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OOTP 20 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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06-14-2019, 05:30 PM | #1 |
Minors (Triple A)
Join Date: Nov 2015
Location: Connecticut
Posts: 230
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Realistic Settings
Wasn't sure exactly what area to post this in, so hopefully I picked correctly. I've been out on workers comp with a back injury for a few weeks and I've been attempting to teach myself the different sabermetric formulas etc. and I've been looking to get a better understanding of the advanced stats. Anyways, I'm looking to do a play through that's as realistic as I can possibly get it, settings wise. Basically relying as much on stats and scouting as possible and attempting to make the AI as true to life as I can. Problem is, I really don't know where to start.
Hopefully I'm explaining this well enough. Thanks in advance. |
07-19-2019, 04:51 PM | #2 |
Hall Of Famer
Join Date: Jun 2004
Posts: 3,756
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I think many people want to know this as well. I put up a guide on the game's OOTP19 Steam community page. Go to "Guides" and you will see one named Setting Up A Historical Game. I was thinking about taking this down and updating it, but it will provide some reference for you hopefully.
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07-19-2019, 06:41 PM | #3 |
Minors (Triple A)
Join Date: Nov 2015
Location: Connecticut
Posts: 230
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Definitely going to look at that guide, thank you!
Sent from my iPhone using Tapatalk
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07-20-2019, 12:28 PM | #4 |
Hall Of Famer
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Hey there!
Well, I think with OOTP, as always, a lot depends on what kind of game you are trying to play. If you're looking to do a modern MLB league, the general idea is that the default game has the most realistic settings, although I'm sure some people tweak those settings quite a bit. One thing that I do is play "mostly stats." What I mean is, out of the box you get all kinds of ratings for each player. And to be honest, it's SUPER easy to fall in the trap of completely relying on those numbers, especially the overall/overall potential numbers, when you look at the game, instead of actually looking at the stats to understand how a player is performing. So in my league, I have turned off the following ratings:
This means I can see player overall potential ratings. I can also see their ancillary ratings like speed, baserunning, etc. I can read their scouting reports. And I can see the pitches in a pitcher's arsenal. But I CAN'T see their individual ratings like contact, power, or particular pitch ratings. Personally, I feel this is more realistic. Some may argue that in real life, there actually ARE player ratings. But my understanding is that those ratings are primarily used during the amateur scouting process, not during day to day baseball during the season. That said, it's . . . definitely more difficult to play this way. You really have to look closely at statistics to understand how a player is performing. Good luck!
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07-20-2019, 12:44 PM | #5 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,843
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btasty, I’ve toyed with this idea for decades and still haven’t pulled the trigger. Closest I got I think was hiding the overalls. Would you mind posting a screenshot of a player profile in your league? It’d help to get an impression, please. Thank you.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
07-20-2019, 02:37 PM | #6 | |
Hall Of Famer
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Quote:
Here's a batter:
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07-20-2019, 10:03 PM | #7 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,843
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Oh my goodness. That’s daunting.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
07-21-2019, 10:33 AM | #8 |
Hall Of Famer
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Eh, it can be. But it also makes you realize how much of a crutch the ratings are. Sent from my iPhone using Tapatalk
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Come check out my dynasty report, Funky Times! |
09-02-2019, 05:40 PM | #9 |
Minors (Double A)
Join Date: Jul 2004
Posts: 101
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When you play this way, what do you use for AI evaluation settings? Do you stick with the defaults? For a fictional league, I believe the defaults are 30/50/15/5.
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