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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP! |
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11-17-2018, 07:31 PM | #1 |
Bat Boy
Join Date: Jul 2011
Posts: 6
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$0 Team, $20 Team, $200 Team
Loving PT so far, perfect thing to do on the side while working. Happy to support this first iteration of the game and I'm getting my money's worth of enjoyment.
Wanted to offer some suggestions and share my experiences building three separate teams on three different budgets ($0, 20, 200 as shown in the title). No cheating, no transferring, no shenanigans, just buying packs and working the Auction House like everyone else. This is my first full season with all three teams (started last weekend so didn't get into the first leagues) I think pack odds are too good. It's way too easy to build a good team even with small investment. I see Diamonds were nerfed to 150:1 in-game, which probably still isn't enough, although I read the forum post saying it was going to be 200:1? That might be more appropriate, but honestly I think it's way more interesting when Diamonds are rare. Many positions there's a "clear" best Diamond (given that non-Live cards are rare) and that's really boring - ie, Jose Ramirez being the only live 2B Diamond, Lindor at SS, Yelich at LF, Judge at RF. Even Golds suffer from that problem - very limited selection at many positions. Even though I'm a "whale" by standards here I would say it'd be more fun if teams were mostly comprised of Silver and lower players, just from the diversity and increased number of decisions. It's also a shame there are so many cool bronze and silver cards which are going to be quickly outclassed and unused. Such a missed opportunity. I know I read something regarding some event feature in OOTP20 so I guess this year we'll have to deal with this empty unused design space. We should also be able to see opponents' ballpark factors - and I guess strategically we should all be maxing out our factors offensively because that just yields better PP gain. PP gain needs to be addressed, as I am gaining ridiculous amounts of PP with my best team and not all that much with my worst team. There needs to be some sort of "catch-up" mechanic otherwise the majority of players are going to be left in the dust. This is also going to have maybe unforeseen effects longer-term on the auction house - especially now that the relative difference between quicksell prices and rarity EV has been slashed like crazy. $0 Team: 102-60 $20 Team: 121-41 $200 Team: 145-17 If there are any questions or you want to know the stats of some players I'll try to answer Last edited by Zaun; 11-17-2018 at 07:46 PM. |
11-17-2018, 07:36 PM | #2 |
Major Leagues
Join Date: Mar 2018
Location: Connecticut
Posts: 371
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Is this in rookie league?
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11-17-2018, 07:47 PM | #3 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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Are you Kawhi Leonard? If so, it explains why you have so much money.
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11-17-2018, 07:47 PM | #4 |
All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,697
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Thank you for supporting OOTP. Their budget defines our game
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Favente Deo supero |
11-17-2018, 07:52 PM | #5 |
Hall Of Famer
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This is pretty interesting, and it would be great if you could post an update to see how you fare after moving up. I'm impressed that you had the time to do this. Two questions - how much time would you estimate you spend on each team? And what would your estimate be of opening packs vs auction?
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11-17-2018, 08:04 PM | #6 | |
Bat Boy
Join Date: Jul 2011
Posts: 6
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Quote:
As for pack opening - yeah opening packs was really good, but they've been nerfed several times. They were +EV by a lot, but now, not so much. Hard to tell how good pack value will be on launch,as it's dependent on what the market does, but at the very least, it's really good when your team is **** since you'll get a lot of upgrades. Even if the value isn't great after the odds are tweaked, buying packs early on will help with liquidity problems. Liquidity meaning, if I want to buy player X right now at market price, oftentimes I just can't. So neutral-ish value packs are going to end up better because I can't get players at reasonable prices otherwise. Look to the AH to fill gaps in your roster afterwards. Last edited by Zaun; 11-17-2018 at 08:08 PM. |
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11-17-2018, 08:08 PM | #7 | |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,371
Infractions: 0/1 (2)
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What kinda of league this?
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I haven't even seen a 90 card yet. The league I'm in has no where close to being as good as yours. so maybe you need to be in a super league or something but dont spoil it for the rest of us. I've opened many packs that nothing was really usable from what I already had. Ihavent even spent any money so probably why you've opened so many packs to aquire what you have. Markus & Team...I don't wanna play in a league full of Teoscar Hernandez, Amir Garrets & the such. So let his opinion be his.I know they'll be adjustments but when I have to field a team of 60's thru 40's ....no Thank You...I'll pass PS. Man I nearly peed myself when I got a A-Rod card after nearly 2 seasons. and a mess of packs....He got almost 10 100's on his team...no Thanks either on being in that league So far this is greatest thing since sliced bread (well after OOTP was 1st issued)....Kudos to the crew... Last edited by Bunktown Ballers; 11-17-2018 at 08:11 PM. |
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11-17-2018, 08:31 PM | #8 |
All Star Reserve
Join Date: Apr 2003
Posts: 594
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Is this game going to be the haves versus the have nots? If so, what is the longevity interest going to be? There is no reinforcement, winning-points, for those who only want to spend a small amount of cash or no money. They have no chance to succeed against people who spend more dollars. It's like the Big market vs small market in MLB.
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If you hang with the buzzards, you eat the dead mule! Beatle |
11-17-2018, 08:32 PM | #9 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Heh. Now THIS, Orcin, is a high-roller.
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- Bru |
11-17-2018, 08:48 PM | #10 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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11-17-2018, 08:51 PM | #11 | |||
All Star Reserve
Join Date: Apr 2008
Posts: 538
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Quote:
And you're spot on about the strategic idea. IMO strategically any season that you're not shooting for a promotion, you should be shooting to exploit the pp distribution mechanic and modifying your ballpark is a good way to do that. I was thinking to modify my park defensively myself, so that I'd get points from pitching performances instead and not burn out my bullpen. Quote:
Maybe more of the bronze, silver and golds could be boosted in one area if it is reasonable. So you'd have more strong, but one-dimensional players at the lower ratings who might have real value on 'theme' teams, instead of a lot of guys who aren't able to play for anyone. Quote:
Although I won't comment further about that topic, since whenever I do I end up triggering about 25 people. Last edited by One Post Wonder; 11-17-2018 at 09:08 PM. |
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11-17-2018, 08:58 PM | #12 |
Minors (Single A)
Join Date: Apr 2018
Posts: 96
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The number of good players he pulled with $20 is ridiculous. I wanted to test this myself and I had an extra 20 bucks.. I just wish I could have taken some screen shots.
I went on a streak of only pulling 2 golds out of 30 something packs, nothing higher and only a few silvers. Also the 2 golds I already had on my team. Was just a bit frustrating. There must still be a sizeable amount of luck when it comes to opening packs no matter your budget. (on a side not with a different account, with a single free pack, I pulled Severino, Pedro Martinez, and Sean Doolittle) |
11-17-2018, 09:06 PM | #13 |
All Star Reserve
Join Date: Jan 2013
Posts: 903
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I have opened maybe 13 packs since the game started, not counting my starter packs and I have not seen anything above a silver. I don't believe it is too easy to build a team off packs.
Here is what I do know. If I keep opening packs like the last 10 I opened it will become just like MLB The Show where opening packs is a suckers game and I just won't do it at all. |
11-17-2018, 09:07 PM | #14 | |
Bat Boy
Join Date: Jul 2011
Posts: 6
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Quote:
Last edited by Zaun; 11-17-2018 at 09:14 PM. |
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11-17-2018, 09:22 PM | #15 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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Odds on a perfect are 1:1000, so it would take 10,000 cards to get 10 perfects. That’s a lot more than $200. You couldn’t buy 10 perfects at the AH for $200 either, much less the rest of the cards. So, how did you do it?
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11-17-2018, 09:37 PM | #16 | |
Bat Boy
Join Date: Jul 2011
Posts: 6
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Quote:
Also having an OP team gives you tons of achievement PP. I've got countless gold/silver achievements, the PP is coming in faster than I can spend it. The system in some ways is kinda broken. Last edited by Zaun; 11-17-2018 at 09:46 PM. |
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11-17-2018, 09:47 PM | #17 |
All Star Starter
Join Date: May 2009
Location: Lenexa, KS / Wilson, WY
Posts: 1,354
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Proverbs 21:20
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11-17-2018, 09:50 PM | #18 | |
Minors (Rookie Ball)
Join Date: May 2009
Posts: 47
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Quote:
And the issue of PP being more common the better your team is will just snowball horribly out of control.
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Last edited by ShiBDiB; 11-17-2018 at 09:51 PM. |
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11-17-2018, 09:58 PM | #19 | |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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Quote:
Now how did you really do it? |
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11-17-2018, 10:03 PM | #20 | |
Minors (Single A)
Join Date: Mar 2016
Posts: 79
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Quote:
But here's my thought--if you want to nerf the card packs, you should wait until OOTP20 to do it. OOTP19's life cycle is over half done, so there's less time to build a team. For OOTP20, it might be a good idea to nerf the packs so that everyone doesn't get into the silver/gold range so quickly. |
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