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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum. |
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11-30-2016, 02:48 PM | #1 |
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historical transactions file questions
Wondering if anyone knows the answer to these questions:
1. Can you change the historical transactions file once you've started your game? For example, I frequently use the file from OOTP v 12 because it does not prematurely retire players. So if I started a game in, say, 1918, with the v 12 file, and have simmed several seasons, can I simply change the historical_transactions.odb file in the stats folder, and then the game will start reading from that (at some point when it uploads annually)? Or, once you start a game, are you locked into that odb file? 2. Other than the fact that the v 12 file would not include transactions from 2011 season on, are there significant differences between it and the v 17 file? |
11-30-2016, 02:53 PM | #2 | |
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11-30-2016, 03:02 PM | #3 | |
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http://www.ootpdevelopments.com/boar...e-problem.html http://www.ootpdevelopments.com/boar...ml#post3610903 http://www.ootpdevelopments.com/boar...ml#post3610902 |
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12-01-2016, 07:47 PM | #4 | |
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I'm the person responsible for the historical transactions file. To the best of my knowledge: 1. Yes, you can change out the transactions odb and have the game use a different file. The game might read the new file automatically, but to be sure you can uncheck the transactions option and then re-select it, which will cause the game to read from the file just as if you were starting a new league. 2. The procedure for maintaining the file has remained the same, so I would say there are no significant differences. Depending on what you mean by significant, I guess. Feel free to PM me if I can help in some other way. |
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12-01-2016, 08:21 PM | #5 |
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Thanks. The answer to #1 is what I expected, so that's good.
Re question #2, I guess what I'm asking is if the v17 file includes a lot more of the fill-in-the-gap txns that would apply to the little-known players of yore. For example, let's say a player had a cup o' coffee with Brooklyn in 1945. Then for several years he toiled in the PCL, and then in 1952 he had a brief stint with the Red Sox. Retrosheet may not have either the transaction where he left Brooklyn or the one where he signed with Boston (nor the ones between 1945 and 1952 where he may signed with other MLB organizations but was never called up). The txn file, however, would probably fill in the gap by having Brooklyn release him on 1/1/46, and then might have him signed by Boston on 1/1/52 (at least that's how believe this works)... So, given that, I'm wondering if the v17 file might be more-complete in that respect, compared to the v12 file... Hopefully that makes sense. |
12-03-2016, 05:37 PM | #6 | |
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Although I haven't made a systematic effort to address all issues of this sort, I have dealt with it from time to time if I happen to come across a player that needs this sort of "fixing." The reason for taking this approach is to guarantee that a player doesn't appear in a game during a season when he didn't actually play. One of the goals of the transactions file is to replicate actual player usage as much as possible, so that (in conjunction with real lineups), you can get a pretty good simulation of how a team used its roster throughout the season. Let me ask something: From the posts you pointed us to, it seems as though you're using real transactions in combination with the reserve roster, and injuries are enabled too. Those two features are disabled when you create a league using real transactions, and if you manipulate them, I don't know what kinds of situations doing that could create. How do you get these aspects of the game to play well with each other? Do you use real transactions along with real lineups, or without? |
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12-03-2016, 08:11 PM | #7 | ||
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Along those lines I don't think the txn file should have a retirement date for, for example, Sandy Koufax. Otherwise, what's the point of unchecking the Retire Accdg to History box? Quote:
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12-03-2016, 09:04 PM | #8 |
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I have always used retire according to history but if you unchecked it as in the example of Sandy Koufax then I thought it would just use development from his retirement year for the rest of his simulated career.
That is to say if you had retirement on at the start of his career and then unchecked it. I think it would basically develop him with a more What if rather than his actual career from wherever you made the switch. Last edited by BaseballMan; 12-03-2016 at 09:06 PM. |
12-04-2016, 02:22 AM | #9 | ||
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But you don't get that with a historical transactions file that forces him - regardless of whether you check Retire Accdg to History or not - to retire as he did in real life. Quote:
In addition, this "feature" in the historical txns file serves the purpose of draining your minor leagues or reserve roster of serviceable call-ups who - while they may not have been actual major-leaguers during a particular season - would be much more realistic than having no option, or Joe Unknown. Last edited by thehef; 12-04-2016 at 02:54 AM. Reason: clarity |
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12-04-2016, 11:10 AM | #10 | |
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12-04-2016, 02:53 PM | #11 | |
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We currently have these choices for injury frequency: - very low - low - normal (OOTP classic) - high (realistic modern day - very high Perhaps the suggestion should be to also have a maximum injury length option that would include: - two weeks - 1 month - 3 months - season-ending - career-ending (OOTP classic) Or something like that... Last edited by thehef; 12-04-2016 at 04:47 PM. Reason: additions |
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