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Old 03-08-2016, 08:50 PM   #21
bleachercreature
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...and so it starts.

RTR is becoming just as much of a ritual as Opening Day itself.
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Old 03-08-2016, 09:12 PM   #22
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Originally Posted by TribeFanInNC View Post
Because if you trade a player, he's "wearing" the wrong uniform. OOTP used to use real pictures (I guess you still can) but it breaks reality to some degree.
Plus.. with facegen, players get older, have facial expressions. etc...
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Old 03-08-2016, 10:47 PM   #23
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Because if you trade a player, he's "wearing" the wrong uniform. OOTP used to use real pictures (I guess you still can) but it breaks reality to some degree.
We can still use real pics, but you still have to get the updated pic and manually reload it when he changes teams. Not a big deal.
This year it'll be even easier as MLB now gives just the player's pic in higher res. 213x320 jpg which shrinks perfectly to ootp's spec of 170x255 and with paint.net which is what I use, it's real easy to convert to png and get rid of the background. First pic is the mlb original of Chris B. Young. His second is after shrinking and getting rid of background in paint.net
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Old 03-08-2016, 11:01 PM   #24
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Nothing that we didn't already know, but it's always good to see a RtR.
that's the way it usually starts. They save the real good stuff for last.
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Old 03-09-2016, 06:27 AM   #25
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We can still use real pics, but you still have to get the updated pic and manually reload it when he changes teams. Not a big deal.
This year it'll be even easier as MLB now gives just the player's pic in higher res. 213x320 jpg which shrinks perfectly to ootp's spec of 170x255 and with paint.net which is what I use, it's real easy to convert to png and get rid of the background. First pic is the mlb original of Chris B. Young. His second is after shrinking and getting rid of background in paint.net
Exactly. I've been doing this for a few years, now.
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Old 03-15-2016, 11:37 AM   #26
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Will there be any more road to releases??? Last year we had 3 of them. I keep checking the blogs nothing yet
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Old 03-15-2016, 12:48 PM   #27
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Will there be any more road to releases??? Last year we had 3 of them. I keep checking the blogs nothing yet
More are on the way, I promise!
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Old 03-15-2016, 03:22 PM   #28
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More are on the way, I promise!

tick-tock. . .
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Old 03-15-2016, 05:13 PM   #29
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In two more days I'll be telling YOU what's in it!
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Old 03-16-2016, 06:30 PM   #30
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Will there be any more road to releases??? Last year we had 3 of them. I keep checking the blogs nothing yet
I wrote one of them. Just waiting on the boys upstairs (you know, MLB).

(That is just cool to say.)
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Old 03-16-2016, 06:41 PM   #31
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Shame you have to wait on MLB. I wont say what I want to say.
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Old 03-16-2016, 06:50 PM   #32
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Is the MLB license really worth the hassle you guys have with these types of things? What does it bring that we wouldn't have already had in previous versions?
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Old 03-16-2016, 06:55 PM   #33
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Is the MLB license really worth the hassle you guys have with these types of things? What does it bring that we wouldn't have already had in previous versions?
For starters, it probably brings a wider user base - the license can attract a number of holdouts.
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Old 03-16-2016, 09:09 PM   #34
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Is the MLB license really worth the hassle you guys have with these types of things?
Yes.

Quote:
Originally Posted by Swami077 View Post
What does it bring that we wouldn't have already had in previous versions?
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For starters, it probably brings a wider user base - the license can attract a number of holdouts.
Exactly, it brings in more users, which in turn brings in more money, which in turn allows Markus to expand his coding staff.

Really giving up two road to release posts is a small price to pay to grow the game.
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Old 03-16-2016, 10:01 PM   #35
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Is the MLB license really worth the hassle you guys have with these types of things? What does it bring that we wouldn't have already had in previous versions?
It absolutely is. That being said, it can sometimes make the writing process a bit challenging. My sense of humor, at least, has a tendency to make the MLB guys' hair stand on end.
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Old 03-18-2016, 07:19 AM   #36
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you had me at: "Support for multi-core processors"

i think ootp 16 never uses more than 15-20% of 1 core.

now we just have to get you guys to consolidate all those tiny txt files into one large one. save a lot of space and 5000 files won't potentially be scattered all over a hdd.

i can copy 1-2gigs in short order... but 5000 lil txt files in a full backup just doesn't copy so fast. most mechanical drives will dip to 4MB/s or so while moving/copying those tiny files.
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