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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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04-11-2019, 09:32 PM | #1 |
Major Leagues
Join Date: Jun 2018
Posts: 332
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Anyone tinker with removing the IAFA cap?
I've never been a big fan as to how IAFA (international amateur free agents) are handled in this game, honestly it's a huge black eye on an otherwise highly realistic game. So I tried removing the cap to see if that would change anything. It's quite interesting actually, I probably will put it back in place but higher, but still it's weird to see teams bidding super high on these players. I also doubled the number of players created.
Has anyone tried this? How does it work long-term? |
04-12-2019, 01:40 AM | #2 |
Banned
Join Date: Jun 2018
Posts: 1,728
Infractions: 0/2 (5)
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But the 5 million is the real mlb cap though.
What would you want ootp to do? I'm confused |
04-12-2019, 02:38 AM | #3 | |
Minors (Rookie Ball)
Join Date: Mar 2019
Posts: 31
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Quote:
Also one mechanic that I may think is a bug, is that you can never convince a prospect to take your $5m offer if you offer second. I think I’m reality a prospect would weigh his options and choose a club that fits him best, as opposed to taking the first max offer. |
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04-12-2019, 03:00 AM | #4 |
Banned
Join Date: Jun 2018
Posts: 1,728
Infractions: 0/2 (5)
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But you get the scouting discovers. You can turn that up. Think I turned it up one or two notches to help simulate how many young international players mlb starts to put their hooks into.
If you also add all of the foreigners leagues anyone cut is a free agent and can be signed. Most of the time they are your younger players <18 years old. And if you turn on purchasing players for the "lesser" international leagues again there are a lot more young players for you to discover. The large majority will be like the automatic scouting discoveries except you had to do the research yourself. A couple might develop and turn into something at the least turn into minor league trade bait. I think the OOTP random amateur free agents is only suppose to model signing the top prospects. Where as in real life that 5 million each year might sign dozens of players. Perhaps that model was deemed too tedious. But if you like it doing the international stuff above I talked about is interesting. I spend a lot of time searching those league, free agents, usa indy, asian indy leagues for players for my DSL's teams. As longs as they aren't USA, Canada, or their territories they can be assigned to the DSL. |
04-12-2019, 01:26 PM | #5 | |
Major Leagues
Join Date: Jun 2018
Posts: 332
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Quote:
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04-12-2019, 01:31 PM | #6 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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i do it, because i don't like how the ai decides which 5M to take...
i'd think any young player would want to go to the team that wins 80% of teh WS and not some joke of a franchise, othwerwise, lol. it keeps my MiL stocked with good mil talent too. even if i don't go for an expensive guy, i sign 3-4 cheaply that are good AAA-ceiling players each year. so, most years i stay under 5M anyway. you can only abuse it at most every other year, because you can only sign a guy for a max ~400k if you go way over 5M the preivous year. the setting is avialable... it just makes it like it used to be just a few years ago in the MLB. the only reason they did it is to increase revenues. plenty of teams were willing to spend the money... now they spend 1/5th as much, lol. |
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