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Old 10-08-2015, 09:30 AM   #1
JeffR
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FHM2 Update #2, Version 2.2.8, Now Available!

Our second update for FHM2, version 2.2.8, has just been released.

To apply the update if you are playing the eSellerate version of the game, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. If you are on Steam, the update should occur automatically, either as soon as we make the file available or when you launch the game, depending on your Steam settings.

Your existing savegames will be compatible with the updated game, but any fixes involving the database updates will require a new start to be fully effective.

Download link for PC:
Main server: PC Installer

Download link for Mac:
Main Server: Mac Installer

General Note: The main focus of this update is providing the actual NHL opening-night rosters to you as quickly as possible. But we've also used the time to make a few more fixes and changes, as detailed below. At this point, now that the first two updates are out we're now going to shift to working on things that require more complex coding and multi-day testing. We'll let you know about the likely date for the next update as soon as we can make a reliable estimate.

NHL Update: the roster update was completed late on Tuesday, so the new rosters reflect the player moves up to Wednesday morning; the only major move that happened too late for inclusion was Scott Gomez signing in St. Louis. Starting injuries have been updated as well, so the players who are out right now should also be injured on opening night in the game. Some very late shuffling between the AHL and NHL in the last few hours before opening night isn't reflected, although we did manage to predict some of those moves correctly. Now that the NHL has sorted itself out, we should see rosters in other leagues stabilizing in the next week or two, which will allow us to get them into a more finalized state. As suspensions aren't in the game at the moment, Raffi Torres is included with San Jose (although his ratings reflect his long layoff.) NHL front office staffs still need some work on certain teams.

And while we were testing this update, we also did the official FHM2 Stanley Cup prediction for 2015-16: Rangers over Blues. Details to be posted on our blog site.

New Additions:

1. The Search screen (magnifying glass icon) now displays all players, rather than requiring a text search to be entered.

2. A League option has been added to the Filter dialog.

3. CSV output option is now available in all games, not just multiplayer ones.

Changes:

4. The fourth defensive pair, if the league uses one, is now sohown on the Game Preview Screen.

5. Lowered chance of success of very long-range shots.

6. Slightly increased number of shots from inside the offensive zone.

7. Slightly increased number of hits in the defensive and neutral zones.

8. Generation of fighting ratings in historical mode has been adjusted to prevent excessive ratings for good players who aren't particularly notable as fighters. (Note from Jeff: This will result in a noticeable decrease in PIM and fight totals in frequent-fighting eras, but not to extremely unreasonable levels; I'm still seeing PIM totals up to the high 300's and low 400's. So, don't panic if you notice lower numbers, this first step was necessary to get historical mode to the point where I can handle the final tuning of fight levels with data changes, as I did with the modern NHL. Fighting levels are very dependent on the collective availability of willing fighters within the league, so I'll now need to go through a lot of the player records by hand and set/correct their fighting ratings, as well as fix some guys whose general play style was miscategorized when I first built the database 2-3 years ago. We'll also be working on re-enabling multi-player fights and better misconduct handling at some point.)

9. More descriptive warnings and suggestions have been added to popups that will appear if the game is being played in non-Fullscreen mode at a resolution that is too tall for the computer's display resolution.

10. Staff salaries can now be edited up to $9,999,999 (was $3,000,000).

11. Upper limit on contract offers to players increased so their demands can always be met if desired (was formerly limited to $10 million.)

12. Injury proneness ratings for players generated in fictional leagues should now be much more variable instead of defaulting to 5.

13. Full team names (including nicknames) now shown in the standings on the league home screen if the resolution is >= 1280 pixels wide.

Bug Fixes:

14. We believe we've resolved the problems with the Continue/Load options after returning to the Start Screen; they haven't reoccurred yet in testing, although some versions of this were intermittent and may yet be lurking; please let us know if you have any issues in this area (e.g. not being able to click on Continue or Load, or having the game revert to the Start Screen after the loading process ends.

15. The AI should no longer sign players for human-controlled teams in a multiplayer league even when all team control settings set to human.

16. Issues with Fullscreen mode on Macs with display resolutions with heights of 768 have been fixed.

17. Corrected bug making some ratings visible only to a player in commisioner mode.

18. Timing issues fixed on opening faceoffs that led to very quick goals being recorded.

19. The Allocate Random Contracts to all players function should be working correctly now.

20. The missing scouting assignments in online leagues have been fixed.

21. Attempting to edit a coach will no longer result in his contract immediately expiring.

22. The previews for preseason games will no longer show players as having "-1" games played.

23. The play by play should now report the correct season assist total after the name of a player getting an assist, instead of (0).

24. Manual entry of staff salary amounts no longer limited to 6 figures.

25. Leagues that allow ties should now display them properly in the home/road records.

26. Finnish Liiga teams should now obey the maximum dressed skaters rule.

27. User-reported crash on October 24 fixed.

28. Crash related to incorrect Finnish team change fixed.

29. Occasional error in reporting human manager's status with his team fixed, as well as crash that resulted if the manager attempted to re-appoint himself.

30. Teams should no longer play multiple preseason games in one day when using certain league alignments.

31. Crash on first day of preseason games in fictional leagues due to lines not being set by AI teams fixed.

Data/Miscellaneous:

32. NHL rosters updated to opening night status.

33. NHL injuries updated to opening night status.

34. Updates to player data in several leagues, as well as to free agents.

35. Several duplicated players removed.

36. Some arena names updated and corrected.

37. Names file expanded.

38. Check boxes in Setup/Options screen realigned properly.

39. Fixed some news text errors.

40. Corrections and additions to various league/team history data.

41. 10 teams/2 divisions/52 games fictional league structure should work properly now.

42. German League rules have been revised, budgets and salary guidelines updated, farm-parent relationships corrected, and foreign players with missing German nationality have had it added.

43. Finnish Suomi-Sarja updated to reflect the loss of Kiekko-Vantaa Itä and the new schedule; other Finnish leagues have had their rules updated as much as possible (some things, like the guaranteed promotion of Jukurit Mikkeli to Liiga in 2016-17, couldn't be done yet.)

44. Allsvenskan rosters were updated completely (thanks to Vikke Allvin for taking care of this on short notice.)

45. Slovakian 1. Liga teams updated.

Upgrading the playable European leagues is a high priority for us right now, expect to see continuted improvements in their data and gameplay soon.

Last edited by Andreas Raht; 10-09-2015 at 12:57 PM.
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Old 10-08-2015, 11:04 AM   #2
tward13
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"And while we were testing this update, we also did the official FHM2 Stanley Cup prediction for 2015-16: Rangers over Blues"

Quite obviously, the game is now perfect.
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Old 10-08-2015, 11:56 AM   #3
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Quote:
Originally Posted by tward13 View Post
"And while we were testing this update, we also did the official FHM2 Stanley Cup prediction for 2015-16: Rangers over Blues"

Quite obviously, the game is now perfect.
Something is wrong: there was code that only the Blackhawks can win the cup, seems to be a bug.
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Old 10-08-2015, 12:15 PM   #4
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Roster update - works on existing leagues or only newly started?

I'm guessing the latter but just wish to confirm.

Tks
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Old 10-08-2015, 12:17 PM   #5
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Quote:
Originally Posted by Bluenoser View Post
Roster update - works on existing leagues or only newly started?

I'm guessing the latter but just wish to confirm.

Tks
Everything related to database (roster changes, rule changes) only work with new games.
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Old 10-08-2015, 01:28 PM   #6
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Two updates since the game was released this is the kind of customer support that puts OOTP ahead of a lot of games companies. Well done on the good work guys :-)
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Old 10-08-2015, 02:11 PM   #7
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Hopefully this let's me go through in my game which had been crashing at the same date recently, May 24th 2019
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Old 10-08-2015, 06:20 PM   #8
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Originally Posted by Methodz View Post
Hopefully this let's me go through in my game which had been crashing at the same date recently, May 24th 2019
If it's still happening after updating, we'd like to have a look at the save file. Just zip up the whole save folder and either send it to us at support.ootpdevelopments.com via ftp, or, if you prefer, put it on a filesharing site (filedropper.com, dropbox, etc.) and send me the link.
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Old 10-08-2015, 07:45 PM   #9
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So I don't know if this was happening before the update but when looking at the league stats for players if you sort it by "GR" everyone has 7 extra games played.

Example Crosby played in 82 games but as soon as I sort it by "GR" it says he has 89 games played and it happens to everyone. It looks like it is adding in preseason stats

Edit: It happens to all the stats not just games played

Last edited by Bruins86; 10-08-2015 at 07:53 PM.
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Old 10-08-2015, 07:52 PM   #10
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Quote:
Originally Posted by Bruins86 View Post
So I don't know if this was happening before the update but when looking at the league stats for players if you sort it by "GR" everyone has 7 extra games played.

Example Crosby played in 82 games but as soon as I sort it by "GR" it says he has 89 games played and it happens to everyone. To me it looks like it is adding in preseason games.
It seems to be combining the exhibition and regular season stats when you sort by GR for some reason. We're aware of it (and some other issues related to sorting by GR) and it's on the list to get fixed.
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Old 10-08-2015, 07:58 PM   #11
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Quote:
Originally Posted by JeffR View Post
It seems to be combining the exhibition and regular season stats when you sort by GR for some reason. We're aware of it (and some other issues related to sorting by GR) and it's on the list to get fixed.
Thanks for the quick response.
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Old 10-09-2015, 05:34 AM   #12
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DEL:

Active Roster: 32 (not 23)

Dressed: 21 (not 20)

injury reserve counter: does not exist in Germany

Minor Option: player 23 years old or younger, Goalies 25 years old or younger

Last edited by djskek; 10-15-2015 at 01:33 PM.
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Old 10-09-2015, 05:40 AM   #13
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Playing in Sweden that allows 22 dressed players, playing as a GM. When I have the AI setup the organziation it only dresses 20 players, and when I dress 2 additional players, in this case defenseman, and set them in the lineup, the AI never plays them. That may be because I'm just the GM, but you would think the AI coach would take advantage of the two additional players.
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Old 10-09-2015, 06:45 AM   #14
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Originally Posted by anguscl View Post
Playing in Sweden that allows 22 dressed players, playing as a GM. When I have the AI setup the organziation it only dresses 20 players, and when I dress 2 additional players, in this case defenseman, and set them in the lineup, the AI never plays them. That may be because I'm just the GM, but you would think the AI coach would take advantage of the two additional players.
It should be using them occasionally as fill-ins for tired or penalized players. They're not getting any minutes at all?
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Old 10-09-2015, 12:15 PM   #15
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Quick question...will any files (e.g., logos, uniforms, etc.) that I have put in the associated folders under:


C:\...\Documents\Out of the Park Developments\Franchise Hockey Manager 2


get wiped out when I install the latest version? I just wanted to confirm before plowing ahead. :-)


Thanks.
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Old 10-09-2015, 12:49 PM   #16
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Quote:
Originally Posted by OttoGott View Post
Quick question...will any files (e.g., logos, uniforms, etc.) that I have put in the associated folders under:


C:\...\Documents\Out of the Park Developments\Franchise Hockey Manager 2


get wiped out when I install the latest version? I just wanted to confirm before plowing ahead. :-)


Thanks.
No sir..
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Old 10-11-2015, 03:28 PM   #17
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How do i update. I downloaded it but it still says my version is 2.2 build 9

disregard figured it out

Last edited by pisano77; 10-11-2015 at 03:38 PM.
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Old 10-11-2015, 05:41 PM   #18
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Originally Posted by pisano77 View Post
How do i update. I downloaded it but it still says my version is 2.2 build 9

disregard figured it out
Isn't that the newest build?
Pretty sure it is.

Last edited by krownroyal83; 10-11-2015 at 05:42 PM.
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Old 10-15-2015, 01:29 PM   #19
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DEL:

Minor Option: player 24 years old or younger, Goalies 26 years old or younger
mistake, I think the following is correct.

Minor Option: player 23 years old or younger (U24, max. 120 DEL Games), Goalies 25 years old or younger (U26, max. 120 DEL Games) (only german players, first nationality)

Last edited by djskek; 10-15-2015 at 01:30 PM.
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