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04-12-2018, 07:21 PM | #1 |
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Player Fatigue
How many games does it take for players to get tired. I know it depends on the position they play and what not but is there some kind of ballpark figure?
I've got 3 guys in my starting lineup tired for the next game. I had one guy that I sat out due to fatigue and the AI put him in late in the game as a PH and because of that he's still listed as tired for the game the next day. I've updated the latest patch. |
04-12-2018, 07:36 PM | #2 | |
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04-12-2018, 07:49 PM | #3 |
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Hmm not good. I've not really noticed the issue much until just now, seeing 3 of my best players tired for the next game. We have played a bunch of games in a row so maybe it's not a bug but the thing about the AI putting in my tired player as a PH instead of letting him rest has not been fixed it would appear. Probably won't be playing until this gets looked into further.
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04-12-2018, 08:50 PM | #4 |
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Perhaps he didn’t see the hotfix before posting. I’m 7-12 beginning a year and haven’t seen it
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04-12-2018, 09:03 PM | #5 |
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04-12-2018, 09:09 PM | #6 |
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04-12-2018, 09:36 PM | #7 |
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individual player strategies -- does checking box to prevent use as dh when tired work?
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04-12-2018, 10:23 PM | #8 |
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Was playing a team that was sitting their best two players. AI brought them in to Pinch hit in the 8th inning now they are going to miss them next game too where imagine the same thing is going to happen.
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04-12-2018, 10:48 PM | #9 |
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04-12-2018, 11:13 PM | #10 |
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What is your fatigue setting at in the global settings, because after running tests on this I am not seeing an issue with fatigue at all.
Trevor L. |
04-12-2018, 11:19 PM | #11 |
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I haven't seen any fatigue issues at all either in my tests. Nor have I seen anyone else mention this as happening.
That's not a guarantee there's no issue of course, but at the risk of sounding stupid it does impel me to ask, are you absolutely, 100%, certain you installed the hotfix? EDIT: Oops, looks like at least one other person is mentioning the pinch hitting fatigue issue. So it might not be 100% fixed, will have to look at it more tomorrow. That being said, I'm not really 100% certain it shouldn't work that way. If a tired player is used at all, even just as a PH, in theory at least some of the fatigue should probably carry over. I don't really know that "use only as PH" should automatically = a full rest day and complete recovery.
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04-12-2018, 11:22 PM | #12 |
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The bigger issue i'm having actually is a player will be sitting due to fatigue then end up pinch hitting in the game then his fatigue level does not go back up to 100% the next day like it's suppose to, like in the case of this person. It's the next day and instead of his fatigue going back up to 100% so he can start he's actually lost 3% and once again can't start. The fatigue level is the default level i'm never changed it. Not even sure where exactly it is to change really.
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04-12-2018, 11:22 PM | #13 |
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I've played out 9 games since patching and it seemed like it was fixed. At least the problem I was having with the back up always starting unless I had him set at never play.
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04-12-2018, 11:26 PM | #14 | |
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Quote:
Last edited by krownroyal83; 04-12-2018 at 11:27 PM. |
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04-12-2018, 11:28 PM | #15 |
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04-12-2018, 11:33 PM | #16 |
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Just looked.. there are players on computer run teams that are at 0% exhausted and have played every single game since the start of the year... 47 games.
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04-12-2018, 11:33 PM | #17 | |
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I'm pretty sure it's not a endemic issue of cascading fatigue, because when I look through the ai lineups I'm not seeing tons of guys completely gassed. As long as there are backups, the starters are pretty much rested in my tests and if they do get fatigued, it's resetting eventually. If they pinch hit though, they probably should be getting slightly more tired or at least not any fresher. That's only logical. I'll try to look at it more tomorrow and I let Markus know to take a look as well, so if there's a problem we'll get it sorted out. As of now though, I'm tending to think this is working ok. Wouldn't be the first time I was wrong though
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04-12-2018, 11:39 PM | #18 | |
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Last edited by krownroyal83; 04-12-2018 at 11:42 PM. |
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04-13-2018, 12:01 AM | #19 | |
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If pinch hitting does stop fatigue from recovering, then the AI needs to know they shouldn't use the player to pinch hit. If it doesn't affect recovery, then there shouldn't be the problem if it is truly working as intended, so people shouldn't be seeing any exhaustion problems. |
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04-13-2018, 12:06 AM | #20 | |
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