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Old 07-20-2010, 02:55 PM   #21
ctorg
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I'm still really disappointed with the lack of movement on such a potentially great feature. I really hope they put some time into developing (and explaining) this.
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Old 07-20-2010, 07:53 PM   #22
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Trust me. It's coming.

We're doing the most we absolutely can to push a significant update for OOTP11 before the final patch.
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Old 07-21-2010, 02:33 PM   #23
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Trust me. It's coming.

We're doing the most we absolutely can to push a significant update for OOTP11 before the final patch.
Hoping this happens - really would like to see what you have in store.
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Old 07-21-2010, 02:40 PM   #24
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Trust me. It's coming.

We're doing the most we absolutely can to push a significant update for OOTP11 before the final patch.
Awesome. I'm very glad to hear it.
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Old 06-22-2011, 12:28 PM   #25
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Bumping this for 12. I'd love to see a how-to guide for writing storylines and what you can and can't do with them.
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Old 06-22-2011, 01:59 PM   #26
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Bumping this for 12. I'd love to see a how-to guide for writing storylines and what you can and can't do with them.
There are a ton of new tokens/items that Andreas added over the beta process. Maybe he would be willing to give us a guide. I'll ask him in the beta forum.
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Old 06-22-2011, 02:16 PM   #27
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This is near the top of my list for things I'm excited about. The potential of this feature is huge. It can be everything from the injury engine to something that makes the game feel real.
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Old 06-23-2011, 02:04 PM   #28
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There are a ton of new tokens/items that Andreas added over the beta process. Maybe he would be willing to give us a guide. I'll ask him in the beta forum.
Thanks, that would be wonderful.
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Old 07-07-2011, 05:23 PM   #29
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Any updates on this? I'd love to start modding.
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Old 07-08-2011, 06:08 PM   #30
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Any updates on this? I'd love to start modding.
Same here, it would be cool to get a list of tokens at the very least.
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Old 07-09-2011, 08:44 AM   #31
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Ditto here. It's getting frustrating to have such an awesome feature go so ignored.
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Old 07-29-2011, 05:05 PM   #32
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Monthly bump.
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Old 08-03-2011, 01:56 PM   #33
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I thought this was supposed to be a huge feature???
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Old 08-04-2011, 02:01 PM   #34
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I'm a bit busy now but I guess I'll start datamining the in-game file soon and trying to reverse engineer what is there and what a mod can do. I was hoping to avoid doing it since it will take a bit of time but I'm sick of waiting to use one of the coolest features in 12.
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Old 11-11-2011, 03:12 PM   #35
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Any updates on a how-to on editing the XML, you would think they could give us something.
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Old 12-08-2011, 08:39 PM   #36
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This feature is such a long running tease. I hate to think of all that potential I may or may not be missing out on.
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Old 12-08-2011, 09:22 PM   #37
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This feature is such a long running tease. I hate to think of all that potential I may or may not be missing out on.
I agree. It's maddening to have it sitting there for two versions, imagining the potential uses for it, without ever getting to explore them simply because we don't have any real indication from the company what it can actually do and not do.
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Old 12-19-2011, 06:21 PM   #38
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Do the story lines have any effect on the rest of the game, or are they purely cosmetic so far?
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Old 12-19-2011, 07:34 PM   #39
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Do the story lines have any effect on the rest of the game, or are they purely cosmetic so far?
They definitely affect the game. They can change player characteristics, end careers, and more. They are potentially very powerful ways to create unique events within a universe.
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Old 01-20-2012, 01:41 PM   #40
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So, any chance of getting some information on this with 13? I still would love to write some storyline mods....
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