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Talk Sports Discuss everything that is sports-related, like MLB, NFL, NHL, NBA, MLS, NASCAR, NCAA sports and teams, trades, coaches, bad calls etc. |
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01-08-2010, 01:09 PM | #1 |
Major Leagues
Join Date: Mar 2005
Location: Minneapolis
Posts: 464
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APBA'ers
Hey peeps,
Are there any old school cup and dice APBA'ers around here? I wouldn't mind a little single game head-to-head action which can be done via AIM, it has a dice roll function. I have the basic baseball game and the master football game. Hit me up with a PM if you are interested. Thanks, -j |
01-08-2010, 06:56 PM | #2 |
All Star Starter
Join Date: May 2002
Location: Folsom, CA
Posts: 1,233
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Ah, I remember the game quite fondly. The feel of the lineup in your hands. The nicknames on the cards. Rolling 11 or 66.
When I played APBA with my friend and the play result was a 42, we would throw our cards on the the baseball diamond to simulate a brawl. |
01-09-2010, 09:48 AM | #3 |
Major Leagues
Join Date: Mar 2005
Location: Minneapolis
Posts: 464
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Nice! Yeah, I remember back in the day it took me a good 3 months or so to create my own league/players which can be done in a matter of minutes with OOTP. OOTP is incredible and all but it will never be able to replace the nostalgia I get from APBA.
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01-10-2010, 09:57 PM | #4 | |
All Star Reserve
Join Date: Nov 2003
Location: Beyond Is Where I Roam
Posts: 554
Infractions: 0/1 (1)
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Quote:
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"No matter how good you are, you're going to lose one-third of your games. No matter how bad you are you're going to win one-third of your games. It's the other third that makes the difference." ~Tommy Lasorda "Good is not good enough, when better is expected." ~Vin Scully |
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01-10-2010, 10:05 PM | #5 | |
Global Moderator
Join Date: Oct 2004
Posts: 28,372
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Quote:
I played Statis Pro. Would take months to set up a fictional league, organize the structure, set the rosters, establish reserve rosters, Design logos for the envelopes the cards went in and create a schedule. Then after another several months of playing and compiling statistics realize that a 20 team league with a full major league schedule was just beyond the reach of paper and dice. I repeated this process too many times in my youth to remember. I did make it through the All-Star game once though when I decided to use that quick sim stable mate game that Avalon Hill came out with (can't recall the name, maybe Penant Chase?) Ah the mis-spent days of youth.
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01-10-2010, 11:55 PM | #6 |
Hall Of Famer
Join Date: Jul 2004
Location: Sydney, NSW, Australia
Posts: 9,038
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When I was young (before I had discovered American sports) I made some cricket, boxing and rugby league simulation games using cards and dice. I remember having exercise books filled with page after page of scorecards and schedules. Those were the days.
In my mid-teens when my love for American football started I made an NFL game that was purely dice driven, using the 10-sided percentile dices from RPGs. It didn't have any player names in it as it was based on overall team strengths. I assigned each team ratings for defense, offense and special teams and when matched up against each other they would produce a percentage table I'd role against to determine the result and length of each dirve (in blocks of 15 seconds), aswell as punt returns, kickoffs and if turnovers resulted in touchdowns. I think I had a 24-team league and I managed to get twelve weeks into one season before losing interest in it. Great memories. Last edited by kenyan_cheena; 01-10-2010 at 11:57 PM. |
01-11-2010, 05:55 AM | #7 |
Hall Of Famer
Join Date: May 2007
Location: Hucknall, Notts, UK
Posts: 4,902
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I have been trying to come up with a system for American football for a while. I have something that kind of works, but I'm not sure I can be bothered to create all the cards and stuff needed to properly test it lol. I think I'll use random.org instead of dice though.
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01-11-2010, 07:00 AM | #8 |
Major Leagues
Join Date: Mar 2005
Location: Minneapolis
Posts: 464
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