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iOOTP - General Discussions Talk about iOOTP Baseball, the baseball management simulation for iPhone/iPod/iPad

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Old 01-30-2015, 08:08 AM   #21
Sebastian Palkowski
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Interesting.
I was surprised as well. But still, at some point I will sit down with Markus and talk Minors through.
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Old 01-30-2015, 08:18 AM   #22
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I was surprised as well. But still, at some point I will sit down with Markus and talk Minors through.

If I can help just ask. I'm on the beta team. I'm going to have to update my phone at test flight. iPhone 6 now but still have 4 and 5 and iPad mini.
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Old 01-30-2015, 08:26 AM   #23
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If I can help just ask. I'm on the beta team. I'm going to have to update my phone at test flight. iPhone 6 now but still have 4 and 5 and iPad mini.
I will prepare the beta test on Monday, so look out for the infos on the beta board. Testflight changed somehow, so not sure what I need from you guys (but will find out over the weekend ).
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Old 01-30-2015, 09:19 AM   #24
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A simple A-AAA and an arrow up, down, sideways would accomplish a great deal.
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That's more along the lines of what I mean, something simple, not necessarily reinventing the whole minor league system.

Sebastian, I didn't mean for that to come off rude, clearly you guys would know who your market is much much better than I would.

All I'm trying to say is that this game is for the user who wants to play a baseball sim. I imagine the casual user who wants to play a simple baseball game would go download an app where you swing a bat and play the game.

Yes this is supposed to be a simpler version of ootp, and a gateway into it. But I do feel with the rise of tablets, the market for the mobile version might increase (again simply speculating). And I don't think upgrading the mobile version is a bad thing.

I feel strongly that the improvements for any sports sim, has to start with player development. Iootp does a great job with it, and the editor lets then user impact it in whichever way they see fit. But the minor league in iootp being simply a list of players is screaming for some sort of upgrade. I've posted at length about my thoughts on it. I'm not talking about a full massive change with minor league stats, but to start just simply some sort of system with the arrows to force you to have to watch your players and make changes appropriately to not stunt growth and to "develop" the player.
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