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Old 04-15-2013, 02:15 PM   #1
blasek0
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Join Date: Nov 2012
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Turn off cap on international free agent spending

I'd like to see the option to have the spending cap, and the penalties for going over it, turned off for international free agents. The prospect-y types.

Setting the cap to absurdly high levels only results in the players demanding correspondingly silly amounts of money, far more than teams entire revenues. But, before the most recent CBA, there was no spending cap on international signees, and I'd like to simulate a fictional world that worked under that scenario.

However, please DO NOT attach this option to the 2012-CBA rules checkbox.
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Old 04-15-2013, 06:18 PM   #2
Sandman7103
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I'm completely oblivious to what is going on here.

All I see is money available for FAs and cash. It doesn't mention a limit, what it is, or how close I am to it. Then the next season I can't sign anybody because I crossed it.
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Old 04-16-2013, 08:41 AM   #3
blasek0
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It's under League Setup -> Options, with all of the other player development options. By default, it's 3 million.
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Old 04-21-2013, 02:05 PM   #4
byzeil
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I have just tested by changing the cap to $1bil and the player demands do scale with the cap. I changed the cap back to $3mil on July 1 and the players demands changed without doing anything else so they appear to be directly calculated as a percentage of the cap. This really doesn't make a whole lot of sense to me. Why have the ability to adjust the cap if the players demands just scale with the adjustment? I would think the players demands would be somehow related to the league salary structure.

One other test. I set the International Amateur FA cap to $0. None of the players now were demanding a bonus. Then I simmed ahead a week and all but one player has signed a minor league deal with a $0 bonus.

Plus when I set it to $0 the rules that appear on the page above the list of players changed and only showed the first two lines. The penalties and restrictions went away.

So does setting it to $0 disabled the International Amateur FA cap and the rules regarding it? Sort of like setting the development budget to $0?

So you might already be able to turn off the cap.

EDIT: I simmed ahead a year with the cap set to $0 and they are not asking for bonuses BUT you can submit an offer with a bonus.

Last edited by byzeil; 04-21-2013 at 02:36 PM.
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Old 04-22-2013, 07:40 PM   #5
blasek0
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I'd like a system where I do have to pay them significant amounts of money, I just don't want a penalty imposed by the system if I decide to go a spending spree and spend 29mil when every other team is spending 1-10mil.
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Old 05-04-2013, 07:55 PM   #6
Sandman7103
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I still dont have a clue what is going on here.

Somebody mentioned that the demands scale to the cap, but the cap is 3M and there are guys asking for 7.5m from the get go.
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Old 05-04-2013, 09:31 PM   #7
blasek0
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The "cap" is a soft cap, you can go over it, you're just penalized for doing so by taxes. $1 in tax for every $1 spent over the cap. So if you spent 4.5mil with a 3mil cap, you pay out 4.5mil, plus 1.5 mil in penalty tax, which is the amount you went over the 3mil cap by, for 6mil total.

if you exceed the cap by 5% or more, you'll also be penalized the following offseason by only being allowed to sign players to smaller bonuses, with the penalty increasing based on whether you went over by 5%-10%, 10%-15%, or over 15%.
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Old 05-09-2013, 06:29 PM   #8
BigMac
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sweet
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Old 08-06-2013, 11:58 AM   #9
nyy26wc
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Quote:
Originally Posted by blasek0 View Post
I'd like a system where I do have to pay them significant amounts of money, I just don't want a penalty imposed by the system if I decide to go a spending spree and spend 29mil when every other team is spending 1-10mil.
I agree. I want to be able to play in the system that was in place prior to the latest CBA rule changes.
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Old 08-06-2013, 12:28 PM   #10
nyy26wc
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Quote:
Originally Posted by blasek0 View Post
The "cap" is a soft cap, you can go over it, you're just penalized for doing so by taxes. $1 in tax for every $1 spent over the cap. So if you spent 4.5mil with a 3mil cap, you pay out 4.5mil, plus 1.5 mil in penalty tax, which is the amount you went over the 3mil cap by, for 6mil total.

if you exceed the cap by 5% or more, you'll also be penalized the following offseason by only being allowed to sign players to smaller bonuses, with the penalty increasing based on whether you went over by 5%-10%, 10%-15%, or over 15%.
I disagree on categorizing it as a "soft cap." A soft cap would mean you could go over it and just pay some taxes. I would be OK with that being a requirement that we can't turn off. Not thrilled, but I could live with it.

But, once there is an absolute ban on signing any player over a certain amount in the next year, it stops being a soft cap as far as the subsequent year is concerned and turns into a hard cap for that year. At least a hard cap in terms of a max on a single player, albeit not a hard cap in terms of the absolute amount one can spend in total.
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