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06-11-2012, 01:14 AM | #1 |
Hall Of Famer
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 5,153
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Beards
Is there a trick to adding beards to existing historic/active facegens?
I've done it in OOTP 12. But in OOTP 13, I tried to add Thurmon Munson's trademark facial hair (I've download the mod so I have about 100 types to choose from) but it tells me I have beards turned off in setup/pictures. I went to the set up and there is a beard type frequency but that would seem to be for fictional players upon creation. Is there a new seperate toggle for the ability to add facial hair to the real people? Thanks. |
06-11-2012, 02:05 AM | #2 | |
Hall Of Famer
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Quote:
The beard frequency affects not only fictional facegens but, photofit (facegen) pictures as well.
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06-13-2012, 09:20 AM | #3 |
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Join Date: Jul 2004
Location: High and outside
Posts: 3,814
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There's a setting under the team setup to disallow facial hair for a particular team. Make sure you don't have that on for the team in question.
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06-13-2012, 10:44 PM | #4 | |
All Star Reserve
Join Date: Dec 2001
Posts: 516
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Quote:
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06-14-2012, 12:59 AM | #5 | |
Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,807
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Quote:
Also I didn't know in 12 that you could give someone facial hair even if the values were set to 0. I never had a problem with having to redo the values in 12, massive problems in 11 and a few in 13. |
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06-24-2012, 12:39 AM | #6 |
Hall Of Famer
Join Date: Feb 2012
Location: Inside The Game
Posts: 30,807
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Anything new with this?
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06-25-2012, 12:29 AM | #7 |
Hall Of Famer
Join Date: Mar 2002
Location: Oklahoma
Posts: 2,388
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If i recall starting with one of the patches in 12 you had to have a number in the beards %. If not then it would not add a beard. In 13 there is a message telling you so.
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