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Earlier versions of OOTP: Technical Support Do you have a copy of OOTP Baseball 2006? Are you in need of help and assistance in running the game or do you have errors that you need help in resolving? This is your place!

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Old 12-08-2001, 11:59 AM   #1
PWK
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Post Durability problem

Recently the Suicide Squeeze Baseball League rebuilt it's league file due to ghost players (appearing on more than one roster in exports). We also expanded and relocated prior to our current season.

Shortly after the file was rebuilt Lonnie Moody and I noticed something strange. Everyone's Injury rating was now "Durable". Is there any way to change the entire batch, or would we have to go through manually and change everyone's ratings back? Any help would be appreciated.
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Old 12-08-2001, 12:15 PM   #2
Steve Kuffrey
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There is no way to easily fix this. I'm not sure if increasing the injury frequency in the league setup would help or not.
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Old 12-08-2001, 02:48 PM   #3
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This happens when you press the "Reset all Injuries" menu option. IMO increasing the injury frequency will not help in the long run as all future rookies will be generated with the games usual prone/average/durable ratings. In the FOBL (with 36 teams) we changed them all back to normal manually (allow some time for this - big job), in the IBA we just said "never mind" and have a ton of durable players .
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Old 12-09-2001, 04:37 AM   #4
PWK
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We attempted to up the injury frequency, and Killebrew is correct, it doesn't help much. There are still only 2-3 injuries in the average sim week(day-to-day or otherwise).

Looks like we'll be cutting out a sim some time next week to reset everyone to normal! Hehe, no big deal.

I think the best way to handle this, if anyone encounters the problem in the future, is to reset everyone on the active roster to "Normal", and then as line-ups are changed also change the durability of anyone who's called up to the majors before the sim. Easily done by checking the transaction pages for each team (if a team export is used,if not just read the email and look).

This saves time, so you don't have to bother with resetting the injury ratings of those players who are F/F/P/F/P and will never see AAA ball, nevermind the major leagues.
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