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02-15-2010, 05:05 PM | #41 |
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Dola --
I just wanted you all to know that, in part because I didn't realize how many people were using this tool over the years, I've gone back into development on a web-based version of this tool. I have no idea how long it'll take me, so don't necessarily get your hopes up, but...I am working on and I do have the time, so...I'm hoping to have something useful, streamlined and well improved in some time or another for everyone. Stay tuned. |
02-15-2010, 07:13 PM | #42 | |
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04-14-2010, 11:05 PM | #43 |
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Any updates on this?
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04-14-2010, 11:21 PM | #44 |
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Hmm...I've begun doing some plotting, but...no real timeline as of yet. That said, you all can use this thread as a place to give me suggestions about things you'd like to see in a new tool. With the "owner personalities" and such, there might be more ways I can use OOTP to simulate a lot of what GMExcel does, though I still think the game is far from in a place that we could integrate everything into it, because nothing stays consistent long enough to make it work.
I'm still messing around with it now that beta is over, to really see what ways I can improve the tool for a new version. |
04-25-2010, 11:05 PM | #45 | |
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04-25-2010, 11:58 PM | #46 |
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Hmm...strangely enough, the owner personalities might make the tool easier to implement for this new version and I can scrap the way it's developed now. Good suggestion, I'll start messing around with this this week...I think and should have something out to you all sooner than later.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
04-28-2010, 05:39 PM | #47 |
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Will it be web-based or another spreadsheet?
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04-28-2010, 05:57 PM | #48 |
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I want to make it web-based, I just don't really know where to start, as my skills are somewhat limited. I'm going to talk to some developer friends next week and see what they suggest.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
05-01-2010, 10:59 PM | #49 |
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DC,
I have two questions for you. I apologize if I missed these being mentioned in the thread. 1) Do you have a good source of historical market data? I'm finding some good stuff about TV markets, and of course I can go on city population data, but I'm more interested in finding out something like: How many people lived in the New YorkCity/Nothern NJ/Long Island market in 1930? I'm extremely interested in using Accountant X and need some good historical market population data. I guess a question within this question. Do you have any idea, historically, how markets influenced attendance/media revenue? Like...maybe earlier in the century, it was mostly city folk that impacted team revenues rather than the surrounding market? Basically, would city population data be reliable in Accountant X for pre-television years? 2) At what point in the season do you input the data from Excel into the game? Last day of season? First day of off-season? First Day of Pre-Season? Thank you for any insight you have! |
05-01-2010, 11:13 PM | #50 |
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Also, as far as owner personalities go...
In my solo league now, I'm not currently managing a team, so FireManagerX and the "owner patience" value is something I'm not really thinking about, even though I realize the value can be used in the app for something... But I certainly have been thinking about how the owner spending value can be integrated into Accountant X. I've been working on something very similar to what you have created, although I'm still much happier with the results you're system comes up with. Anyway, one thing that has been bugging me in OOTP11 is just how much the owner spending can impact the budget of a small market team. For example, I have a team in St. Paul. I think I gave them a "4" in market size. After 10 years though, the market size remained constant (which is great), but because the owner had a 10 under owner spending, they were the #2 payroll, above teams like New York (15 market size), Brooklyn (15), Chicago (12) and another Chicago team (12). So, at least in my mind, what I did was add a modifier from (-0.05) to (0.04), with (-0.05) equaling a 1 owner spending value, (-0.04) equaling a 2, etc. etc. That way, to make an easy example, the Yankees with their 200,000,000 payroll and a 10 owner spending value, would get an extra 8,000,000 in their budget. That seems reasonable to me. That way, the owner might reach into his pocket to outbid someone or extend a key free agent, but won't single-handedly inject enough cash to buy a whole infield's worth of superstar free agents. He'll need the market and attendance to be able to do that. Just any idea for you to think about. You definitely know more about this than I do, so maybe I'm undervaluing the importance of owner spending? |
05-01-2010, 11:16 PM | #51 |
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Heh..one more question now that I'm thinking about it and have the file open..
Cash and Budget...Why are they separate values? What changes in OOTP if, say, I had 100,000,000 budget and 10,000,000 cash, compared to 90,000,000 budget and 20,000,000 cash? |
05-01-2010, 11:26 PM | #52 | |||
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2. I'd input the data into the game at the end of the off-season before free agency. Quote:
If this offends your senses (and I think it might mine, depending on the scenario) then I'd just say go into the game and lower the owner's spending from where it is to something more befitting a tight fisted small market owner. In a way, how it's implemented in the game is good because I guess in theory it means we can control the spending of small market teams better. But it still requires too much tinkering and that's really where the problem is (and why we're all goofing around in an Excel spreadsheet to achieve realism. Heh) so...i dunno, that'd be the easier way to handle it and not to have to deal with it until that owner dies and just edit the new one(s) the same way. Quote:
I only have it that way in the tool, because it's that way in the game.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
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05-07-2010, 06:51 PM | #53 |
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I've been messing around in a capped league lately and after doing some research, discovered that raising visiting team gate revenues to 40% from 20% does a great job of creating equity in a way that revenue sharing or other artificial measures do not. I like the results I'm seeing with it, especially in conjunction with my salary cap calculator.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
05-09-2010, 10:29 PM | #54 |
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I'm working with the capnsalarycrunch and I'm wondering where you find the league average salary? and the League avg payroll?
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05-09-2010, 10:32 PM | #55 |
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Go the team menu and click on Advanced Financials. On the left hand side you'll see league average payroll and league average salary. Took me a while to find league average payroll (or to know it was there), it's sorta hidden.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
05-09-2010, 10:48 PM | #56 |
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Based on this utility every team would be over the cap except 2. There is a pretty clear outlier at the bottom should I throw that out?
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05-09-2010, 10:52 PM | #57 | |
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The original one doesn't take into account league average salary and so, it should work fine no matter what your media situation is.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
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05-09-2010, 10:53 PM | #58 |
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Taking out the outlier still left the salary cap lower than 27 teams. I don't mind changing this but it should make things difficult and odd for a few seasons. Any idea how I should manage the switch? Should I drop it down in increments over a particular number of years?
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05-09-2010, 10:58 PM | #59 | |
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What do you set media money at for your leagues? Is it a percentage of the salary cap or what? |
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05-09-2010, 11:20 PM | #60 | |
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Another technique I've adopted is a 40% visitors share of ticket revenue. Between that and adopting the same media market number -- no matter what it is -- I find that it keeps budgets still a healthy distance apart from each other based on performance factors that drive attendance and stuff, but doesn't allow OOTP to get all haywire in the ways it tends to. (Like altering media markets based on performance) Coupling that with a variable salary cap has allowed great teams to remain great, but still lets bad teams eventually compete either because they stockpile enough prospects and get enough cap room to move or for other reasons.
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Godfather of Fast-Sim OOTP My Mods: GMExcel 24 Major League Women's Baseball (OOTP24) quickstart Indian Premier League | 300+ years of baseball quickstart | Expatriate League quickstart | Off-Field Injuries Update | Women's Name File for OOTP | My (outdated) market calculator & financial spreadsheets |
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