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Old 12-18-2015, 03:28 AM   #81
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Just so you know, I'm having the same problem Klew was describing earlier. I've tried various different browsers, with all leading to the same result.
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Old 12-18-2015, 10:24 AM   #82
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Quote:
Originally Posted by dhall2010 View Post
Just so you know, I'm having the same problem Klew was describing earlier. I've tried various different browsers, with all leading to the same result.
Are you on a Mac as well?
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Old 12-18-2015, 11:05 AM   #83
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Yes.
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Old 01-14-2016, 09:47 PM   #84
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any progress on the .prk generator?
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Old 01-14-2016, 09:53 PM   #85
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Originally Posted by Cole98 View Post
any progress on the .prk generator?
Nope. I can generate a .prk file that seems OK, but OOTP doesn't recognize it. I've sent what I've generate to Markus and he said he'd take a look at it when he has time, but obviously his focus is OOTP17 (as it should be).
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Old 02-25-2016, 09:29 AM   #86
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Any update on the Mac issue?
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Old 02-25-2016, 09:56 AM   #87
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Actually, there might be some hope. All of my utilities use a javascript library called fabric.js to handle the HTML canvas element(s). I did a bit of searching and it turns out it has a bug that causes the issue you're seeing when being used with a retina display (which a lot of newer Macs have):

https://github.com/kangax/fabric.js/issues/2744

I snagged a version of fabric.js that is supposed to fix the issue and have set up a temporary version here:

OOTP Park Generator - Retina Test

Klew, can you check that out and see if it works properly?
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Old 02-25-2016, 10:06 AM   #88
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Still having the same issue.
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Old 02-27-2016, 11:18 AM   #89
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I think I've figured it out, or at least worked around it. It turns out I can fake a retina display and replicate the problem in Firefox. See if the Retina Test link a couple posts back works properly now. The park may be a little blurry in your browser because I'm ignoring the retina scaling, but they should at least export correctly.
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Old 02-27-2016, 11:49 AM   #90
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It works! Thank you so much!
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Old 02-28-2016, 03:54 AM   #91
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A great Utility, thank you for sharing it!
Is there a method to "extract" Park Creator so as to store the Utility on my computer here at home?
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Old 02-28-2016, 03:58 AM   #92
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A great Utility, thank you for sharing it!
Is there a method to "extract" Park Creator so as to store it on my computer here at home?
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Old 02-28-2016, 10:36 AM   #93
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Nope. It's web-based, so it requires an internet connection.
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Old 03-13-2016, 02:57 PM   #94
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How come the Ball coordinates from the Utility Page don't translate well in the game?
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Old 03-13-2016, 06:22 PM   #95
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Probably because of the way things are scaled - the ball coordinates are all based on a 640x480 image, but the Park Generator is based on a 800x600 image (well, technically it's 600x600, I just add a border). I have to do some math to translate the coordinates, so it may not be perfect.

To be perfectly honest, I never use ball flight in-game, so I've never actually tried plugging the coordinates in to see how well they work.
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Old 03-26-2016, 08:06 AM   #96
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Is there a way to import the ballpark-file into the game ?? Do the day/night/webcast-files show up in-game ??
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Old 03-26-2016, 09:23 PM   #97
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What am I doing wrong? The distances to the walls are showing up weird in-game...

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Old 05-30-2016, 08:05 PM   #98
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Has anyone ever made all the ballparks within OOTP?
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Old 06-03-2016, 10:47 AM   #99
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Whats the best way to make these parks work in 3D mode? I am really enjoying 3D mode. Its a lot of fun.
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Old 06-03-2016, 10:56 AM   #100
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You'd have to make them yourself. Silvam14 has a tutorial on how to do that here. You can use a lot of those same techniques to turn the generated parks into 3D models, but it's way beyond the scope of what the Park Generator does.
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