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Old 08-26-2015, 04:53 PM   #1
aderosa32
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Developmental Minor Leagues

How many players do you typically keep within each developmental league roster?

This would be the three leagues below Short Season A. With each draft, 35 additional players are added to the lowest level and cause playing time issues. Prospects I would rather see play and develop miss significant playing time in an already short season.
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Old 08-26-2015, 05:44 PM   #2
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How many players do you typically keep within each developmental league roster?

This would be the three leagues below Short Season A. With each draft, 35 additional players are added to the lowest level and cause playing time issues. Prospects I would rather see play and develop miss significant playing time in an already short season.
cull the heard. dump those 20/21 potential players that have very little chance of developing. (use more than just the potential rating to decide - just simpler to say)

before i place draftees, i look into promotions/demotions. also, the college kids can usually go in short-a and sometimes a-ball right away. once i get all the 'better' talent situated, i'll place the newly drafted. only after everything is situated i will cut players, if needed. alwys have an eye to future - never short-suit yourself on the rosters.

playing time can be influnced by using the play higher potential regardless of ratings setting. you can also 'force start' players in the player strategy page. editing depth charts is another way. so, even if you have 4 SS, you can keep them. especially if 2 of them are good prospects and will be moving on shortly. that way at midseason after they are promoted you are not short on SS.
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Old 08-26-2015, 07:12 PM   #3
olivertheorem
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I'll keep 25 players on two rosters and 50 on the third (to account for the inevitable injuries). I'll release the lowest-potential players I have to make space.
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Old 08-26-2015, 08:50 PM   #4
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I keep enough players..
3 C
8 IF
6 OF
7 SP
8 RP
so that a cave troll is the only way I have to deal with MiLB promotions and demotions because of injury.
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Old 08-26-2015, 09:20 PM   #5
jpeters1734
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Quote:
Originally Posted by aderosa32 View Post
How many players do you typically keep within each developmental league roster?

This would be the three leagues below Short Season A. With each draft, 35 additional players are added to the lowest level and cause playing time issues. Prospects I would rather see play and develop miss significant playing time in an already short season.
honestly, there should not be more than 25 players at each level. You need stats to evaluate progress and if you are trying to play 35 players on your rookie team, then you are not evaluating your players properly. With a 35 round draft, each rookie team will be getting 10-15 new players with a few going to SA. before the season began, you should have already promoted players out of rookie that deserved it. when the new batch comes in, release the 2nd year guys that are just taking up space. Let them go play indy ball. get your roster to 25 players. If you're concerned about injuries, keep a few extra but don't give them playing time. You can always promote guys from the Int complex to fill spots. Use the Indy leagues to fill holes left by injury if there's not a clear player ready for promotion.
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Old 08-26-2015, 09:36 PM   #6
aderosa32
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I appreciate the insight. A few different strategies here to think about.

Quote:
honestly, there should not be more than 25 players at each level. You need stats to evaluate progress and if you are trying to play 35 players on your rookie team, then you are not evaluating your players properly. With a 35 round draft, each rookie team will be getting 10-15 new players with a few going to SA. before the season began, you should have already promoted players out of rookie that deserved it. when the new batch comes in, release the 2nd year guys that are just taking up space. Let them go play indy ball. get your roster to 25 players. If you're concerned about injuries, keep a few extra but don't give them playing time. You can always promote guys from the Int complex to fill spots. Use the Indy leagues to fill holes left by injury if there's not a clear player ready for promotion.
This is a version of what I typically do. Instead of 2nd year guys, I tend to dump Rule 5 eligible players in the Rookie Leagues and Short A.
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Old 08-27-2015, 10:02 PM   #7
MikeS21
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I usually tend to go with six starting pitchers at every minor league level (using the six man rotation), as well as usually seven relievers, and one closer. Of the seven relief pitchers, I will stash a starter who will serve as a spot/emergency starter. Usually, I will rotate my starters in and out of the rotation.

Watch closely how often your relievers pitch. If you sim several games without checking, it seems that the same three or four relievers are used over and over. You will wind up with two or three relievers who might only pitch a couple innings a month. I change the settings "use more often" and "use less often" frequently to keep innings fairly balanced

Position players, I usually keep two for every position. Occasionally, I might keep a third catcher. Higher rating players usually get more playing time, but I have had players with lower ratings put up superior numbers

It takes a lot of time to do rosters and make roster adjustments, but in the end, you have a better grasp on players to keep and players to cut/trade.
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