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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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05-24-2017, 11:42 AM | #1 |
Minors (Triple A)
Join Date: Nov 2016
Posts: 218
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Minor flaw in service time
I noticed a very minor flaw starting my second season of the tigers franchise. In spring training I had a few players that all had 0 days service time that I played in spring training. I kept most of them up throughout spring training, and some all the way till opening day.
On opening day I set my 25man roster and sent those players down before I played opening day. Later on I noticed that all those players had 1 day of Major league service time. Obviously this is very minor, but just thought I would note it so the developers are aware. |
05-24-2017, 12:47 PM | #2 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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if simming a day starts at 12pm, then it's not a bug
i don't tihnk it does, because you can have earlier games, and it happens in minors if not mistaken. however, how many GM's in real life wait until 11:59am opening day to finalize the 25-man roster? post a bug, and in the meantime you can easily just set the 25-man the day before opening day or earlier. i'm going to guess this is what happened, because it's happened to me before: you sim to opening day, try to start a game and it says you have ST roster invitees still on your roster... oops, i forgot something. usually i forget to add someone to the 25-man, but same difference. i will wait for a scouting report in the mlb to occur, if possible, then use that as the queue to send them back down. (april 1st.. sometimes that's opening day and i don't get that mlb scouting report on the mil players. still forget on occasion... and 1 day is no biggie the way i run things, but... it could add up poorly for some nonetheless. (1 day can literally be the difference of 1 full year of club control... but, again most self-inflicted with that much time to 'fix' somethign that doesn't add up right for your org.) Last edited by NoOne; 05-24-2017 at 12:49 PM. |
05-25-2017, 08:08 AM | #3 |
Bat Boy
Join Date: Mar 2017
Posts: 10
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Not a bug, just send them down the day before opening day.
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05-25-2017, 11:11 AM | #4 |
All Star Starter
Join Date: Mar 2003
Posts: 1,357
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Yep I noticed this many versions ago so I make a note to myself to always cut my roster down to 25 on the day BEFORE opening day.
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05-25-2017, 11:38 AM | #5 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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splitting hairs -- 25-man rules are that they get removed by 12pm or 11:59am (whatever one) on opening day. since games can be scheduled before 12pm, it's safe to say a "day" in ootp starts before noon. technically you should be able to do it that day has not "begun" in real-time or otherwise, etc.
imo, you should jsut do it the day before and not post the bug report, too better use of resources as it were... and no team waits till then unless a very very particular situation, i guess could be possible. it's just filing paperwork with main office, so that's the only logistical time-constraint. Last edited by NoOne; 05-25-2017 at 11:40 AM. |
05-25-2017, 04:32 PM | #6 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,843
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It's been suggested, not only to provide a popup to this effect, but in addition to add a cut-down suggestion somewhere along the line even before that. It makes sense to me that half to two-thirds into ST, there are a few, at least, who I know need more time. Yes, I make those decisions on my own, but it'd be convenient to know there's an officially recommended downsize date. FWIW
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05-25-2017, 07:32 PM | #7 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,403
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Quote:
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10-11-2017, 09:52 AM | #8 | |
All Star Reserve
Join Date: Apr 2003
Posts: 572
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Quote:
For now I am telling my league that we just have to deal with the one day of service time. Nobody wants to add a one day sim just for this issue. Not sure how much of a pain it would be, but the solution seems to be that an exception for opening day needs to be put into the software. Instead of applying a service day when you roll to that day, like is done with the rest of regular season days, there needs to be a check that says if a player is still on the active roster at the end of the day OR if they played in a major league game that day then apply one day of service time. I'm not sure how complicated it would be for the game to apply service days when each individual team's first pitch happens. That would solve this issue in every case that I can think of. And then for days where a team doesn't play simply apply the service games at the end of the day. Last edited by Huckleberry; 10-11-2017 at 09:59 AM. |
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10-11-2017, 10:49 AM | #9 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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well you hit on it. it's simply about timing. -- in the game and the code.
technically as of 12pm opening day, not first pitch, they are accruing 1 day of service time. i'm sure with an uneven start it applies to "opening day" per team in the situations LGO mentioned. so, it's at worst "grey." you coudl argue the sim day starts at 12am, for examlpe, since you can do mangerial stuff before simulating any games, therefore it's not necessarily after 12pm opening day, either. (i don't real-time sim, if it starts at 12pm, that's an argument against, ) as far as the online leagues, you could avoid it by forcing you human managers to setup their teams (real-time) a day or 3? before starting each season's first sim-week or whatever fits real-time schedule-wise. no reason a comish should be dealing with illegal roster errors. that should be ironed out without asking by players. their responsibility to mange their teams. give'em ghost players when they neglect it, lol. any computer controlled teams? ask ai function fixes most things Last edited by NoOne; 10-11-2017 at 10:52 AM. |
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