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Old 10-17-2011, 03:14 PM   #121
albatross11
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Originally Posted by Bluenoser View Post
Another question, hopefully someone can answer.

The longitude and latitude - how critical is it that these are precise? What does it affect? I'm guessing it has something to do with the typical weather for an area, but that's only a guess.

Tks

Just guessing also, but I don't think it's "critical" whether they're "precise" or not. Your guess, about the weather, is probably correct. I also believe reading that it comes into play when assigning high schools (and maybe colleges) to players. Probably the biggest use is affecting whether or not a player will sign with a team (i.e. home town).
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Old 10-17-2011, 05:04 PM   #122
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Is there any definitive guide or manual for the world_default.xml file? There has been a lot of discussion in multiple threads, but this really needs to be documented by OOTP Developments. You can't release a file, change the entire way that the game uses it, and expect people to figure this out on their own.
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Old 10-19-2011, 08:07 AM   #123
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Another question:

AT the end of the World Default XML file, after the end of all continents, there is a long listing of regions with their id's etc. If I create my fictional country and add it to the WDXML file, do I need to add anything here?
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Old 10-19-2011, 08:33 AM   #124
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Longitude and latitude of cities are used in OOTP when you create a league. The divisions will be named norther, southern, eastern, western or central divisions and the teams will be assigned to the proper divisions depending on their geographical position.

The city list in the nation editor has a button "Show selected city on map" which will open Google Maps and show the city according to the longitude and latitude settings.

The region section in the world file can be empty or removed if you do not want to use regions in OOTP.

joefromchicago answers are correct.

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Ok, having read through this thread I'm still..., well, confused.

Let me explain what I am trying to accomplish and then hopefully someone can help me accomplish it.

I want to create a league in the Province of Nova Scotia. I know NS is already in the file bevause it's part of Canada.

What I would like though, is every player that ever comes into the league to be born in Nova Scotia.

So if I added a "Nation" called Nova Scotia, then added the States and Cities, will that work? Will it show up in game when creating my fictional league?
Yes, it will work.

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Do I need to use all new numbers for state and city id's or can I just copy and paste all the cities already listed under NS in the Canada Nation?
THe old numbers will be okay.

Last edited by Andreas Raht; 10-19-2011 at 08:35 AM.
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Old 10-19-2011, 12:48 PM   #125
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So does anyone have any easy XML tutorial?
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Old 10-19-2011, 12:54 PM   #126
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So does anyone have any easy XML tutorial?
Haven't ever used this, but this might work.
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Old 10-19-2011, 01:41 PM   #127
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Haven't ever used this, but this might work.
Sorry i meant foir OOTP The wolf guy (forgot his SN) posted that link a while ago I have that 1, thanx
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Old 10-19-2011, 01:56 PM   #128
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Notepad works like a charm.
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Old 10-19-2011, 02:59 PM   #129
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Notepad works like a charm.
Notepad or Notepad ++? Wolf recommended ++ awhile back. i havent messed with trying to edit it in awhile. I plan on working on it this weekend, since the XML file will be here for awhile, i think i am going to abandon my 11 Endor League and move it onto 12 & beyond...which means months of work.


Ques:
Uk or someone mentioned regions before as in Canada. My Endor nation has the United Confederation of States, New France, Bezheen & Fullerton which in reality are 4 separate countries. Now while the easy way would be to break each of these into there own nation, is there a way to do this as regions? Bezheen, New France & Fullerton have no states just cities. The UCS has 45 states
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Old 10-19-2011, 03:03 PM   #130
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Notepad or Notepad ++? Wolf recommended ++ awhile back. i havent messed with trying to edit it in awhile. I plan on working on it this weekend, since the XML file will be here for awhile, i think i am going to abandon my 11 Endor League and move it onto 12 & beyond...which means months of work.
All I use is notepad. Have never tried ++ so can't comment on it. I can say I've had zero problems using notepad.


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Ques:
Uk or someone mentioned regions before as in Canada. My Endor nation has the United Confederation of States, New France, Bezheen & Fullerton which in reality are 4 separate countries. Now while the easy way would be to break each of these into there own nation, is there a way to do this as regions? Bezheen, New France & Fullerton have no states just cities. The UCS has 45 states
Can't help you on this.
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Old 10-19-2011, 06:22 PM   #131
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The region section in the world file can be empty or removed if you do not want to use regions in OOTP.
We are able to use regions now? Forgive me i've been out of the loop. How do they work?
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Old 10-19-2011, 06:28 PM   #132
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Can anyone here tell me if WorldGen works with OOTP 12? I can't even get the application to run correctly. I reported the error in the WorldGen thread, and I've asked for info there, but no one has responded.

It would be nice to have a tool that could automate much of the process for creating a completely fictional XML file.
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Old 10-20-2011, 06:00 AM   #133
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Ethnicities File question:

Can anybody explain what the numbers on each line represent?

eg:

11,Finnish,20,10,10,950,10,

What do the 20,10,10,950,10 represent?

I get what 20 & 950 have to do with it from what "joefromchicago" told me.

Does this always have to equal 1000 as well?

Last edited by Bluenoser; 10-20-2011 at 03:11 PM.
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Old 10-20-2011, 02:12 PM   #134
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Ethnicities File question:

Can anybody explain what the numbers on each line represent?

eg:

11,Finnish,20,10,10,950,10,

What do the 20,10,10,950,10 represent?
Facial types: african, asian, east indian, caucasian, hispanic.

So 20, 10, 10, 950, 10 means 2% african, 1% asian, 1% east indian, 95% caucasian, 1 % hispanic


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Does this always have to wqual 1000 as well?
Yes.
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Old 11-05-2011, 03:40 PM   #135
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I need help. When I edit the world_default.xml file nothing happens. I changed the file so many current baseball powers (Dominican, Cuba ect) had non existant programs and countries like India, and China had excellent programs. When I start the game and go to explore world the changes appear to be there, India and China are listed as having excellent baseball programs, but the players generated are still coming from those other nations (Dominican, Cuba ect). What is going on?
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Old 11-05-2011, 06:59 PM   #136
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I need help. When I edit the world_default.xml file nothing happens. I changed the file so many current baseball powers (Dominican, Cuba ect) had non existant programs and countries like India, and China had excellent programs. When I start the game and go to explore world the changes appear to be there, India and China are listed as having excellent baseball programs, but the players generated are still coming from those other nations (Dominican, Cuba ect). What is going on?
Did you start a completely NEW game? If not, that might the problem. Changes to the world xml file don't show up in existing (already created) games.
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Old 11-06-2011, 09:47 AM   #137
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Yes I have tried to start multiple new games, no luck.
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Old 11-06-2011, 10:00 AM   #138
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Yes I have tried to start multiple new games, no luck.
What editor are you using to change world_default.xml? This is key.
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Old 11-06-2011, 10:03 AM   #139
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Old 11-06-2011, 10:46 AM   #140
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I have been searching and I came across some stuff that suggested that player out put for American leagues is just hard coded. Is that true?
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