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02-05-2015, 10:24 AM | #21 |
Minors (Triple A)
Join Date: Jun 2009
Location: Toronto, Ontario
Posts: 282
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Yeah I'd hate to see development time get cut for a game that probably is not played a whole lot anymore, but I can understand why you need to do it. People may have purchased the game because of the new match engine.
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02-05-2015, 10:24 AM | #22 | |
Bat Boy
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02-05-2015, 10:39 AM | #23 |
Hall Of Famer
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Location: In The Moment
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Thanks for the update, looks really good.
Please moore4807 - there is no need to criticize OOTP. I have been there since day 1 with OOTP, every version. It did not take 15 years and much fan upheaval to get a stable game. Like most games, it improved every year. The only time there was fan discontent of major proportions was the conversion from 6.5 to 2006. Anybody who knows anything about software development and programming should not have been surprised, you don't just change the engine and coding of a game and expect it to go smoothly. 2006 was a growing pain, much like FHM 1 has been. Growing pains are part of life. OOTP has been a stable playable game from day 1. Do some homework before making false claims please. |
02-05-2015, 10:48 AM | #24 | |
Developer
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I don't think moore4807 wanted to criticize OOTP. We all know that OOTP is a great game, always was and always will be so please all, keep it civil or I have to close this so far constructive thread. Thanks!
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02-05-2015, 11:28 AM | #25 |
All Star Reserve
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Location: Calgary, AB
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Sebastian, I cannot wait for the FHM2 game to hit the shelves, I for one will be in line with the rest of the fans with my credit card and all hitting the enter button afterwards in hopes for a fresh copy of FHM2 in the near future!! lol
I do have a few questions though and that is this... - How does the game perceive fighting & brawls and does it accumulate for more misconducts to allow for more PIMs in the season. - Does the game engine allow enforcers to battle against other enforcers rather then against players who do not drop the gloves as much - How does the game perceive the agitators ? Do they draw more penalties on players and tend to drop the gloves on the rare occasion with players around they're specific weight class (height / weight) ? - Is they're a setting baked into the game engine allowing for the frequency of more fisticuffs for the historic and past and the tendency of less with the game as it has turned itself into now ? Or can we adjust the frequency in a setup to allow for more of the fisticuffs during our games / specific leagues regardless of time era persay ? Last edited by BlackIce; 02-05-2015 at 01:59 PM. |
02-05-2015, 04:21 PM | #26 | |
Developer
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Fighting and penalties got a complete overhaul. You get now single fights, line fights of various size and bench clearing fights. Additional penalties to the fighting penalty are also included. One thing I'm still not happy with in my tests is who fights who, it needs additional tweaking (it is better then before). Thats where the patch will come in handy as we can use the feedback to further improve this area.
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02-05-2015, 07:23 PM | #27 |
Minors (Triple A)
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I dont know if it is possible but I would love to see the option of starting your career as a Head Coach (only be able to do line changes and such) and try to develop a winning team and then maybe become a GM. Or be able to not be the coach and only be the GM and let an AI do your lines and such. I just dont like that I am both when I have such low skills and I am hampering my teams on ice development early in the game simply because I am not a good coach and there are others that are much much much better then I am. I think that would be great fun!
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02-05-2015, 08:42 PM | #28 | |
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02-06-2015, 07:31 AM | #29 | ||||||
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2) Eligible Draft and Current Prospect Pool Tracking (per team) Quote:
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02-06-2015, 09:42 AM | #30 | |
All Star Reserve
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Location: GM Games
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Awesome Sebastian. Thank you for taking the time to follow up. If you don't do regens in FHM that's perfect. What I'm saying though is, to make sure that for online leagues, when scouting, that there is some element of luck and some element of expectations for early round picks. I'm just hoping that over 10-20 simulated seasons, someone who is in a league can't figure out your code. Then a bunch of online GM's will trade for picks in THAT upcoming draft year and have an edge and say: "The curve now means that FHM will need to correct themselves to keep the stats aligned, we all know this will be a deep draft based on the fact the game needs to fix the league average numbers, etc" So hopefully some of that kind of stuff doesn't hurt the prospect classes, rookies, potential in the patterns as described above. Last edited by trident; 02-06-2015 at 09:45 AM. |
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02-06-2015, 10:55 AM | #31 | |
Minors (Triple A)
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02-06-2015, 11:54 AM | #32 | |
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I think the hit and miss feeling of the draft is something that will always need to be improved and tweaked. In EHM we would rarely see later round draft picks turning into top players or even regular players. No goalies past the first round were starters.
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02-06-2015, 11:58 AM | #33 | |
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I understand that. Even though you can do that already, the game still sees you and treats you as a GM - you want that full recognition of just being the Head Coach and additional features that might come along with that role. That is a new feature in the upcoming OOTP16 where you can just play as a manager and it seems many are excited for that feature.
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02-06-2015, 12:47 PM | #34 | |
Minors (Triple A)
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Last edited by greenOak; 02-06-2015 at 12:49 PM. |
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02-06-2015, 06:13 PM | #35 |
Major Leagues
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Location: SK & BC
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I have never seen it in FHM14 but it would be cool if you could have players whose ability exceeds their potential. So you could have a late round pick, like a Datsyuk that is projected lower say 6.0 or so but after a few years if he plays good he all the sudden jumps to a 9.0 or so by the time he's 23-26 years old. Could make for some really interesting online play. Maybe the stats would play into it, like he's exceeding his potential.
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02-06-2015, 07:25 PM | #36 | |
All Star Reserve
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Last edited by trident; 02-06-2015 at 08:30 PM. |
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02-07-2015, 10:36 AM | #37 | |
Minors (Triple A)
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02-07-2015, 12:25 PM | #38 | |
Developer
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We had a big "fight" about this topic for FHM 2 as I didn't like the way it worked in 2014 and I don't like how it works in OOTP. We made some changes now and I'm sure it works much better now.
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02-08-2015, 09:30 AM | #39 | |
Minors (Rookie Ball)
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02-08-2015, 12:07 PM | #40 | |
All Star Starter
Join Date: May 2002
Location: Punta Gorda FL.
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Perhaps you might visit YouTube videos Hockey fights... 2/9/11+ 3/24/14 Boston vs Montreal 2/11/11 NYI vs. Pittsburgh 4/5/12 Philly vs Pittsburgh 2/7/13 + 5/6/13 Pittsburgh vs Boston 11/1/13 Philly vs. Washington 1/18/14 Calgary vs. Vancouver I believe in keep fighting in the sport as its been from the beginning, the 70's were one area where the rubber band got stretched too far but then got stretched equally as bad with the Gretzky/Lemieux(?) years where flopping became an art form. Hockey is and always has been both a physical contact sport and artistry on ice, but that contact is forever going to cause sparks to fly! |
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