09-19-2016, 09:44 AM   #5
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Do your draft settings still say 40 rounds? Maybe they reset when you rescheduled the draft pool announcement date?
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Old 09-19-2016, 09:59 AM   #6
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yes, I went backhand looked, and it still says 40/41

I also...I did change the date of the draft...but this was all prior to the start of the season.

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Old 09-19-2016, 10:06 AM   #7
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A guess... the 2016 draft pool is "pre-created" to include the real prospects, so there were no additional fictional players created when you increased the draft pool size to 41 and you ran out of players after round 35.
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Old 09-19-2016, 10:37 AM   #8
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But I deleted all of those pre-created players, and then generated a new pool.
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Old 09-19-2016, 10:52 AM   #9
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I just went through the 2016 first year player draft, and despite having it set for 40 rounds, only 35 were actually held. Is there a reason for this?
For some reason, the 2016 draft order is goofy. Just for the first you you have to click on the option to recalculate it and left everyone lose their comp picks. It fixes itself for 2017.

I also noticed something with 40 rounds, the AI has a tendency to actually sign all but a couple. If you keep it at 35, you get a realistic number of people coming in vs. real life. So I experimented with using 40, went back to using 35.
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Old 09-19-2016, 10:53 AM   #10
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For some reason, the 2016 draft order is goofy. Just for the first you you have to click on the option to recalculate it and left everyone lose their comp picks. It fixes itself for 2017.
Can you elaborate on what's goofy before you recalc? There shouldn't be anything too crazy happening, if there is it should deserve a look.
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Old 09-19-2016, 10:55 AM   #11
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But I deleted all of those pre-created players, and then generated a new pool.
Can you re-create the problem in another league?

Specifically, is this a one-off thing, or does it happen in any league/game you try to increase the rounds of the draft and delete the default players?
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Old 09-19-2016, 11:05 AM   #12
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Can you elaborate on what's goofy before you recalc? There shouldn't be anything too crazy happening, if there is it should deserve a look.
I dunno, I never investigated it further. Just when I was exploring using 40 rounds myself, it would still do 35. Anything over 35 rounds capped the draft to 35. I made sure everything was set, it would tell me on the draft screen it was 40 rounds, but only get 35. A draft under 35 rounds I believe worked.

It would fix itself for the 2017 draft. But the only way I found to actually get 40 rounds in 2016 was to recalculate the draft class. I never toyed with the exporting/importing in of a draft to see if that would work.
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Old 09-19-2016, 01:50 PM   #13
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Can you re-create the problem in another league?

Specifically, is this a one-off thing, or does it happen in any league/game you try to increase the rounds of the draft and delete the default players?
Don't know, as I just sort of accepted it and am moving forward with the league, but it struck me as odd.
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Old 09-19-2016, 02:28 PM   #14
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It must be the first year of the draft...I really wish we were not forced to deal with real prospects....nobody knows how they'll turn out anyway...I think in the process of putting real players in, this became a side effect.
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Old 09-19-2016, 06:48 PM   #15
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See, I love the real prospects. When I do a 2016 season, I love the fact that I can draft real 2016 prospects, not random made-up guys.

Sure, we don't know how they'll turn out, but we have scouting reports. We don't know how guys in the low minors at the start of 2016 will turn out, either, but nobody complains about having them in the game.
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Old 09-19-2016, 07:56 PM   #16
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See, I love the real prospects. When I do a 2016 season, I love the fact that I can draft real 2016 prospects, not random made-up guys.

Sure, we don't know how they'll turn out, but we have scouting reports. We don't know how guys in the low minors at the start of 2016 will turn out, either, but nobody complains about having them in the game.
Yeah, exactly.

The real prospects aren't going anywhere, making them and putting them in game is something we really love doing. It just adds so much to the game imho

I totally get if some people don't like them, and that's cool, but it's easy to just delete them and have the game generate guys. Ultimately, I suspect a lot more people love having them then dislike them.

I guess there is a bit of a bug here with the increasing of the rounds, but that's only tangentially related to the real prospects anyway.
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