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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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08-01-2014, 12:16 AM | #1 |
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Optimal market size distribution
Has anyone ever determined what an optimal distribution of market sizes should be? How should you spread market sizes throughout your league?
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08-01-2014, 12:40 AM | #2 | |
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12-09-2014, 07:21 PM | #3 |
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I wanted to bring this back up. I don't think the link really explains what the op is trying to ask or what my question is.
I already have a league set up and well past the inaugural draft. It's based of traditional cities and I'm not interested in aligning market size to population. I basically want the older teams in my league to get a bigger media contract so they have more money than my newer teams. To do that, I have to adjust the market sizes. What I don't want to happen is set too many high markets resulting in too much money in the league. Or on the flip side, I don't want too few dollars. I want the salaries to align up with the values I entered into the financials screen. Is there an average market size number I should use? How big of a difference will a MS1 be to a MS10?
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12-09-2014, 07:36 PM | #4 |
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Define optimal.
I use real life markets as close as I can get it, so it is optimal for me. Perhaps not, to someone else.
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12-10-2014, 03:43 AM | #5 |
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Optimal would be ensuring that there is the right amount of money in the league. The system above doesn't work because it assumes that you are going to use a pre-assigned market size number, unless I'm understanding it wrong. Say for example I have a 10 team league, each from LA, every team would have a market size of 10 according to the system above. Then there will be too much money in the league and salaries will skyrocket.
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet Last edited by jpeters1734; 12-10-2014 at 03:45 AM. |
12-10-2014, 05:57 PM | #6 |
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One piece of advice I can offer from my experience runs like this:
1. I don't use a spread of more than 10-12 levels from poorest to richest team (for example, 3 to 14). 2. I define a medium point around which most of the teams would cluster (for example 5 or 6). 3. I then place teams in the levels based on my own assessment of what seems to be the relative wealth in real life. Multi-team cities can be tricky, but most of the time, it's reasonable to assume the teams in those cases about going to be near the same (NYC might be considered an exception). But it ends up being a bell curve, not linear. I have found with this approach that my league experiences some of the impact of differing wealth, without things getting too distorted or the AI doing unrealistic things -- which, come to think of it, is perhaps unrealistic in itself, considering the ridiculous contracts one sees in real life. |
12-10-2014, 06:03 PM | #7 | |
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Quote:
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12-10-2014, 06:51 PM | #8 | |
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Ditto. And Jay's method works REALLY well.
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12-10-2014, 09:09 PM | #9 | |
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Quote:
So, for example, a league with 8 teams with market sizes of 3, 3, 4, 5, 5, 6, 8, 10 (average = 5.5) will result in about the right amount of overall media revenue in your league. However, if this league's teams had market sizes of 4, 5, 7, 8, 8, 10, 10, 10 (average = 7.75) there will be a higher amount of overall media revenue in your league. Note that this is just media revenue, though. Theoretically, fan interest and attendance could cause some inflation over time due to gate and merchandising revenue, but that's not really driven by market size.
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12-15-2014, 05:23 AM | #10 |
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Thanks everyone. An average between5 and 6 is working well for me
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