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Old 12-21-2014, 04:09 PM   #21
NomarGarciaparra
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This is probably the biggest thing that needs to be added. It's so hard to trade a big salaried player because very few teams have any budget room. I end up having to find some salary filler on the other side and do an NBA style salary match.
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Old 12-21-2014, 05:40 PM   #22
darkcloud4579
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There are a lot of problems with the financial logic in the game and it consistently gets ignored for shinier objects. I've personally done a ton of work in this area in the past, but given the ignorance of it over the years I've stopped investing the free work because none of it was ever adopted.

Re this topic, you can play in commish mode and solve these issues. It requires more work on the front end, but...if underlying issues were fixed with the trade logic and other financial matters like clarifying the differences between "budget room" and "payroll "and so forth -- which is conflicting, confusing and serves no real purpose, then this would work how you all are intending.
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Old 12-21-2014, 08:07 PM   #23
Pacoheadley
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Quote:
Originally Posted by Leo_The_Lip View Post
Well, no. Your points are the reasons this will not work. If not the cash balance, where would the cutoff be? Can I promise an AI team $5 million per year? $10 million? For how many years? What if I don't earn that money, then what? How does the AI evaluate a revenue stream in a game that otherwise does not look beyond 2 years?

Further, a good AI should NEVER accept an overpaid, aging player you are looking to offload for more than a final season or two on a contract and only if you offer enough cash upfront to do that.
I'm saying it shouldn't be treated as cash, it should be treated as payroll. You are paying that portion of the contract, so it should be on your payroll. There is no reason it should not work. The AI is something that will need to be worked on, obviously, to introduce this.
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