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Old 04-12-2018, 07:21 PM   #1
krownroyal83
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Player Fatigue

How many games does it take for players to get tired. I know it depends on the position they play and what not but is there some kind of ballpark figure?

I've got 3 guys in my starting lineup tired for the next game. I had one guy that I sat out due to fatigue and the AI put him in late in the game as a PH and because of that he's still listed as tired for the game the next day. I've updated the latest patch.
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Old 04-12-2018, 07:36 PM   #2
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Originally Posted by krownroyal83 View Post
How many games does it take for players to get tired. I know it depends on the position they play and what not but is there some kind of ballpark figure?

I've got 3 guys in my starting lineup tired for the next game. I had one guy that I sat out due to fatigue and the AI put him in late in the game as a PH and because of that he's still listed as tired for the game the next day. I've updated the latest patch.
The hotfix that came out today was supposed to fix this. Ugh.
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Old 04-12-2018, 07:49 PM   #3
krownroyal83
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Hmm not good. I've not really noticed the issue much until just now, seeing 3 of my best players tired for the next game. We have played a bunch of games in a row so maybe it's not a bug but the thing about the AI putting in my tired player as a PH instead of letting him rest has not been fixed it would appear. Probably won't be playing until this gets looked into further.
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Old 04-12-2018, 08:50 PM   #4
Baseballman2K5
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Perhaps he didn’t see the hotfix before posting. I’m 7-12 beginning a year and haven’t seen it
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Old 04-12-2018, 09:03 PM   #5
krownroyal83
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Perhaps he didn’t see the hotfix before posting. I’m 7-12 beginning a year and haven’t seen it
I did indeed see the hotfix
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Old 04-12-2018, 09:09 PM   #6
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I did indeed see the hotfix

ruh roh
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Old 04-12-2018, 09:36 PM   #7
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individual player strategies -- does checking box to prevent use as dh when tired work?
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Old 04-12-2018, 10:23 PM   #8
krownroyal83
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Was playing a team that was sitting their best two players. AI brought them in to Pinch hit in the 8th inning now they are going to miss them next game too where imagine the same thing is going to happen.
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Old 04-12-2018, 10:48 PM   #9
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Was playing a team that was sitting their best two players. AI brought them in to Pinch hit in the 8th inning now they are going to miss them next game too where imagine the same thing is going to happen.
Yuck.
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Old 04-12-2018, 11:13 PM   #10
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What is your fatigue setting at in the global settings, because after running tests on this I am not seeing an issue with fatigue at all.

Trevor L.
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Old 04-12-2018, 11:19 PM   #11
Lukas Berger
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I haven't seen any fatigue issues at all either in my tests. Nor have I seen anyone else mention this as happening.

That's not a guarantee there's no issue of course, but at the risk of sounding stupid it does impel me to ask, are you absolutely, 100%, certain you installed the hotfix?

EDIT:

Oops, looks like at least one other person is mentioning the pinch hitting fatigue issue. So it might not be 100% fixed, will have to look at it more tomorrow.

That being said, I'm not really 100% certain it shouldn't work that way. If a tired player is used at all, even just as a PH, in theory at least some of the fatigue should probably carry over. I don't really know that "use only as PH" should automatically = a full rest day and complete recovery.
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Old 04-12-2018, 11:22 PM   #12
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What is your fatigue setting at in the global settings, because after running tests on this I am not seeing an issue with fatigue at all.

Trevor L.
The bigger issue i'm having actually is a player will be sitting due to fatigue then end up pinch hitting in the game then his fatigue level does not go back up to 100% the next day like it's suppose to, like in the case of this person. It's the next day and instead of his fatigue going back up to 100% so he can start he's actually lost 3% and once again can't start. The fatigue level is the default level i'm never changed it. Not even sure where exactly it is to change really.
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Old 04-12-2018, 11:22 PM   #13
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I've played out 9 games since patching and it seemed like it was fixed. At least the problem I was having with the back up always starting unless I had him set at never play.
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Old 04-12-2018, 11:26 PM   #14
krownroyal83
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I haven't seen any fatigue issues at all either in my tests. Nor have I seen anyone else mention this as happening.

That's not a guarantee there's no issue of course, but at the risk of sounding stupid it does impel me to ask, are you absolutely, 100%, certain you installed the hotfix?

EDIT:

Oops, looks like at least one other person is mentioning the pinch hitting fatigue issue. So it might not be 100% fixed, will have to look at it more tomorrow.

That being said, I'm not really 100% certain it shouldn't work that way. If a tired player is used at all, even just as a PH, in theory at least some of the fatigue should probably carry over. I don't really think that "use only as PH" should automatically = a full rest day and complete recovery.
Here is the issue. AI team does not start player because he is fatigued. Player pitch hits once and instead of his fatigue level going back to 100% it goes down like 3%. Next day. Ai does not start player.....it's a viscous cycle of your starter not getting back in the lineup do to pitch hitting and his fatigue level does not go back to 100%.

Last edited by krownroyal83; 04-12-2018 at 11:27 PM.
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Old 04-12-2018, 11:28 PM   #15
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I've played out 9 games since patching and it seemed like it was fixed. At least the problem I was having with the back up always starting unless I had him set at never play.
That's not the issue people are having now. I never had that issue.
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Old 04-12-2018, 11:33 PM   #16
Reggie
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Just looked.. there are players on computer run teams that are at 0% exhausted and have played every single game since the start of the year... 47 games.
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Old 04-12-2018, 11:33 PM   #17
Lukas Berger
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Originally Posted by krownroyal83 View Post
Here is the issue. AI team does not start player because he is fatigued. Player pitch hits once and instead of his fatigue level going back to 100% it goes down like 3%. Next day. Ai does not start player.....it's a viscous cycle of your starter not getting back in the lineup do to pitch hitting and his fatigue level does not go back to 100%.
Until he doesn't play for a full day, then all is well, right?

I'm pretty sure it's not a endemic issue of cascading fatigue, because when I look through the ai lineups I'm not seeing tons of guys completely gassed.

As long as there are backups, the starters are pretty much rested in my tests and if they do get fatigued, it's resetting eventually.

If they pinch hit though, they probably should be getting slightly more tired or at least not any fresher. That's only logical.

I'll try to look at it more tomorrow and I let Markus know to take a look as well, so if there's a problem we'll get it sorted out. As of now though, I'm tending to think this is working ok. Wouldn't be the first time I was wrong though
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Old 04-12-2018, 11:39 PM   #18
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Until he doesn't play for a full day, then all is well, right?

I'm pretty sure it's not a endemic issue of cascading fatigue, because when I look through the ai lineups I'm not seeing tons of guys completely gassed.

As long as there are backups, the starters are pretty much rested in my tests and if they do get fatigued, it's resetting eventually.

If they pinch hit though, they probably should be getting slightly more tired or at least not any fresher. That's only logical.

I'll try to look at it more tomorrow and I let Markus know to take a look as well, so if there's a problem we'll get it sorted out. As of now though, I'm tending to think this is working ok. Wouldn't be the first time I was wrong though
When the player has a day off or doesn't pinch hit then he gets back in the lineup but if the players pinch hit just once his fatigue goes down 3% and is tired the next day when he should have recovered. In theory players could be missing countless games if they get into the cycle of being tired then pinch hitting and not being able to start the next game because of this bug.

Last edited by krownroyal83; 04-12-2018 at 11:42 PM.
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Old 04-13-2018, 12:01 AM   #19
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If they pinch hit though, they probably should be getting slightly more tired or at least not any fresher. That's only logical.
I don't think anyone really cares much about whether the pinch hitting would or would not affect fatigue recovery. It doesn't matter much. The issue is the AI behaving in a clearly sub-optimal way if they bench player a whole game to rest them, only to have that rest all wasted for 1 AB.

If pinch hitting does stop fatigue from recovering, then the AI needs to know they shouldn't use the player to pinch hit. If it doesn't affect recovery, then there shouldn't be the problem if it is truly working as intended, so people shouldn't be seeing any exhaustion problems.
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Old 04-13-2018, 12:06 AM   #20
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I don't think anyone really cares much about whether the pinch hitting would or would not affect fatigue recovery. It doesn't matter much. The issue is the AI behaving in a clearly sub-optimal way if they bench player a whole game to rest them, only to have that rest all wasted for 1 AB.

If pinch hitting does stop fatigue from recovering, then the AI needs to know they shouldn't use the player to pinch hit. If it doesn't affect recovery, then there shouldn't be the problem if it is truly working as intended, so people shouldn't be seeing any exhaustion problems.
Exactly! If the AI keeps your star player from fully recovering because they choose to use them to pinch hit once thus not allowing their fatigue level to get back to 100% that's a huge issue and that's what i'm seeing and it's a game breaker for me. Ironically I only noticed it today after the patch came out to supposedly fix it haha.
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